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Commission File No. 1-32637
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Delaware
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20-2733559
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(State or other jurisdiction of
incorporation or organization)
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(I.R.S. Employer
Identification No.)
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625 Westport Parkway
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76051
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Grapevine, Texas
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(Zip Code)
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(Address of principal executive offices)
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(Title of Class)
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(Name of Exchange on Which Registered)
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Class A Common Stock, $.001 par value per share
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New York Stock Exchange
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Large Accelerated File
r
þ
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Accelerated Filer
¨
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Non-accelerated Filer
¨
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Smaller reporting company
¨
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Page
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PART I
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Item 1.
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Item 1A.
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Item 1B.
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Item 2.
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Item 3.
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Item 4.
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PART II
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Item 5.
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Item 6.
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Item 7.
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Item 7A.
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Item 8.
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Item 9.
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Item 9A.
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Item 9B.
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PART III
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Item 10.
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Item 11.
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Item 12.
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Item 13.
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Item 14.
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PART IV
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Item 15.
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Item 16.
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ITEM 1.
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BUSINESS
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•
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Real estate knowledge, including extensive relationships with landlords, portfolio management, negotiating skills and risk mitigation;
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•
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Human resource management, including hiring, training, systems and processes, particularly in multi-unit management of small, limited staffing, specialty retail stores with expert staff in assisted-selling;
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•
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Knowledge of buy-sell-trade programs, including pricing algorithms, inventory balancing, refurbishment capabilities and secondhand dealer laws;
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Customer retention programs, including using our loyalty programs to drive consumer awareness of new retail concepts and promote new products; and
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•
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The ability to deploy capital in ways that diversify the underlying business, manage financial risk and increase shareholder value, including finding acquisitions that have a high return on invested capital and are accretive to earnings.
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•
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Maximize brick and mortar stores.
Our strategy regarding our retail stores includes growing our leading market share in video games, utilizing our stores to grow digital sales and applying our retail expertise to our Technology Brands businesses. Our growth strategy depends in part upon opening new stores and operating them profitably. We expect to open approximately
100
new stores in fiscal 2017, including approximately
35
collectibles stores and approximately
65
Technology Brands stores. Our strategy also includes closing stores which are not meeting our performance standards or stores at the end of their lease terms and transferring sales to other nearby GameStop locations. We plan to close approximately
130
Video Game Brands stores worldwide in fiscal 2017 and 55 Technology Brands stores.
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•
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Expand our pre-owned business.
We believe we are the largest retailer of pre-owned video game products in the world and carry the broadest selection of pre-owned and value video game products for both current and previous generation platforms, giving us a unique advantage in the video game retail industry. The opportunity to trade-in and purchase pre-owned video game products offers our customers a unique value proposition generally unavailable at most mass merchants, toy stores and consumer electronics retailers. We obtain most of our pre-owned video game products from trade-ins made in our stores by our customers. Pre-owned and value video game products generate significantly higher gross margins than new video game products. Our strategy consists of continuing to expand our product assortment to drive sales and gross profit growth, increasing consumer awareness of the benefits of trading in and buying pre-owned video game products through increased marketing activities and the use of both broad and targeted marketing to our loyalty program members. The supply of trade-ins of video game products, and the demand for resale of these products, is affected by overall demand for video game products and the introduction of new software and hardware by our suppliers. We expect the March 2017 launch of the Nintendo Switch and the continued adoption of next-generation consoles and software to drive trade-ins of video game products, thereby expanding our supply of pre-owned video game products.
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•
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Own the customer
. Sustaining and growing our existing customer base depends on our ability to increase GameStop brand awareness, to drive membership in our loyalty programs, to engage with customers online, through social media and our mobile apps, and to expand our market leadership position by offering a variety of new and pre-owned video game products and continuing to enhance our mobile and digital product and service offerings. We operate loyalty programs in each of the countries in which we operate our Video Game Brands stores. Our U.S. loyalty program, called PowerUp Rewards
TM
("PowerUp Rewards"), had over
36 million
members as of
January 28, 2017
. Our loyalty programs in our video game stores in the remaining countries had approximately 16 million members as of
January 28, 2017
. Our loyalty programs generally offer our customers the ability to sign up for a free or paid membership which gives our customers access to exclusive video game related rewards. The programs' paid memberships may also include a subscription to
Game Informer
magazine, additional discounts on pre-owned merchandise in our stores and additional credit on trade-ins of pre-owned products. Approximately 6 million of the
36 million
U.S. loyalty members were paying members. Our e-commerce sites allow our customers to buy games online, reserve or pick up merchandise in our stores, order in-store for home delivery and to learn about the latest video game products and their availability in our stores. Together, our loyalty programs, websites, mobile applications, magazine and other properties are a part of our omnichannel retail strategy designed to enhance our relationships with our customers, making it easier for our customers to transact with us and increase loyalty.
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•
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Expand our digital growth strategy
. Growth in the video game industry in recent years has been fueled by the proliferation of online game play, the sale of video games delivered in digital form and the expansion of other forms of digital gaming. The recent generations of video game consoles contain the technology to digitally download video game software content and a growing percentage of new games are being sold digitally (which the video game industry refers to as "full-game downloads"). Additionally, a growing market exists for the sale of digitally downloadable add-on content for physical games, which the video game industry refers to as “DLC.” The digital game market also consists of both immersive and casual games delivered over the internet to computers, tablets, smart phones and other devices. We sell a variety of digitally downloadable content in our video game stores and on our websites, including DLC, full-game downloads, network points cards, prepaid digital and prepaid subscription cards. We believe we are the only significant brick-and-mortar retail seller of DLC and that we are frequently the leading seller of DLC for most major game titles.
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Maintain a disciplined capital allocation
. Our objective in recent years has been to return a significant portion of our free cash flow to our shareholders through share repurchases and dividends unless more strategic opportunities arise that we believe would create more meaningful shareholder returns. In fiscal
2016
, we paid dividends of
$1.48
per share of Class A Common Stock, totaling
$155.5 million
for the year. Additionally, on
February 28, 2017
, our Board of Directors authorized an increase in our annual cash dividend to $1.52 per share of Class A Common Stock, with the first quarterly dividend of fiscal 2017 of $0.38 per share of Class A Common Stock, payable on
March 28, 2017
to stockholders of record on
March 14, 2017
. In fiscal 2016, we repurchased
3.0 million
shares of our Class A Common Stock at an average price per share of
$24.94
for a total of
$75.1 million
.
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•
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New Video Game Hardware.
We offer the video game platforms of all major manufacturers, including the Sony PlayStation 4, Microsoft Xbox One and the Nintendo Switch, Wii U, and DS line. We also offer extended service agreements on video game hardware and software. Video game hardware sales are generally driven by the introduction of new platform technology and the reduction in price points as platforms mature. We are in a console cycle which began with the Nintendo Wii U launch in November 2012 and the launches of the PlayStation 4 and Xbox One in November 2013. In March 2017, Nintendo introduced the Switch. We believe that selling video game hardware increases store traffic and promotes customer loyalty, leading to increased sales of video game software and accessories, which have higher gross margins than video game hardware.
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•
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New Video Game Software.
We purchase new video game software for current and certain prior generation consoles from the leading manufacturers, including Sony, Nintendo and Microsoft, as well as all other major third-party game publishers, such as Electronic Arts and Activision. We are one of the largest customers of video game titles sold by these publishers. We generally carry approximately 570 SKUs of new video game software at any given time across a variety of genres, including sports, action, strategy, adventure/role playing and simulation.
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•
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Pre-owned and Value Video Game Products.
We provide our customers with an opportunity to trade in their pre-owned video game products in our stores in exchange for store credits which can be applied towards the purchase of other products, primarily new merchandise. We believe this process drives our higher market share, particularly at launch. We resell these pre-owned video game products and have the largest selection (approximately 3,000 SKUs) of pre-owned video game titles which have an average price of $24 as compared to an average price of $46 for new video game titles and which generate significantly higher gross margins than new video game products. Our highly-customized inventory management system allows us to actively manage the pricing and product availability of our pre-owned video game products across our store base and to reallocate our inventory as necessary. Our trade-in program also allows us to be one of the only suppliers of previous generation platforms and related video games. We also operate refurbishment centers in the U.S., Canada, Australia and Europe, where defective video game products can be tested, repaired, relabeled, repackaged and redistributed back to our stores.
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•
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Video Game Accessories.
Video game accessories consist primarily of controllers, gaming headsets, virtual reality products, memory cards and other add-ons for use with video game hardware and software.
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Digital.
The proliferation of online game play through Microsoft Xbox Live, the PlayStation Network and PC gaming websites has led to consumer demand for subscription, time and points cards (“digital currency”) as well as full-game downloads and DLC, for existing console video games. We sell a wide variety of digital currency and we have developed technology to sell
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Technology Brands.
Technology Brands consist primarily of wireless products, services and accessories and consumer electronics offered in our Technology Brands segment through Spring Mobile managed AT&T and Cricket branded stores and Simply Mac stores. This product category also includes Apple and other consumer electronics products.
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Collectibles
. Collectibles consist of licensed merchandise, primarily related to the video game, television and movie industries and pop culture themes which are sold through our video game stores, ThinkGeek stores, Zing Pop Culture stores and www.thinkgeek.com.
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•
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Other Products.
Other products primarily consist of PC entertainment software, gaming-related print media, mobile and consumer electronics sold through our Video Game Brands segments, and revenues from PowerUp Pro loyalty members receiving Game Informer magazine in print form. We offer PC entertainment software from many of the largest PC publishers, including Electronic Arts, Take Two and Activision across a variety of genres, including sports, action, strategy, adventure/role playing and simulation. We also carry strategy guides, magazines and interactive game figures, such as Amiibos from Nintendo and Skylanders from Activision.
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U.S. Video Game Brands
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Technology Brands
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U.S. Video Game Brands
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Technology Brands
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U.S. Video Game Brands
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Technology Brands
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Alabama
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61
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6
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Kentucky
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71
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24
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Ohio
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170
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3
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Alaska
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7
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6
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Louisiana
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66
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6
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Oklahoma
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48
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28
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Arizona
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76
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31
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Maine
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11
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1
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Oregon
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34
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38
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Arkansas
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31
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27
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Maryland
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91
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10
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Pennsylvania
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189
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37
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California
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397
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224
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Massachusetts
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83
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34
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Rhode Island
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13
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1
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Colorado
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59
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31
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Michigan
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104
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3
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South Carolina
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70
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31
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Connecticut
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48
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30
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Minnesota
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47
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37
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South Dakota
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11
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—
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Delaware
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15
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13
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Mississippi
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44
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14
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Tennessee
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95
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30
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District of Columbia
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—
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2
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Missouri
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69
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46
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Texas
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366
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149
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Florida
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256
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79
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Montana
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10
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9
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Utah
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27
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36
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Georgia
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129
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64
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Nebraska
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21
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4
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Vermont
|
5
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—
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Guam
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2
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—
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Nevada
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39
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13
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Virginia
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126
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43
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Hawaii
|
19
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—
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New Hampshire
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25
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7
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Washington
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75
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60
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Idaho
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16
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9
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New Jersey
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120
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|
30
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West Virginia
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29
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—
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Illinois
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154
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89
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New Mexico
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25
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7
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Wisconsin
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60
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35
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Indiana
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89
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42
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New York
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230
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64
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Wyoming
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8
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9
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Iowa
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31
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11
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North Carolina
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132
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|
32
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Kansas
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31
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17
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North Dakota
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9
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—
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Total Domestic Stores
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3,944
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1,522
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Number
of Stores
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Canada
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322
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Total Stores - Canada Video Game Brands
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322
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Australia
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423
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New Zealand
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41
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Total Stores - Australia Video Game Brands
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464
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Austria
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29
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Denmark
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34
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Finland
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18
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France
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432
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Germany
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217
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Ireland
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51
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Italy
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386
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Norway
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35
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Sweden
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62
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Switzerland
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19
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Total Stores - Europe Video Game Brands
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1,283
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Total International Stores
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2,069
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Total Stores
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7,535
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ITEM 1A.
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RISK FACTORS
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•
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economic downturns, specifically in the regions in which we operate;
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•
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currency exchange rate fluctuations;
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•
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international incidents;
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•
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natural disasters;
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•
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government instability; and
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•
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competitors entering our current and potential markets.
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•
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the timing and allocations of new product releases including new console launches;
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•
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the timing of new store openings or closings;
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•
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shifts in the timing or content of certain promotions or service offerings;
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•
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the effect of changes in tax rates in the jurisdictions in which we operate;
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•
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acquisition costs and the integration of companies we acquire or invest in;
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•
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the mix of earnings in the countries in which we operate;
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•
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the costs associated with the exit of unprofitable markets, businesses or stores; and
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•
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changes in foreign currency exchange rates.
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•
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the ability to identify new store locations, negotiate suitable leases and build out the stores in a timely and cost efficient manner;
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•
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the ability to hire and train skilled associates;
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•
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the ability to integrate new stores into our existing operations; and
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•
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the ability to increase sales at new store locations.
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•
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incur, assume or permit to exist additional indebtedness or guaranty obligations;
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•
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incur liens or agree to negative pledges in other agreements;
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•
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engage in sale and leaseback transactions;
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•
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make loans and investments;
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•
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declare dividends, make payments or redeem or repurchase capital stock;
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•
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engage in mergers, acquisitions and other business combinations;
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•
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prepay, redeem or purchase certain indebtedness;
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•
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amend or otherwise alter the terms of our organizational documents and indebtedness;
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•
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sell assets; and
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•
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engage in transactions with affiliates.
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ITEM 1B.
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UNRESOLVED STAFF COMMENTS
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ITEM 2.
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PROPERTIES
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Lease Terms to Expire During (12 Months Ending on or About January 28)
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Number
of Stores
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2018
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1,730
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2019
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1,741
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2020
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1,658
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2021
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1,206
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2022 and later
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1,200
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Total
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7,535
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Location
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Square
Footage
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Owned or
Leased
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Use
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Grapevine, Texas, USA
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519,000
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Owned
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Distribution and administration
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Grapevine, Texas, USA
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182,000
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Owned
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Manufacturing and distribution
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Shepherdsville, Kentucky, USA
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631,000
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|
|
Leased
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Distribution
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Brampton, Ontario, Canada
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119,000
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|
Owned
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|
Distribution and administration
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Eagle Farm, Queensland, Australia
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|
185,000
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|
|
Owned
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|
Distribution and administration
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Milan, Italy
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|
123,000
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|
|
Owned
|
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Distribution and administration
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ITEM 3.
|
LEGAL PROCEEDINGS
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ITEM 4.
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MINE SAFETY DISCLOSURES
|
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ITEM 5.
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MARKET FOR REGISTRANT'S COMMON EQUITY, RELATED STOCKHOLDER MATTERS AND ISSUER PURCHASES OF EQUITY SECURITIES
|
|
|
|
Class A Common Stock Sales Prices
|
|
Dividends Declared
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||||||||||||||||||||
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|
|
Fiscal 2016
|
|
Fiscal 2015
|
|
Fiscal Year
|
||||||||||||||||||
|
|
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High
|
|
Low
|
|
High
|
|
Low
|
|
2016
|
|
2015
|
||||||||||||
|
Fourth Quarter
|
|
$
|
26.85
|
|
|
$
|
20.10
|
|
|
$
|
47.48
|
|
|
$
|
24.33
|
|
|
$
|
0.37
|
|
|
$
|
0.36
|
|
|
Third Quarter
|
|
$
|
32.67
|
|
|
$
|
23.69
|
|
|
$
|
47.83
|
|
|
$
|
38.66
|
|
|
0.37
|
|
|
0.36
|
|
||
|
Second Quarter
|
|
$
|
32.86
|
|
|
$
|
25.18
|
|
|
$
|
47.76
|
|
|
$
|
38.47
|
|
|
0.37
|
|
|
0.36
|
|
||
|
First Quarter
|
|
$
|
33.72
|
|
|
$
|
24.75
|
|
|
$
|
42.67
|
|
|
$
|
34.52
|
|
|
0.37
|
|
|
0.36
|
|
||
|
|
|
|
|
|
|
|
|
|
|
$
|
1.48
|
|
|
$
|
1.44
|
|
||||||||
|
Fiscal Period
|
|
Total
Number of
Shares
Purchased
|
|
Average
Price Paid per
Share
|
|
Total Number of
Shares Purchased
as Part of Publicly
Announced Plans or
Programs
|
|
Approximate Dollar
Value of Shares that
May Yet Be Purchased
Under the Plans or
Programs (1)
|
||||||
|
|
|
|
|
(In millions)
|
||||||||||
|
October 30, 2016 through November 26, 2016
|
|
755,396
|
|
|
$
|
22.63
|
|
|
755,396
|
|
|
$
|
192.2
|
|
|
November 27, 2016 through December 31, 2016
|
|
—
|
|
|
$
|
—
|
|
|
—
|
|
|
$
|
192.2
|
|
|
January 1, 2017 through January 28, 2017
|
|
903,565
|
|
|
$
|
24.35
|
|
|
903,565
|
|
|
$
|
170.2
|
|
|
Total
|
|
1,658,961
|
|
|
|
|
1,658,961
|
|
|
|
||||
|
(1)
|
In November 2014, the Board of Directors authorized $500 million to be used for share repurchases, which has no expiration date.
|
|
|
|
1/27/2012
|
|
2/1/2013
|
|
1/31/2014
|
|
1/30/2015
|
|
1/29/2016
|
|
1/27/2017
|
||||||||||||
|
GME
|
|
$
|
100.00
|
|
|
$
|
105.35
|
|
|
$
|
154.34
|
|
|
$
|
160.54
|
|
|
$
|
123.76
|
|
|
$
|
121.01
|
|
|
S&P 500 Index
|
|
100.00
|
|
|
114.95
|
|
|
135.42
|
|
|
151.56
|
|
|
147.40
|
|
|
174.32
|
|
||||||
|
Dow Jones Specialty Retailers Index
|
|
100.00
|
|
|
106.25
|
|
|
135.79
|
|
|
169.10
|
|
|
173.28
|
|
|
199.98
|
|
||||||
|
ITEM 6.
|
SELECTED FINANCIAL DATA
|
|
|
Fiscal Year
|
||||||||||||||||||
|
|
2016
|
|
2015
|
|
2014
|
|
2013
|
|
2012
|
||||||||||
|
|
(In millions, except statistical and per share data)
|
||||||||||||||||||
|
Statement of Operations Data:
|
|
|
|
|
|
|
|
|
|
||||||||||
|
Net sales
|
$
|
8,607.9
|
|
|
$
|
9,363.8
|
|
|
$
|
9,296.0
|
|
|
$
|
9,039.5
|
|
|
$
|
8,886.7
|
|
|
Cost of sales
|
5,598.6
|
|
|
6,445.5
|
|
|
6,520.1
|
|
|
6,378.4
|
|
|
6,235.2
|
|
|||||
|
Gross profit
|
3,009.3
|
|
|
2,918.3
|
|
|
2,775.9
|
|
|
2,661.1
|
|
|
2,651.5
|
|
|||||
|
Selling, general and administrative expenses
|
2,252.6
|
|
|
2,108.9
|
|
|
2,001.0
|
|
|
1,892.4
|
|
|
1,835.9
|
|
|||||
|
Depreciation and amortization
|
165.2
|
|
|
156.6
|
|
|
154.4
|
|
|
166.5
|
|
|
176.5
|
|
|||||
|
Goodwill impairments
(1)
|
—
|
|
|
—
|
|
|
—
|
|
|
10.2
|
|
|
627.0
|
|
|||||
|
Asset impairments
(2)
|
33.8
|
|
|
4.6
|
|
|
2.2
|
|
|
18.5
|
|
|
53.7
|
|
|||||
|
Operating earnings (loss)
|
557.7
|
|
|
648.2
|
|
|
618.3
|
|
|
573.5
|
|
|
(41.6
|
)
|
|||||
|
Interest expense, net
|
53.0
|
|
|
23.0
|
|
|
10.0
|
|
|
4.7
|
|
|
3.3
|
|
|||||
|
Earnings (loss) before income tax expense
|
504.7
|
|
|
625.2
|
|
|
608.3
|
|
|
568.8
|
|
|
(44.9
|
)
|
|||||
|
Income tax expense
|
151.5
|
|
|
222.4
|
|
|
215.2
|
|
|
214.6
|
|
|
224.9
|
|
|||||
|
Net income (loss)
|
$
|
353.2
|
|
|
$
|
402.8
|
|
|
$
|
393.1
|
|
|
$
|
354.2
|
|
|
$
|
(269.8
|
)
|
|
Per Share Data:
|
|
|
|
|
|
|
|
|
|
||||||||||
|
Earnings (loss) per share — Basic
|
$
|
3.42
|
|
|
$
|
3.80
|
|
|
$
|
3.50
|
|
|
$
|
3.02
|
|
|
$
|
(2.13
|
)
|
|
Earnings (loss) per share — Diluted
|
$
|
3.40
|
|
|
$
|
3.78
|
|
|
$
|
3.47
|
|
|
$
|
2.99
|
|
|
$
|
(2.13
|
)
|
|
Dividends per common share
|
$
|
1.48
|
|
|
$
|
1.44
|
|
|
$
|
1.32
|
|
|
$
|
1.10
|
|
|
$
|
0.80
|
|
|
Weighted-average common shares outstanding:
|
|
|
|
|
|
|
|
|
|
||||||||||
|
Basic
|
103.4
|
|
|
106.0
|
|
|
112.2
|
|
|
117.2
|
|
|
126.4
|
|
|||||
|
Diluted
|
103.8
|
|
|
106.7
|
|
|
113.2
|
|
|
118.4
|
|
|
126.4
|
|
|||||
|
Store Operating Data:
|
|
|
|
|
|
|
|
|
|
||||||||||
|
Comparable store sales (decrease) increase
(3)
|
(11.0
|
)%
|
|
4.3
|
%
|
|
3.4
|
%
|
|
3.8
|
%
|
|
(8.0
|
)%
|
|||||
|
Inventory turnover
|
4.5
|
|
|
5.2
|
|
|
5.7
|
|
|
5.3
|
|
|
5.0
|
|
|||||
|
Number of Stores by Segment at Fiscal Year End:
|
|
|
|
|
|
|
|
|
|
||||||||||
|
United States
|
3,944
|
|
|
4,013
|
|
|
4,138
|
|
|
4,249
|
|
|
4,425
|
|
|||||
|
Canada
|
322
|
|
|
325
|
|
|
331
|
|
|
335
|
|
|
336
|
|
|||||
|
Australia
|
464
|
|
|
444
|
|
|
421
|
|
|
418
|
|
|
416
|
|
|||||
|
Europe
|
1,283
|
|
|
1,299
|
|
|
1,316
|
|
|
1,455
|
|
|
1,425
|
|
|||||
|
Technology Brands
|
1,522
|
|
|
1,036
|
|
|
484
|
|
|
218
|
|
|
—
|
|
|||||
|
Total
|
7,535
|
|
|
7,117
|
|
|
6,690
|
|
|
6,675
|
|
|
6,602
|
|
|||||
|
Balance Sheet Data at Fiscal Year End:
|
|
|
|
|
|
|
|
|
|
||||||||||
|
Working capital
(4)
|
$
|
379.2
|
|
|
$
|
143.1
|
|
|
$
|
421.5
|
|
|
$
|
223.6
|
|
|
$
|
295.6
|
|
|
Total assets
(4)
|
4,975.9
|
|
|
4,330.3
|
|
|
4,240.4
|
|
|
4,091.4
|
|
|
3,872.2
|
|
|||||
|
Total debt, net
(4)(5)
|
815.0
|
|
|
345.4
|
|
|
349.8
|
|
|
4.0
|
|
|
—
|
|
|||||
|
Total liabilities
(4)
|
2,721.8
|
|
|
2,249.3
|
|
|
2,172.7
|
|
|
1,840.0
|
|
|
1,585.9
|
|
|||||
|
Total equity
|
2,254.1
|
|
|
2,081.0
|
|
|
2,067.7
|
|
|
2,251.4
|
|
|
2,286.3
|
|
|||||
|
(1)
|
Results for fiscal 2013 include a goodwill impairment charge of $10.2 million related to our decision to abandon our investment in Spawn Labs. Results for fiscal 2012 include charges related to goodwill impairments of $627.0 million resulting from our interim goodwill impairment tests performed during the third quarter of fiscal 2012.
|
|
(2)
|
Results for fiscal 2016 include impairment charges of
$33.8 million
, comprised of a
$7.4 million
impairment to our Micromania trade name, a
$7.0 million
impairment to our Simply Mac dealer agreements and
$19.4 million
of property and equipment impairments. Results for fiscal 2015 include impairment charges of
$4.6 million
, comprised of
$4.4 million
of property and equipment impairments and
$0.2 million
of intangible asset impairments. Results for fiscal 2014 include impairment charges of $2.2 million, comprised of $1.9 million of property and equipment impairments and $0.3 million of intangible asset impairments. Results for fiscal 2013 include impairments of $18.5 million, of which $7.4 million and $2.1 million were related to certain technology assets and other intangible assets, respectively, as a result of our decision to abandon our investment in Spawn Labs and the remaining $9.0 million was related to property and equipment impairments resulting from our evaluation of store property, equipment and other assets. Results for fiscal 2012 include charges related to asset impairments of $53.7 million, of which $44.9 million relates to the impairment of the Micromania trade name and $8.8 million relates to other impairment charges from the evaluations of store property, equipment and other assets.
|
|
(3)
|
Comparable store sales is a measure commonly used in the retail industry and indicates store performance by measuring the growth in sales for certain stores for a particular period over the corresponding period in the prior year. Our comparable store sales are comprised of sales from our Video Game Brands stores, including stand-alone collectible stores, operating for at least 12 full months as well as sales related to our websites and sales we earn from sales of pre-owned merchandise to wholesalers or dealers. Comparable store sales for our international operating segments exclude the effect of changes in foreign currency exchange rates. The calculation of comparable store sales for fiscal year 2016 compares the 52 weeks for the period ended January 28, 2017 to the most closely comparable weeks for the prior year period. The method of calculating comparable store sales varies across the retail industry. As a result, our method of calculating comparable store sales may not be the same as other retailers’ methods. Our Technology Brands stores are excluded from the calculation of comparable store sales. We do not consider comparable store sales to be a meaningful metric in evaluating the performance of our Technology Brands stores due to the frequently changing nature of revenue streams and commission structures associated with this segment of our business. We believe our calculation of comparable store sales best represents our strategy as an omnichannel retailer who provides its consumers several ways to access its products.
|
|
(4)
|
In the first quarter of 2016, we adopted Accounting Standard Update 2015-03, Simplifying the Presentation of Debt Issuance Costs, that requires that debt issuance costs related to a recognized debt liability be presented in the balance sheet as a direct deduction from the carrying amount of that debt liability, consistent with debt discounts. As a result, we have recast the fiscal 2015 and 2014 consolidated balance sheet to conform to the current period presentation. See Note 1, "Nature of Operations and Summary of Significant Accounting Policies," for additional information.
|
|
(5)
|
In March 2016, we issued $475 million aggregate principal of 6.75% unsecured senior notes due in March 2021. In September 2014, we issued $350.0 million aggregate principal of 5.50% unsecured senior notes due in October 2019. See Note 9, "Debt," to our consolidated financial statements for additional information.
|
|
ITEM 7.
|
MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS
|
|
|
January 30, 2016
|
|
Opened/Acquired
|
|
Closed
|
|
January 28, 2017
|
||||
|
Video Game Stores
|
6,046
|
|
|
21
|
|
|
(140
|
)
|
|
5,927
|
|
|
Collectibles Stores
|
35
|
|
|
52
|
|
|
(1
|
)
|
|
86
|
|
|
Total Video Game Brands
|
6,081
|
|
|
73
|
|
|
(141
|
)
|
|
6,013
|
|
|
|
|
|
|
|
|
|
|
||||
|
Spring Mobile
|
890
|
|
|
575
|
|
|
(62
|
)
|
|
1,403
|
|
|
Cricket
|
70
|
|
|
8
|
|
|
(9
|
)
|
|
69
|
|
|
Simply Mac
|
76
|
|
|
—
|
|
|
(26
|
)
|
|
50
|
|
|
Total Technology Brands
|
1,036
|
|
|
583
|
|
|
(97
|
)
|
|
1,522
|
|
|
|
|
|
|
|
|
|
|
||||
|
Total Stores
|
7,117
|
|
|
656
|
|
|
(238
|
)
|
|
7,535
|
|
|
|
|
Fiscal Year 2016
|
|
Fiscal Year 2015
|
|
Fiscal Year 2014
|
|||||||||||||||
|
|
|
Amount
|
|
Percent of Net Sales
|
|
Amount
|
|
Percent of Net Sales
|
|
Amount
|
|
Percent of Net Sales
|
|||||||||
|
Net sales
|
|
$
|
8,607.9
|
|
|
100.0
|
%
|
|
$
|
9,363.8
|
|
|
100.0
|
%
|
|
$
|
9,296.0
|
|
|
100.0
|
%
|
|
Cost of sales
|
|
5,598.6
|
|
|
65.0
|
|
|
6,445.5
|
|
|
68.8
|
|
|
6,520.1
|
|
|
70.1
|
|
|||
|
Gross profit
|
|
3,009.3
|
|
|
35.0
|
|
|
2,918.3
|
|
|
31.2
|
|
|
2,775.9
|
|
|
29.9
|
|
|||
|
Selling, general and administrative expenses
|
|
2,252.6
|
|
|
26.2
|
|
|
2,108.9
|
|
|
22.6
|
|
|
2,001.0
|
|
|
21.6
|
|
|||
|
Depreciation and amortization
|
|
165.2
|
|
|
1.9
|
|
|
156.6
|
|
|
1.7
|
|
|
154.4
|
|
|
1.7
|
|
|||
|
Asset impairments
|
|
33.8
|
|
|
0.4
|
|
|
4.6
|
|
|
—
|
|
|
2.2
|
|
|
—
|
|
|||
|
Operating earnings
|
|
557.7
|
|
|
6.5
|
|
|
648.2
|
|
|
6.9
|
|
|
618.3
|
|
|
6.6
|
|
|||
|
Interest expense, net
|
|
53.0
|
|
|
0.6
|
|
|
23.0
|
|
|
0.2
|
|
|
10.0
|
|
|
0.1
|
|
|||
|
Earnings before income tax expense
|
|
504.7
|
|
|
5.9
|
|
|
625.2
|
|
|
6.7
|
|
|
608.3
|
|
|
6.5
|
|
|||
|
Income tax expense
|
|
151.5
|
|
|
1.8
|
|
|
222.4
|
|
|
2.4
|
|
|
215.2
|
|
|
2.3
|
|
|||
|
Net income
|
|
$
|
353.2
|
|
|
4.1
|
%
|
|
$
|
402.8
|
|
|
4.3
|
%
|
|
$
|
393.1
|
|
|
4.2
|
%
|
|
|
|
Fiscal Year 2016
|
|
Fiscal Year 2015
|
|
Fiscal Year 2014
|
|||||||||||||||
|
|
|
Net Sales
|
|
Percent of Total
|
|
Net Sales
|
|
Percent of Net Sales
|
|
Net Sales
|
|
Percent of Net Sales
|
|||||||||
|
New video game hardware
(1)
|
|
$
|
1,396.7
|
|
|
16.2
|
%
|
|
$
|
1,944.7
|
|
|
20.8
|
%
|
|
$
|
2,028.7
|
|
|
21.8
|
%
|
|
New video game software
|
|
2,493.4
|
|
|
29.0
|
|
|
2,905.1
|
|
|
31.0
|
|
|
3,089.0
|
|
|
33.2
|
|
|||
|
Pre-owned and value video game products
|
|
2,254.1
|
|
|
26.2
|
|
|
2,374.7
|
|
|
25.4
|
|
|
2,389.3
|
|
|
25.7
|
|
|||
|
Video game accessories
|
|
676.7
|
|
|
7.9
|
|
|
703.0
|
|
|
7.5
|
|
|
653.6
|
|
|
7.1
|
|
|||
|
Digital
|
|
181.0
|
|
|
2.1
|
|
|
188.3
|
|
|
2.0
|
|
|
216.3
|
|
|
2.3
|
|
|||
|
Technology Brands
(2)
|
|
814.0
|
|
|
9.5
|
|
|
534.0
|
|
|
5.7
|
|
|
328.6
|
|
|
3.5
|
|
|||
|
Collectibles
|
|
494.1
|
|
|
5.7
|
|
|
309.7
|
|
|
3.3
|
|
|
75.8
|
|
|
0.8
|
|
|||
|
Other
(3)
|
|
297.9
|
|
|
3.4
|
|
|
404.3
|
|
|
4.3
|
|
|
514.7
|
|
|
5.6
|
|
|||
|
Total
|
|
$
|
8,607.9
|
|
|
100.0
|
%
|
|
$
|
9,363.8
|
|
|
100.0
|
%
|
|
$
|
9,296.0
|
|
|
100.0
|
%
|
|
|
|
Fiscal Year 2016
|
|
Fiscal Year 2015
|
|
Fiscal Year 2014
|
|||||||||||||||
|
|
|
Gross
Profit
|
|
Gross
Profit
Percent
|
|
Gross
Profit
|
|
Gross
Profit
Percent
|
|
Gross
Profit
|
|
Gross
Profit
Percent
|
|||||||||
|
New video game hardware
(1)
|
|
$
|
154.2
|
|
|
11.0
|
%
|
|
$
|
175.5
|
|
|
9.0
|
%
|
|
$
|
196.6
|
|
|
9.7
|
%
|
|
New video game software
|
|
600.4
|
|
|
24.1
|
|
|
689.3
|
|
|
23.7
|
|
|
716.9
|
|
|
23.2
|
|
|||
|
Pre-owned and value video game products
|
|
1,044.1
|
|
|
46.3
|
|
|
1,114.5
|
|
|
46.9
|
|
|
1,146.3
|
|
|
48.0
|
|
|||
|
Video game accessories
|
|
235.2
|
|
|
34.8
|
|
|
255.5
|
|
|
36.3
|
|
|
246.1
|
|
|
37.7
|
|
|||
|
Digital
|
|
155.5
|
|
|
85.9
|
|
|
149.6
|
|
|
79.4
|
|
|
152.0
|
|
|
70.3
|
|
|||
|
Technology Brands
(2)
|
|
554.6
|
|
|
68.1
|
|
|
306.6
|
|
|
57.4
|
|
|
169.1
|
|
|
51.5
|
|
|||
|
Collectibles
|
|
171.6
|
|
|
34.7
|
|
|
116.6
|
|
|
37.6
|
|
|
31.9
|
|
|
42.1
|
|
|||
|
Other
(3)
|
|
93.7
|
|
|
31.5
|
|
|
110.7
|
|
|
27.4
|
|
|
117.0
|
|
|
22.7
|
|
|||
|
Total
|
|
$
|
3,009.3
|
|
|
35.0
|
%
|
|
$
|
2,918.3
|
|
|
31.2
|
%
|
|
$
|
2,775.9
|
|
|
29.9
|
%
|
|
(1)
|
Includes sales of hardware bundles, in which physical hardware and digital or physical software are sold together as a single SKU.
|
|
(2)
|
Includes mobile and consumer electronics sold through our Technology Brands segment, which includes the operations of our Spring Mobile managed AT&T and Cricket Wireless branded stores and our Simply Mac business.
|
|
(3)
|
Includes sales of PC entertainment software, interactive game figures, strategy guides, mobile and consumer electronics sold through our Video Game Brands segments, and revenues from PowerUp Pro loyalty members receiving Game Informer magazine in print form.
|
|
|
|
Fiscal Year
|
|
Change
|
|||||||||||
|
|
|
2016
|
|
2015
|
|
$
|
|
%
|
|||||||
|
|
|
($ in millions)
|
|
|
|
|
|||||||||
|
Net sales
|
|
$
|
8,607.9
|
|
|
$
|
9,363.8
|
|
|
$
|
(755.9
|
)
|
|
(8.1
|
)%
|
|
Cost of sales
|
|
5,598.6
|
|
|
6,445.5
|
|
|
(846.9
|
)
|
|
(13.1
|
)
|
|||
|
Gross profit
|
|
3,009.3
|
|
|
2,918.3
|
|
|
91.0
|
|
|
3.1
|
|
|||
|
Selling, general and administrative expenses
|
|
2,252.6
|
|
|
2,108.9
|
|
|
143.7
|
|
|
6.8
|
|
|||
|
Depreciation and amortization
|
|
165.2
|
|
|
156.6
|
|
|
8.6
|
|
|
5.5
|
|
|||
|
Asset impairments
|
|
33.8
|
|
|
4.6
|
|
|
29.2
|
|
|
634.8
|
|
|||
|
Operating earnings
|
|
557.7
|
|
|
648.2
|
|
|
(90.5
|
)
|
|
(14.0
|
)
|
|||
|
Interest expense, net
|
|
53.0
|
|
|
23.0
|
|
|
30.0
|
|
|
130.4
|
|
|||
|
Earnings before income tax expense
|
|
504.7
|
|
|
625.2
|
|
|
(120.5
|
)
|
|
(19.3
|
)
|
|||
|
Income tax expense
|
|
151.5
|
|
|
222.4
|
|
|
(70.9
|
)
|
|
(31.9
|
)
|
|||
|
Net income
|
|
$
|
353.2
|
|
|
$
|
402.8
|
|
|
$
|
(49.6
|
)
|
|
(12.3
|
)%
|
|
|
|
Net Sales
|
|
Change
|
|||||||||||
|
|
|
Fiscal Year 2016
|
|
Fiscal Year 2015
|
|
$
|
|
%
|
|||||||
|
|
|
($ in millions)
|
|
|
|
|
|||||||||
|
New video game hardware
(1)
|
|
$
|
1,396.7
|
|
|
$
|
1,944.7
|
|
|
$
|
(548.0
|
)
|
|
(28.2
|
)%
|
|
New video game software
|
|
2,493.4
|
|
|
2,905.1
|
|
|
(411.7
|
)
|
|
(14.2
|
)
|
|||
|
Pre-owned and value video game products
|
|
2,254.1
|
|
|
2,374.7
|
|
|
(120.6
|
)
|
|
(5.1
|
)
|
|||
|
Video game accessories
|
|
676.7
|
|
|
703.0
|
|
|
(26.3
|
)
|
|
(3.7
|
)
|
|||
|
Digital
|
|
181.0
|
|
|
188.3
|
|
|
(7.3
|
)
|
|
(3.9
|
)
|
|||
|
Technology Brands
(2)
|
|
814.0
|
|
|
534.0
|
|
|
280.0
|
|
|
52.4
|
|
|||
|
Collectibles
|
|
494.1
|
|
|
309.7
|
|
|
184.4
|
|
|
59.5
|
|
|||
|
Other
(3)
|
|
297.9
|
|
|
404.3
|
|
|
(106.4
|
)
|
|
(26.3
|
)
|
|||
|
Total
|
|
$
|
8,607.9
|
|
|
$
|
9,363.8
|
|
|
$
|
(755.9
|
)
|
|
(8.1
|
)%
|
|
|
|
Gross Profit
|
|
Change
|
|||||||||||
|
|
|
Fiscal Year 2016
|
|
Fiscal Year 2015
|
|
$
|
|
%
|
|||||||
|
|
|
($ in millions)
|
|
|
|
|
|||||||||
|
New video game hardware
(1)
|
|
$
|
154.2
|
|
|
$
|
175.5
|
|
|
$
|
(21.3
|
)
|
|
(12.1
|
)%
|
|
New video game software
|
|
600.4
|
|
|
689.3
|
|
|
(88.9
|
)
|
|
(12.9
|
)
|
|||
|
Pre-owned and value video game products
|
|
1,044.1
|
|
|
1,114.5
|
|
|
(70.4
|
)
|
|
(6.3
|
)
|
|||
|
Video game accessories
|
|
235.2
|
|
|
255.5
|
|
|
(20.3
|
)
|
|
(7.9
|
)
|
|||
|
Digital
|
|
155.5
|
|
|
149.6
|
|
|
5.9
|
|
|
3.9
|
|
|||
|
Technology Brands
(2)
|
|
554.6
|
|
|
306.6
|
|
|
248.0
|
|
|
80.9
|
|
|||
|
Collectibles
|
|
171.6
|
|
|
116.6
|
|
|
55.0
|
|
|
47.2
|
|
|||
|
Other
(3)
|
|
93.7
|
|
|
110.7
|
|
|
(17.0
|
)
|
|
(15.4
|
)
|
|||
|
Total
|
|
$
|
3,009.3
|
|
|
$
|
2,918.3
|
|
|
$
|
91.0
|
|
|
3.1
|
%
|
|
(1)
|
Includes sales of hardware bundles, in which physical hardware and digital or physical software are sold together as a single SKU.
|
|
(2)
|
Includes mobile and consumer electronics sold through our Technology Brands segment, which includes the operations of our Spring Mobile managed AT&T and Cricket Wireless branded stores and our Simply Mac business.
|
|
(3)
|
Includes sales of PC entertainment software, interactive game figures, strategy guides, mobile and consumer electronics sold through our Video Game Brands segments, and revenues from PowerUp Pro loyalty members receiving Game Informer magazine in print form.
|
|
•
|
New video game hardware sales decreased
$548.0 million
, or
28.2%
, for fiscal 2016 as compared to fiscal 2015, primarily due to a decline in the quantity of hardware units sold combined with a reduction in selling price of certain models as the console cycle matures.
|
|
•
|
New video game software sales decreased
$411.7 million
, or
14.2%
, for fiscal 2016 as compared to fiscal 2015, primarily due to weaker new title releases in the current year.
|
|
•
|
Pre-owned and value video game product sales decreased
$120.6 million
, or
5.1%
, for fiscal 2016 as compared to fiscal 2015, primarily due to the decrease in store traffic as a result of weaker new release titles and hardware unit sales declines in the current year.
|
|
•
|
Other sales decreased
$106.4 million
, or
26.3%
, for fiscal 2016 as compared to fiscal 2015, primarily due to the decline in sales of interactive game figures and mobile and consumer electronics sold through our Video Game Brands stores.
|
|
•
|
Technology Brands sales increased
$280.0 million
, or
52.4%
, for fiscal 2016 as compared to fiscal 2015, primarily due to the acquisition and opening of Spring Mobile managed AT&T stores within the Technology Brands segment.
|
|
•
|
Collectibles sales increased
$184.4 million
, or
59.5%
, for fiscal 2016 compared to fiscal 2015, due to the acquisition of ThinkGeek in July 2015, the growth of collectibles sales in our Video Game Brands stores and the growth in the number of stand-alone collectibles stores.
|
|
•
|
Gross profit as a percentage of sales on Technology Brands sales increased to
68.1%
in fiscal 2016 from
57.4%
in fiscal 2015 due to the growth in the number of Spring Mobile stores which carry higher margins than the other businesses inside Technology Brands.
|
|
•
|
Gross profit as a percentage of sales on digital sales increased to
85.9%
in fiscal 2016 from
79.4%
in fiscal 2015 primarily due to a change in the mix of sales and the related commissions on the digital products we sold.
|
|
•
|
Gross profit as a percentage of sales of other products increased to
31.5%
in fiscal 2016 from
27.4%
in fiscal 2015 primarily driven by higher gross margin in mobile and consumer electronics sold through our Video Game Brands stores.
|
|
•
|
Gross profit as a percentage of sales on collectibles decreased to
34.7%
in fiscal 2016 from
37.6%
in fiscal 2015, due to the addition of the ThinkGeek.com business in July 2015 which carries higher fulfillment costs compared to our in-store sales.
|
|
•
|
Gross profit as a percentage of sales on video game accessories decreased to
34.8%
in fiscal 2016 from
36.3%
in fiscal 2015, due to the introduction of the PlayStation VR in fiscal 2016, which carries a lower gross margin than other accessory products.
|
|
•
|
Gross profit as a percentage of sales on pre-owned and value video game products decreased to
46.3%
in fiscal 2016 from
46.9%
in fiscal 2015 due to a greater mix of sales of current generation products, which carry lower gross margin than previous generation products.
|
|
|
|
Fiscal Year
|
|
Change
|
|||||||||||
|
|
|
2015
|
|
2014
|
|
$
|
|
%
|
|||||||
|
|
|
($ in millions)
|
|
|
|
|
|||||||||
|
Net sales
|
|
$
|
9,363.8
|
|
|
$
|
9,296.0
|
|
|
$
|
67.8
|
|
|
0.7
|
%
|
|
Cost of sales
|
|
6,445.5
|
|
|
6,520.1
|
|
|
(74.6
|
)
|
|
(1.1
|
)
|
|||
|
Gross profit
|
|
2,918.3
|
|
|
2,775.9
|
|
|
142.4
|
|
|
5.1
|
|
|||
|
Selling, general and administrative expenses
|
|
2,108.9
|
|
|
2,001.0
|
|
|
107.9
|
|
|
5.4
|
|
|||
|
Depreciation and amortization
|
|
156.6
|
|
|
154.4
|
|
|
2.2
|
|
|
1.4
|
|
|||
|
Asset impairments
|
|
4.6
|
|
|
2.2
|
|
|
2.4
|
|
|
109.1
|
|
|||
|
Operating earnings
|
|
648.2
|
|
|
618.3
|
|
|
29.9
|
|
|
4.8
|
|
|||
|
Interest expense, net
|
|
23.0
|
|
|
10.0
|
|
|
13.0
|
|
|
130.0
|
|
|||
|
Earnings before income tax expense
|
|
625.2
|
|
|
608.3
|
|
|
16.9
|
|
|
2.8
|
|
|||
|
Income tax expense
|
|
222.4
|
|
|
215.2
|
|
|
7.2
|
|
|
3.3
|
|
|||
|
Net income
|
|
$
|
402.8
|
|
|
$
|
393.1
|
|
|
$
|
9.7
|
|
|
2.5
|
%
|
|
|
|
Net Sales
|
|
Change
|
|||||||||||
|
|
|
Fiscal Year 2015
|
|
Fiscal Year 2014
|
|
$
|
|
%
|
|||||||
|
|
|
($ in millions)
|
|
|
|
|
|||||||||
|
New video game hardware
(1)
|
|
$
|
1,944.7
|
|
|
$
|
2,028.7
|
|
|
$
|
(84.0
|
)
|
|
(4.1
|
)%
|
|
New video game software
|
|
2,905.1
|
|
|
3,089.0
|
|
|
(183.9
|
)
|
|
(6.0
|
)
|
|||
|
Pre-owned and value video game products
|
|
2,374.7
|
|
|
2,389.3
|
|
|
(14.6
|
)
|
|
(0.6
|
)
|
|||
|
Video game accessories
|
|
703.0
|
|
|
653.6
|
|
|
49.4
|
|
|
7.6
|
|
|||
|
Digital
|
|
188.3
|
|
|
216.3
|
|
|
(28.0
|
)
|
|
(12.9
|
)
|
|||
|
Technology Brands
(2)
|
|
534.0
|
|
|
328.6
|
|
|
205.4
|
|
|
62.5
|
|
|||
|
Collectibles
|
|
309.7
|
|
|
75.8
|
|
|
233.9
|
|
|
308.6
|
|
|||
|
Other
(3)
|
|
404.3
|
|
|
514.7
|
|
|
(110.4
|
)
|
|
(21.4
|
)
|
|||
|
Total
|
|
$
|
9,363.8
|
|
|
$
|
9,296.0
|
|
|
$
|
67.8
|
|
|
0.7
|
%
|
|
|
|
Gross Profit
|
|
Change
|
|||||||||||
|
|
|
Fiscal Year 2015
|
|
Fiscal Year 2014
|
|
$
|
|
%
|
|||||||
|
|
|
($ in millions)
|
|
|
|
|
|||||||||
|
New video game hardware
(1)
|
|
$
|
175.5
|
|
|
$
|
196.6
|
|
|
$
|
(21.1
|
)
|
|
(10.7
|
)%
|
|
New video game software
|
|
689.3
|
|
|
716.9
|
|
|
(27.6
|
)
|
|
(3.8
|
)
|
|||
|
Pre-owned and value video game products
|
|
1,114.5
|
|
|
1,146.3
|
|
|
(31.8
|
)
|
|
(2.8
|
)
|
|||
|
Video game accessories
|
|
255.5
|
|
|
246.1
|
|
|
9.4
|
|
|
3.8
|
|
|||
|
Digital
|
|
149.6
|
|
|
152.0
|
|
|
(2.4
|
)
|
|
(1.6
|
)
|
|||
|
Technology Brands
(2)
|
|
306.6
|
|
|
169.1
|
|
|
137.5
|
|
|
81.3
|
|
|||
|
Collectibles
|
|
116.6
|
|
|
31.9
|
|
|
84.7
|
|
|
265.5
|
|
|||
|
Other
(3)
|
|
110.7
|
|
|
117.0
|
|
|
(6.3
|
)
|
|
(5.4
|
)
|
|||
|
Total
|
|
$
|
2,918.3
|
|
|
$
|
2,775.9
|
|
|
$
|
142.4
|
|
|
5.1
|
%
|
|
(1)
|
Includes sales of hardware bundles, in which physical hardware and digital or physical software are sold together as a single SKU.
|
|
(2)
|
Includes mobile and consumer electronics sold through our Technology Brands segment, which includes the operations of our Spring Mobile managed AT&T and Cricket Wireless branded stores and our Simply Mac business.
|
|
(3)
|
Includes sales of PC entertainment software, interactive game figures, strategy guides, mobile and consumer electronics sold through our Video Game Brands segments, and revenues from PowerUp Pro loyalty members receiving Game Informer magazine in print form.
|
|
•
|
Collectibles sales increased
$233.9 million
, or
308.6%
, for fiscal 2015 as compared to fiscal 2014, due to the growth of collectibles sales in our Video Game Brands stores, the acquisition of ThinkGeek in July 2015 and the growth in the number of stand-alone collectibles stores.
|
|
•
|
Technology Brands sales increased
$205.4 million
, or
62.5%
, for fiscal 2015 as compared to fiscal 2014, due to the acquisition and opening of stores within the Technology Brands segment.
|
|
•
|
Video game accessories sales increased $49.4 million, or 7.6%, for fiscal 2015 as compared to fiscal 2014, due to sales of accessories for use with the current generation consoles.
|
|
•
|
New video game software sales decreased $183.9 million, or 6.0%, for fiscal 2015 as compared to fiscal 2014, primarily due to unfavorable foreign exchange rate fluctuations, which had the effect of decreasing net sales by $157.7 million for fiscal 2015 as compared to fiscal 2014. Excluding the effects of currency, new video game software sales decreased $26.2 million due to fewer new titles that were released in fiscal 2015 as compared to fiscal 2014 and the decline in prior generation software sales. We expect the decline in prior generation software sales to continue.
|
|
•
|
Other sales decreased
$110.4 million
, or
21.4%
, primarily driven by a decrease in mobile and consumer electronics sold through our Video Game Brands segments.
|
|
•
|
New video game hardware sales decreased $84.0 million, or 4.1%, for fiscal 2015 as compared to fiscal 2014, primarily due to the reduction in price on both the PS4 and Xbox One as well as unfavorable foreign exchange rate fluctuations, which had the effect of decreasing net sales by $99.2 million for fiscal 2015 as compared to fiscal 2014.
|
|
•
|
Digital sales decreased $28.0 million, or 12.9%, for fiscal 2015 as compared to fiscal 2014, primarily due to unfavorable foreign exchange rate fluctuations, which had the effect of decreasing net sales by $11.4 million for fiscal 2015 as compared to fiscal 2014 and a larger portion of sales recognized on a net basis compared to the prior year period.
|
|
•
|
Pre-owned and value video game product sales decreased $14.6 million, or 0.6%, for fiscal 2015 as compared to fiscal 2014, primarily due to unfavorable foreign exchange rate fluctuations, which had the effect of decreasing net sales by $94.6 million for fiscal 2015 as compared to fiscal 2014. Excluding the effects of currency, sales increased $80.0 million due to stronger sell-through of the current generation video game products.
|
|
•
|
Gross profit as a percentage of sales on Technology Brands sales increased to 57.4% in fiscal 2015 from 51.5% in fiscal 2014 due to the growth in the number of Spring Mobile stores which carry higher margins than the other businesses in Technology Brands.
|
|
•
|
Gross profit as a percentage of sales on digital sales increased to 79.4% in fiscal 2015 from 70.3% in fiscal 2014 primarily due to a larger portion of sales recognized on a net basis in fiscal 2015 compared to the prior year.
|
|
•
|
Gross profit as a percentage of sales on collectibles sales decreased to 37.6% in fiscal 2015 from 42.1% in fiscal 2014, due to the acquisition of ThinkGeek in July 2015 which carries lower gross margins compared to our collectible product offerings prior to the acquisition.
|
|
•
|
Gross profit as a percentage of sales on pre-owned and value video game products decreased to 46.9% in fiscal 2015 from 48.0% in fiscal 2014. The gross profit percentage decrease was driven by a greater mix of sales of next generation video game products, which carry lower margins early in the console cycle compared to the prior generation products.
|
|
•
|
Gross profit as a percentage of sales on video game accessories decreased to 36.3% in fiscal 2015 from 37.7% in fiscal 2014, due to the increased mix of controllers sales, which carry lower gross margins relative to the total video game accessories category.
|
|
As of and for the Fiscal Year Ended January 28, 2017
|
United
States
|
|
Canada
|
|
Australia
|
|
Europe
|
|
Technology Brands
|
|
Consolidated
|
||||||||||||
|
Net sales
|
$
|
5,488.9
|
|
|
$
|
382.0
|
|
|
$
|
609.5
|
|
|
$
|
1,313.5
|
|
|
$
|
814.0
|
|
|
$
|
8,607.9
|
|
|
Segment operating earnings
|
$
|
430.2
|
|
|
$
|
22.4
|
|
|
$
|
34.9
|
|
|
$
|
26.0
|
|
|
$
|
44.2
|
|
|
$
|
557.7
|
|
|
Segment Operating data:
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Store count
|
3,944
|
|
|
322
|
|
|
464
|
|
|
1,283
|
|
|
1,522
|
|
|
7,535
|
|
||||||
|
Comparable store sales
(1)
|
(13.5
|
)%
|
|
(12.6
|
)%
|
|
(2.0
|
)%
|
|
(2.7
|
)%
|
|
n/a
|
|
|
(11.0
|
)%
|
||||||
|
As of and for the Fiscal Year Ended January 30, 2016
|
United
States
|
|
Canada
|
|
Australia
|
|
Europe
|
|
Technology Brands
|
|
Consolidated
|
||||||||||||
|
Net sales
|
$
|
6,435.1
|
|
|
$
|
446.6
|
|
|
$
|
591.4
|
|
|
$
|
1,356.7
|
|
|
$
|
534.0
|
|
|
$
|
9,363.8
|
|
|
Segment operating earnings
|
$
|
504.3
|
|
|
$
|
29.4
|
|
|
$
|
38.7
|
|
|
$
|
48.8
|
|
|
$
|
27.0
|
|
|
$
|
648.2
|
|
|
Segment Operating data:
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Store count
|
4,013
|
|
|
325
|
|
|
444
|
|
|
1,299
|
|
|
1,036
|
|
|
7,117
|
|
||||||
|
Comparable store sales
(1)
|
4.8
|
%
|
|
9.8
|
%
|
|
7.5
|
%
|
|
(0.8
|
)%
|
|
n/a
|
|
|
4.3
|
%
|
||||||
|
As of and for the Fiscal Year Ended January 31, 2015
|
United
States
|
|
Canada
|
|
Australia
|
|
Europe
|
|
Technology Brands
|
|
Consolidated
|
||||||||||||
|
Net sales
|
$
|
6,193.5
|
|
|
$
|
476.4
|
|
|
$
|
644.7
|
|
|
$
|
1,652.8
|
|
|
$
|
328.6
|
|
|
$
|
9,296.0
|
|
|
Segment operating earnings
|
$
|
483.2
|
|
|
$
|
28.3
|
|
|
$
|
38.0
|
|
|
$
|
35.9
|
|
|
$
|
32.9
|
|
|
$
|
618.3
|
|
|
Segment Operating data:
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Store count
|
4,138
|
|
|
331
|
|
|
421
|
|
|
1,316
|
|
|
484
|
|
|
6,690
|
|
||||||
|
Comparable store sales
(1)
|
2.5
|
%
|
|
9.3
|
%
|
|
10.6
|
%
|
|
2.3
|
%
|
|
n/a
|
|
|
3.4
|
%
|
||||||
|
(1)
|
Our Technology Brands stores are excluded from the calculation of comparable store sales as we do not consider it to be a meaningful metric in evaluating the performance of our Technology Brands stores due to the frequently changing nature of revenue streams and commission structures associated with this segment of our business.
|
|
|
|
Fiscal Year
|
||||||||||
|
|
|
2016
|
|
2015
|
|
2014
|
||||||
|
Total number of shares purchased
|
|
3.0
|
|
|
5.2
|
|
|
8.4
|
|
|||
|
Average price per share
|
|
$
|
24.94
|
|
|
$
|
38.68
|
|
|
$
|
39.50
|
|
|
Aggregate value of shares purchased
|
|
$
|
75.1
|
|
|
$
|
202.0
|
|
|
$
|
333.4
|
|
|
|
|
Payments Due by Period
|
||||||||||||||||||
|
|
|
Total
|
|
Less Than
1 Year
|
|
1-3 Years
|
|
3-5 Years
|
|
More Than
5 Years
|
||||||||||
|
Operating leases
|
|
$
|
1,194.6
|
|
|
$
|
388.6
|
|
|
$
|
498.2
|
|
|
$
|
190.1
|
|
|
$
|
117.7
|
|
|
Purchase obligations
(1)
|
|
746.0
|
|
|
743.8
|
|
|
2.0
|
|
|
0.2
|
|
|
—
|
|
|||||
|
2019 Senior Notes
|
|
350.0
|
|
|
—
|
|
|
350.0
|
|
|
—
|
|
|
—
|
|
|||||
|
2021 Senior Notes
|
|
475.0
|
|
|
—
|
|
|
—
|
|
|
475.0
|
|
|
—
|
|
|||||
|
Interest payments on senior notes
|
|
202.0
|
|
|
51.3
|
|
|
102.6
|
|
|
48.1
|
|
|
—
|
|
|||||
|
Contingent consideration
(2)
|
|
43.2
|
|
|
20.0
|
|
|
23.2
|
|
|
—
|
|
|
—
|
|
|||||
|
Total
(3)
|
|
$
|
3,010.8
|
|
|
$
|
1,203.7
|
|
|
$
|
976.0
|
|
|
$
|
713.4
|
|
|
$
|
117.7
|
|
|
(1)
|
Purchase obligations represent outstanding purchase orders for merchandise from vendors. These purchase orders are generally cancelable until shipment of the products.
|
|
(2)
|
Contingent consideration relates to our acquisition of stores from an AT&T authorized retailer in fiscal 2016. The amount in the table reflects the fair value of our best estimate of the contingent payments, which will be paid in two installments. The first installment of $20.0 million is contingent on the relocation of certain stores and is due the latter of August 2017 or when relocations are completed. The second installment, which we expect to range from $20.0 million to $30.0 million, is contingent on sales performance of certain stores and is due in March 2018.
|
|
(3)
|
As of
January 28, 2017
, we had
$42.5
million of income tax liability related to unrecognized tax benefits in other long-term liabilities in our consolidated balance sheet. At the time of this filing, the settlement period for the noncurrent portion of our income tax liability (and the timing of any related payments) cannot be reasonably determined and therefore these liabilities are excluded from the table above. In addition, certain payments related to unrecognized tax benefits would be partially offset by reductions in payments in other jurisdictions. See Note 7, "Income Taxes," to our consolidated financial statements for further information regarding our uncertain tax positions.
|
|
ITEM 7A.
|
QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK
|
|
ITEM 8.
|
FINANCIAL STATEMENTS AND SUPPLEMENTARY DATA
|
|
ITEM 9.
|
CHANGES IN AND DISAGREEMENTS WITH ACCOUNTANTS ON ACCOUNTING AND FINANCIAL DISCLOSURE
|
|
ITEM 9A.
|
CONTROLS AND PROCEDURES
|
|
/s/ DELOITTE & TOUCHE LLP
|
|
ITEM 9B.
|
OTHER INFORMATION
|
|
ITEM 10.
|
DIRECTORS, EXECUTIVE OFFICERS AND CORPORATE GOVERNANCE*
|
|
ITEM 11.
|
EXECUTIVE COMPENSATION*
|
|
ITEM 12.
|
SECURITY OWNERSHIP OF CERTAIN BENEFICIAL OWNERS AND MANAGEMENT AND RELATED STOCKHOLDER MATTERS*
|
|
ITEM 13.
|
CERTAIN RELATIONSHIPS AND RELATED TRANSACTIONS, AND DIRECTOR INDEPENDENCE*
|
|
ITEM 14.
|
PRINCIPAL ACCOUNTANT FEES AND SERVICES*
|
|
ITEM 15.
|
EXHIBITS AND FINANCIAL STATEMENT SCHEDULE
|
|
(a)
|
The following documents are filed as a part of this Form 10-K:
|
|
(1)
|
Index and Consolidated Financial Statements
|
|
(2)
|
Financial Statement Schedules required to be filed by Item 8 of this Form 10-K:
|
|
(b)
|
Exhibits
|
|
|
|
Balance at
Beginning
of Period
|
|
Charged to
Costs and
Expenses
|
|
Charged
to Other
Accounts-
Accounts
Payable
(1)
|
|
Deductions-
Write-Offs
Net of
Recoveries
|
|
Balance at
End of
Period
|
||||||||||
|
|
|
(In millions)
|
||||||||||||||||||
|
Inventory Reserve
|
|
|
|
|
|
|
|
|
|
|
||||||||||
|
52 Weeks Ended January 28, 2017
|
|
$
|
61.5
|
|
|
$
|
47.5
|
|
|
$
|
49.6
|
|
|
$
|
(99.6
|
)
|
|
$
|
59.0
|
|
|
52 Weeks Ended January 30, 2016
|
|
69.3
|
|
|
36.9
|
|
|
58.2
|
|
|
(102.9
|
)
|
|
61.5
|
|
|||||
|
52 Weeks Ended January 31, 2015
|
|
76.5
|
|
|
40.9
|
|
|
55.8
|
|
|
(103.9
|
)
|
|
69.3
|
|
|||||
|
Valuation Allowance for Deferred Tax Assets
|
|
|
|
|
|
|
|
|
|
|
||||||||||
|
52 Weeks Ended January 28, 2017
|
|
$
|
18.8
|
|
|
$
|
20.9
|
|
|
$
|
—
|
|
|
$
|
(0.3
|
)
|
|
$
|
39.4
|
|
|
52 Weeks Ended January 30, 2016
|
|
24.3
|
|
|
0.4
|
|
|
—
|
|
|
(5.9
|
)
|
|
18.8
|
|
|||||
|
52 Weeks Ended January 31, 2015
|
|
13.3
|
|
|
15.6
|
|
|
—
|
|
|
(4.6
|
)
|
|
24.3
|
|
|||||
|
ITEM 16.
|
Form 10-K Summary
|
|
|
GAMESTOP CORP.
|
|
|
|
|
|
|
|
By:
|
/s/ J. PAUL RAINES
|
|
|
|
J. Paul Raines
|
|
|
|
Chief Executive Officer and Director
|
|
Name
|
|
Capacity
|
|
Date
|
|
|
|
|
||
|
/s/ J. PAUL RAINES
|
|
Chief Executive Officer and Director
|
|
March 27, 2017
|
|
J. Paul Raines
|
|
(Principal Executive Officer)
|
|
|
|
|
|
|
||
|
/s/ DANIEL A. DEMATTEO
|
|
Executive Chairman and Director
|
|
March 27, 2017
|
|
Daniel A. DeMatteo
|
|
|
|
|
|
|
|
|
||
|
/s/ ROBERT A. LLOYD
|
|
Executive Vice President and Chief Financial Officer
|
|
March 27, 2017
|
|
Robert A. Lloyd
|
|
(Principal Financial Officer)
|
|
|
|
|
|
|
||
|
/s/ TROY W. CRAWFORD
|
|
Senior Vice President, Chief Accounting Officer
|
|
March 27, 2017
|
|
Troy W. Crawford
|
|
(Principal Accounting Officer)
|
|
|
|
|
|
|
||
|
/s/ JEROME L. DAVIS
|
|
Director
|
|
March 27, 2017
|
|
Jerome L. Davis
|
|
|
|
|
|
|
|
|
||
|
/s/ THOMAS N. KELLY JR.
|
|
Director
|
|
March 27, 2017
|
|
Thomas N. Kelly Jr.
|
|
|
|
|
|
|
|
|
|
|
|
/s/ SHANE S. KIM
|
|
Director
|
|
March 27, 2017
|
|
Shane S. Kim
|
|
|
|
|
|
|
|
|
||
|
/s/ STEVEN R. KOONIN
|
|
Director
|
|
March 27, 2017
|
|
Steven R. Koonin
|
|
|
|
|
|
|
|
|
||
|
/s/ STEPHANIE M. SHERN
|
|
Director
|
|
March 27, 2017
|
|
Stephanie M. Shern
|
|
|
|
|
|
|
|
|
||
|
/s/ GERALD R. SZCZEPANSKI
|
|
Director
|
|
March 27, 2017
|
|
Gerald R. Szczepanski
|
|
|
|
|
|
|
|
|
||
|
/s/ KATHY P. VRABECK
|
|
Director
|
|
March 27, 2017
|
|
Kathy P. Vrabeck
|
|
|
|
|
|
|
|
|
|
|
|
/s/ LAWRENCE S. ZILAVY
|
|
Director
|
|
March 27, 2017
|
|
Lawrence S. Zilavy
|
|
|
|
|
|
|
Page
|
|
GameStop Corp. Consolidated Financial Statements:
|
|
|
Consolidated Financial Statements:
|
|
|
Notes to Consolidated Financial Statements:
|
|
|
/s/ DELOITTE & TOUCHE LLP
|
|
|
|
January 28,
2017 |
|
January 30,
2016 |
||||
|
ASSETS
|
|
|
|
|
||||
|
Current assets:
|
|
|
|
|
||||
|
Cash and cash equivalents
|
|
$
|
669.4
|
|
|
$
|
450.4
|
|
|
Receivables, net
|
|
220.9
|
|
|
176.5
|
|
||
|
Merchandise inventories, net
|
|
1,121.5
|
|
|
1,163.0
|
|
||
|
Prepaid expenses and other current assets
|
|
128.9
|
|
|
147.6
|
|
||
|
Total current assets
|
|
2,140.7
|
|
|
1,937.5
|
|
||
|
Property and equipment:
|
|
|
|
|
||||
|
Land
|
|
18.6
|
|
|
17.3
|
|
||
|
Buildings and leasehold improvements
|
|
724.5
|
|
|
668.2
|
|
||
|
Fixtures and equipment
|
|
931.4
|
|
|
874.6
|
|
||
|
Total property and equipment
|
|
1,674.5
|
|
|
1,560.1
|
|
||
|
Less accumulated depreciation
|
|
1,203.5
|
|
|
1,075.6
|
|
||
|
Net property and equipment
|
|
471.0
|
|
|
484.5
|
|
||
|
Deferred income taxes
|
|
59.0
|
|
|
39.0
|
|
||
|
Goodwill
|
|
1,725.2
|
|
|
1,476.7
|
|
||
|
Other intangible assets, net
|
|
507.2
|
|
|
330.4
|
|
||
|
Other noncurrent assets
|
|
72.8
|
|
|
62.2
|
|
||
|
Total noncurrent assets
|
|
2,835.2
|
|
|
2,392.8
|
|
||
|
Total assets
|
|
$
|
4,975.9
|
|
|
$
|
4,330.3
|
|
|
|
|
|
|
|
||||
|
LIABILITIES AND STOCKHOLDERS’ EQUITY
|
|
|
|
|
||||
|
Current liabilities:
|
|
|
|
|
||||
|
Accounts payable
|
|
$
|
616.6
|
|
|
$
|
631.9
|
|
|
Accrued liabilities
|
|
1,090.9
|
|
|
1,041.4
|
|
||
|
Income taxes payable
|
|
54.0
|
|
|
121.1
|
|
||
|
Total current liabilities
|
|
1,761.5
|
|
|
1,794.4
|
|
||
|
Deferred income taxes
|
|
23.0
|
|
|
29.6
|
|
||
|
Long-term debt, net
|
|
815.0
|
|
|
345.4
|
|
||
|
Other long-term liabilities
|
|
122.3
|
|
|
79.9
|
|
||
|
Total long-term liabilities
|
|
960.3
|
|
|
454.9
|
|
||
|
Total liabilities
|
|
2,721.8
|
|
|
2,249.3
|
|
||
|
Commitments and contingencies (Notes 7, 10 and 11)
|
|
|
|
|
||||
|
Stockholders’ equity:
|
|
|
|
|
||||
|
Class A common stock — $.001 par value; authorized 300.0 shares; 101.0 and 103.3 shares issued, 101.0 and 103.3 shares outstanding, respectively
|
|
0.1
|
|
|
0.1
|
|
||
|
Additional paid-in capital
|
|
—
|
|
|
—
|
|
||
|
Accumulated other comprehensive loss
|
|
(47.3
|
)
|
|
(88.8
|
)
|
||
|
Retained earnings
|
|
2,301.3
|
|
|
2,169.7
|
|
||
|
Total stockholders' equity
|
|
2,254.1
|
|
|
2,081.0
|
|
||
|
Total liabilities and stockholders’ equity
|
|
$
|
4,975.9
|
|
|
$
|
4,330.3
|
|
|
|
|
Fiscal Year
|
||||||||||
|
|
|
2016
|
|
2015
|
|
2014
|
||||||
|
Net sales
|
|
$
|
8,607.9
|
|
|
$
|
9,363.8
|
|
|
$
|
9,296.0
|
|
|
Cost of sales
|
|
5,598.6
|
|
|
6,445.5
|
|
|
6,520.1
|
|
|||
|
Gross profit
|
|
3,009.3
|
|
|
2,918.3
|
|
|
2,775.9
|
|
|||
|
Selling, general and administrative expenses
|
|
2,252.6
|
|
|
2,108.9
|
|
|
2,001.0
|
|
|||
|
Depreciation and amortization
|
|
165.2
|
|
|
156.6
|
|
|
154.4
|
|
|||
|
Asset impairments
|
|
33.8
|
|
|
4.6
|
|
|
2.2
|
|
|||
|
Operating earnings
|
|
557.7
|
|
|
648.2
|
|
|
618.3
|
|
|||
|
Interest income
|
|
(0.8
|
)
|
|
(0.4
|
)
|
|
(0.7
|
)
|
|||
|
Interest expense
|
|
53.8
|
|
|
23.4
|
|
|
10.7
|
|
|||
|
Earnings before income tax expense
|
|
504.7
|
|
|
625.2
|
|
|
608.3
|
|
|||
|
Income tax expense
|
|
151.5
|
|
|
222.4
|
|
|
215.2
|
|
|||
|
Net income
|
|
$
|
353.2
|
|
|
$
|
402.8
|
|
|
$
|
393.1
|
|
|
|
|
|
|
|
|
|
||||||
|
Earnings per share:
|
|
|
|
|
|
|
||||||
|
Basic
|
|
$
|
3.42
|
|
|
$
|
3.80
|
|
|
$
|
3.50
|
|
|
Diluted
|
|
$
|
3.40
|
|
|
$
|
3.78
|
|
|
$
|
3.47
|
|
|
Weighted-average shares outstanding:
|
|
|
|
|
|
|
||||||
|
Basic
|
|
103.4
|
|
|
106.0
|
|
|
112.2
|
|
|||
|
Diluted
|
|
103.8
|
|
|
106.7
|
|
|
113.2
|
|
|||
|
|
|
Fiscal Year
|
||||||||||
|
|
|
2016
|
|
2015
|
|
2014
|
||||||
|
Net income
|
|
$
|
353.2
|
|
|
$
|
402.8
|
|
|
$
|
393.1
|
|
|
Other comprehensive income (loss):
|
|
|
|
|
|
|
||||||
|
Foreign currency translation adjustments
|
|
41.5
|
|
|
(63.4
|
)
|
|
(107.9
|
)
|
|||
|
Total comprehensive income
|
|
$
|
394.7
|
|
|
$
|
339.4
|
|
|
$
|
285.2
|
|
|
|
|
Class A
Common Stock
|
|
Additional
Paid-in
Capital
|
|
Accumulated
Other
Comprehensive
Income (Loss)
|
|
Retained
Earnings
|
|
Total
Stockholders' Equity
|
|||||||||||||
|
|
|
Shares
|
|
Amount
|
|
||||||||||||||||||
|
Balance at February 1, 2014
|
|
115.3
|
|
|
$
|
0.1
|
|
|
$
|
172.9
|
|
|
$
|
82.5
|
|
|
$
|
1,995.9
|
|
|
$
|
2,251.4
|
|
|
Net income
|
|
—
|
|
|
—
|
|
|
—
|
|
|
—
|
|
|
393.1
|
|
|
393.1
|
|
|||||
|
Foreign currency translation
|
|
—
|
|
|
—
|
|
|
—
|
|
|
(107.9
|
)
|
|
—
|
|
|
(107.9
|
)
|
|||||
|
Dividends declared, $1.32 per common share
|
|
—
|
|
|
—
|
|
|
—
|
|
|
—
|
|
|
(151.6
|
)
|
|
(151.6
|
)
|
|||||
|
Stock-based compensation
|
|
—
|
|
|
—
|
|
|
21.5
|
|
|
—
|
|
|
—
|
|
|
21.5
|
|
|||||
|
Repurchases of common stock
|
|
(8.4
|
)
|
|
—
|
|
|
(189.0
|
)
|
|
—
|
|
|
(144.4
|
)
|
|
(333.4
|
)
|
|||||
|
Settlement of stock-based awards, net of excess tax benefits of $5.3
|
|
0.8
|
|
|
—
|
|
|
(5.4
|
)
|
|
—
|
|
|
—
|
|
|
(5.4
|
)
|
|||||
|
Balance at January 31, 2015
|
|
107.7
|
|
|
0.1
|
|
|
—
|
|
|
(25.4
|
)
|
|
2,093.0
|
|
|
2,067.7
|
|
|||||
|
Net income
|
|
—
|
|
|
—
|
|
|
—
|
|
|
—
|
|
|
402.8
|
|
|
402.8
|
|
|||||
|
Foreign currency translation
|
|
—
|
|
|
—
|
|
|
—
|
|
|
(63.4
|
)
|
|
—
|
|
|
(63.4
|
)
|
|||||
|
Dividends declared, $1.44 per common share
|
|
—
|
|
|
—
|
|
|
—
|
|
|
—
|
|
|
(153.5
|
)
|
|
(153.5
|
)
|
|||||
|
Stock-based compensation
|
|
—
|
|
|
—
|
|
|
29.9
|
|
|
—
|
|
|
—
|
|
|
29.9
|
|
|||||
|
Repurchases of common stock
|
|
(5.2
|
)
|
|
—
|
|
|
(29.4
|
)
|
|
—
|
|
|
(172.6
|
)
|
|
(202.0
|
)
|
|||||
|
Settlement of stock-based awards, net of excess tax benefits of $4.4
|
|
0.8
|
|
|
—
|
|
|
(0.5
|
)
|
|
—
|
|
|
—
|
|
|
(0.5
|
)
|
|||||
|
Balance at January 30, 2016
|
|
103.3
|
|
|
0.1
|
|
|
—
|
|
|
(88.8
|
)
|
|
2,169.7
|
|
|
2,081.0
|
|
|||||
|
Net income
|
|
—
|
|
|
—
|
|
|
—
|
|
|
—
|
|
|
353.2
|
|
|
353.2
|
|
|||||
|
Foreign currency translation
|
|
—
|
|
|
—
|
|
|
—
|
|
|
41.5
|
|
|
—
|
|
|
41.5
|
|
|||||
|
Dividends declared, $1.48 per common share
|
|
—
|
|
|
—
|
|
|
—
|
|
|
—
|
|
|
(155.1
|
)
|
|
(155.1
|
)
|
|||||
|
Stock-based compensation
|
|
—
|
|
|
—
|
|
|
17.8
|
|
|
—
|
|
|
—
|
|
|
17.8
|
|
|||||
|
Repurchases of common stock
|
|
(3.0
|
)
|
|
—
|
|
|
(8.6
|
)
|
|
—
|
|
|
(66.5
|
)
|
|
(75.1
|
)
|
|||||
|
Settlement of stock-based awards, net of tax deficiency of $0.8
|
|
0.7
|
|
|
—
|
|
|
(9.2
|
)
|
|
—
|
|
|
—
|
|
|
(9.2
|
)
|
|||||
|
Balance at January 28, 2017
|
|
101.0
|
|
|
$
|
0.1
|
|
|
$
|
—
|
|
|
$
|
(47.3
|
)
|
|
$
|
2,301.3
|
|
|
$
|
2,254.1
|
|
|
|
|
Fiscal Year
|
||||||||||
|
|
|
2016
|
|
2015
|
|
2014
|
||||||
|
Cash flows from operating activities:
|
|
|
|
|
|
|
||||||
|
Net income
|
|
$
|
353.2
|
|
|
$
|
402.8
|
|
|
$
|
393.1
|
|
|
Adjustments to reconcile net income to net cash flows provided by operating activities:
|
|
|
|
|
|
|
||||||
|
Depreciation and amortization (including amounts in cost of sales)
|
|
166.7
|
|
|
158.2
|
|
|
156.5
|
|
|||
|
Asset impairments
|
|
33.8
|
|
|
4.6
|
|
|
2.2
|
|
|||
|
Stock-based compensation expense
|
|
17.8
|
|
|
29.9
|
|
|
21.5
|
|
|||
|
Deferred income taxes
|
|
(37.2
|
)
|
|
(1.5
|
)
|
|
9.2
|
|
|||
|
Excess tax benefits related to stock-based awards
|
|
0.8
|
|
|
(4.4
|
)
|
|
(5.7
|
)
|
|||
|
Loss on disposal of property and equipment
|
|
10.4
|
|
|
3.6
|
|
|
4.7
|
|
|||
|
Other
|
|
15.5
|
|
|
(4.6
|
)
|
|
(16.1
|
)
|
|||
|
Changes in operating assets and liabilities:
|
|
|
|
|
|
|
||||||
|
Receivables, net
|
|
(43.9
|
)
|
|
(58.1
|
)
|
|
(44.3
|
)
|
|||
|
Merchandise inventories
|
|
14.7
|
|
|
(49.2
|
)
|
|
(24.8
|
)
|
|||
|
Prepaid expenses and other current assets
|
|
(11.4
|
)
|
|
(6.0
|
)
|
|
(1.7
|
)
|
|||
|
Prepaid income taxes and income taxes payable
|
|
(49.1
|
)
|
|
95.9
|
|
|
(82.3
|
)
|
|||
|
Accounts payable and accrued liabilities
|
|
64.1
|
|
|
91.4
|
|
|
59.4
|
|
|||
|
Changes in other long-term liabilities
|
|
1.7
|
|
|
(5.8
|
)
|
|
8.8
|
|
|||
|
Net cash flows provided by operating activities
|
|
537.1
|
|
|
656.8
|
|
|
480.5
|
|
|||
|
Cash flows from investing activities:
|
|
|
|
|
|
|
||||||
|
Purchase of property and equipment
|
|
(142.7
|
)
|
|
(173.2
|
)
|
|
(159.6
|
)
|
|||
|
Acquisitions, net of cash acquired of $0.1, $13.9 and $3.6, respectively
|
|
(441.2
|
)
|
|
(267.5
|
)
|
|
(89.7
|
)
|
|||
|
Proceeds from divestiture
|
|
—
|
|
|
—
|
|
|
12.4
|
|
|||
|
Other
|
|
5.9
|
|
|
(3.9
|
)
|
|
1.0
|
|
|||
|
Net cash flows used in investing activities
|
|
(578.0
|
)
|
|
(444.6
|
)
|
|
(235.9
|
)
|
|||
|
Cash flows from financing activities:
|
|
|
|
|
|
|
||||||
|
Repayment of acquisition-related debt
|
|
(0.4
|
)
|
|
(2.2
|
)
|
|
—
|
|
|||
|
Repurchase of common shares
|
|
(63.1
|
)
|
|
(194.3
|
)
|
|
(331.1
|
)
|
|||
|
Dividends paid
|
|
(155.5
|
)
|
|
(154.1
|
)
|
|
(148.8
|
)
|
|||
|
Proceeds from senior notes
|
|
475.0
|
|
|
—
|
|
|
350.0
|
|
|||
|
Borrowings from the revolver
|
|
545.0
|
|
|
463.0
|
|
|
626.0
|
|
|||
|
Repayments of revolver borrowings
|
|
(545.0
|
)
|
|
(463.0
|
)
|
|
(626.0
|
)
|
|||
|
Payments of financing costs
|
|
(8.1
|
)
|
|
—
|
|
|
(7.7
|
)
|
|||
|
Issuance of common stock, net of share repurchases for withholding taxes
|
|
(8.4
|
)
|
|
—
|
|
|
0.7
|
|
|||
|
Excess tax benefits related to stock-based awards
|
|
(0.8
|
)
|
|
4.4
|
|
|
5.7
|
|
|||
|
Net cash flows provided by (used in) financing activities
|
|
238.7
|
|
|
(346.2
|
)
|
|
(131.2
|
)
|
|||
|
Exchange rate effect on cash and cash equivalents
|
|
21.2
|
|
|
(25.7
|
)
|
|
(39.5
|
)
|
|||
|
Increase (decrease) in cash and cash equivalents
|
|
219.0
|
|
|
(159.7
|
)
|
|
73.9
|
|
|||
|
Cash and cash equivalents at beginning of period
|
|
450.4
|
|
|
610.1
|
|
|
536.2
|
|
|||
|
Cash and cash equivalents at end of period
|
|
$
|
669.4
|
|
|
$
|
450.4
|
|
|
$
|
610.1
|
|
|
|
|
|
|
|
|
|
||||||
|
SUPPLEMENTAL CASH FLOW INFORMATION:
|
|
|
|
|
|
|
||||||
|
Interest paid
|
|
$
|
23.3
|
|
|
$
|
21.8
|
|
|
$
|
2.7
|
|
|
Income taxes paid
|
|
$
|
230.1
|
|
|
$
|
122.2
|
|
|
$
|
265.9
|
|
|
1.
|
Nature of Operations and Summary of Significant Accounting Policies
|
|
•
|
In August 2015, the FASB issued ASU 2015-14, Revenue from Contracts with Customers: Deferral of the Effective Date, which delays the effective date of ASU 2014-09 by one year, with the option to adopt the standard as of the original effective date.
|
|
•
|
In March 2016, the FASB issued ASU 2016-08, Revenue from Contracts with Customers, which clarifies how an entity should identify the unit of accounting (i.e. the specified good or service) for the principal versus agent evaluation and how it should apply the control principle to certain types of arrangements.
|
|
2.
|
Asset Impairments
|
|
|
|
United States
|
|
Canada
|
|
Europe
|
|
Technology Brands
|
|
Total
|
||||||||||
|
Impairments of intangible assets
|
|
$
|
—
|
|
|
$
|
—
|
|
|
$
|
7.4
|
|
|
$
|
7.0
|
|
|
$
|
14.4
|
|
|
Impairments of property, equipment and other assets - store impairments
|
|
0.3
|
|
|
0.2
|
|
|
2.3
|
|
|
16.6
|
|
|
19.4
|
|
|||||
|
Total
|
|
$
|
0.3
|
|
|
$
|
0.2
|
|
|
$
|
9.7
|
|
|
$
|
23.6
|
|
|
$
|
33.8
|
|
|
|
|
United States
|
|
Europe
|
|
Technology Brands
|
|
Total
|
||||||||
|
Impairments of intangible assets
|
|
$
|
—
|
|
|
$
|
0.2
|
|
|
$
|
—
|
|
|
$
|
0.2
|
|
|
Impairments of property, equipment and other assets - store impairments
|
|
2.8
|
|
|
0.6
|
|
|
1.0
|
|
|
4.4
|
|
||||
|
Total
|
|
$
|
2.8
|
|
|
$
|
0.8
|
|
|
$
|
1.0
|
|
|
$
|
4.6
|
|
|
|
|
United States
|
|
Canada
|
|
Europe
|
|
Total
|
||||||||
|
Impairments of intangible assets
|
|
$
|
—
|
|
|
$
|
—
|
|
|
$
|
0.3
|
|
|
$
|
0.3
|
|
|
Impairments of property, equipment and other assets - store impairments
|
|
0.6
|
|
|
0.4
|
|
|
0.9
|
|
|
1.9
|
|
||||
|
Total
|
|
$
|
0.6
|
|
|
$
|
0.4
|
|
|
$
|
1.2
|
|
|
$
|
2.2
|
|
|
3.
|
Acquisitions and Divestitures
|
|
Assets acquired
|
|
||
|
Merchandise inventories
|
$
|
13.1
|
|
|
Prepaid expenses and other current assets
|
0.2
|
|
|
|
Property and equipment
|
23.9
|
|
|
|
Goodwill
|
239.1
|
|
|
|
Other intangible asset — dealer agreements
|
163.0
|
|
|
|
Other noncurrent assets
|
6.9
|
|
|
|
Total assets acquired
|
446.2
|
|
|
|
Liabilities assumed
|
|
||
|
Accounts payable
|
9.5
|
|
|
|
Accrued liabilities
|
0.2
|
|
|
|
Total liabilities assumed
|
9.7
|
|
|
|
|
|
||
|
Total estimated purchase price
|
$
|
436.5
|
|
|
Assets acquired
|
|
|
||
|
Receivables
|
|
$
|
6.9
|
|
|
Merchandise inventories
|
|
25.6
|
|
|
|
Prepaid expenses and other current assets
|
|
12.5
|
|
|
|
Property and equipment
|
|
0.9
|
|
|
|
Deferred income taxes
|
|
2.8
|
|
|
|
Other non-current assets
|
|
0.1
|
|
|
|
Goodwill
|
|
52.2
|
|
|
|
Other intangible assets
|
|
33.4
|
|
|
|
Total assets acquired
|
|
134.4
|
|
|
|
Liabilities assumed
|
|
|
||
|
Accounts payable
|
|
3.6
|
|
|
|
Accrued liabilities
|
|
17.3
|
|
|
|
Deferred income taxes
|
|
(12.6
|
)
|
|
|
Other long-term liabilities
|
|
0.1
|
|
|
|
Total liabilities assumed
|
|
8.4
|
|
|
|
|
|
|
||
|
Total purchase price
|
|
$
|
126.0
|
|
|
4.
|
Fair Value Measurements and Financial Instruments
|
|
|
|
January 28, 2017
|
|
January 30, 2016
|
||||||||||||
|
|
|
Level 2
|
|
Level 3
|
|
Level 2
|
|
Level 3
|
||||||||
|
Assets:
|
|
|
|
|
|
|
|
|
||||||||
|
Foreign currency contracts
|
|
|
|
|
|
|
|
|
||||||||
|
Other current assets
|
|
$
|
13.3
|
|
|
$
|
—
|
|
|
$
|
40.6
|
|
|
$
|
—
|
|
|
Other noncurrent assets
|
|
0.1
|
|
|
—
|
|
|
0.1
|
|
|
—
|
|
||||
|
Company-owned life insurance
(1)
|
|
12.4
|
|
|
—
|
|
|
10.1
|
|
|
—
|
|
||||
|
Total assets
|
|
$
|
25.8
|
|
|
$
|
—
|
|
|
$
|
50.8
|
|
|
$
|
—
|
|
|
Liabilities:
|
|
|
|
|
|
|
|
|
||||||||
|
Foreign currency contracts
|
|
|
|
|
|
|
|
|
||||||||
|
Accrued liabilities
|
|
$
|
4.3
|
|
|
$
|
—
|
|
|
$
|
32.3
|
|
|
$
|
—
|
|
|
Other long-term liabilities
|
|
0.1
|
|
|
—
|
|
|
0.5
|
|
|
—
|
|
||||
|
Nonqualified deferred compensation
(2)
|
|
1.0
|
|
|
—
|
|
|
1.1
|
|
|
—
|
|
||||
|
Contingent consideration
(3)
|
|
—
|
|
|
43.2
|
|
|
—
|
|
|
—
|
|
||||
|
Total liabilities
|
|
$
|
5.4
|
|
|
$
|
43.2
|
|
|
$
|
33.9
|
|
|
$
|
—
|
|
|
(3)
|
Current portion of
$20.0 million
recognized in accrued liabilities and noncurrent portion of
$23.2 million
recognized in other long-term liabilities in our consolidated balance sheet.
|
|
|
|
Fiscal Year
|
||||||||||
|
|
|
2016
|
|
2015
|
|
2014
|
||||||
|
Gains (losses) on the changes in fair value of derivative instruments
|
|
$
|
20.0
|
|
|
$
|
(5.2
|
)
|
|
$
|
28.9
|
|
|
Gains (losses) on the re-measurement of related intercompany loans and foreign currency assets and liabilities
|
|
(15.5
|
)
|
|
6.8
|
|
|
(26.4
|
)
|
|||
|
Total
|
|
$
|
4.5
|
|
|
$
|
1.6
|
|
|
$
|
2.5
|
|
|
5.
|
Receivables, Net
|
|
|
|
January 28, 2017
|
|
January 30, 2016
|
||||
|
Bankcard receivables
|
|
$
|
39.5
|
|
|
$
|
37.7
|
|
|
Vendor receivables
|
|
143.3
|
|
|
119.3
|
|
||
|
Technology brands carrier receivables
|
|
41.0
|
|
|
24.1
|
|
||
|
Other receivables
|
|
2.8
|
|
|
0.8
|
|
||
|
Allowance for doubtful accounts
|
|
(5.7
|
)
|
|
(5.4
|
)
|
||
|
Total receivables, net
|
|
$
|
220.9
|
|
|
$
|
176.5
|
|
|
6.
|
Goodwill and Intangible Assets
|
|
|
|
United States
|
|
Canada
|
|
Australia
|
|
Europe
|
|
Technology Brands
|
|
Total
|
||||||||||||
|
Balance at January 31, 2015
|
|
$
|
1,143.3
|
|
|
$
|
29.5
|
|
|
$
|
72.1
|
|
|
$
|
78.9
|
|
|
$
|
66.6
|
|
|
$
|
1,390.4
|
|
|
Acquisitions (Note 3)
|
|
52.2
|
|
|
—
|
|
|
—
|
|
|
—
|
|
|
46.3
|
|
|
98.5
|
|
||||||
|
Foreign currency translation adjustment
|
|
—
|
|
|
(2.6
|
)
|
|
(6.4
|
)
|
|
(3.2
|
)
|
|
—
|
|
|
(12.2
|
)
|
||||||
|
Balance at January 30, 2016
|
|
1,195.5
|
|
|
26.9
|
|
|
65.7
|
|
|
75.7
|
|
|
112.9
|
|
|
1,476.7
|
|
||||||
|
Acquisitions (Note 3)
|
|
4.2
|
|
|
—
|
|
|
—
|
|
|
—
|
|
|
239.1
|
|
|
243.3
|
|
||||||
|
Foreign currency translation adjustment
|
|
—
|
|
|
1.7
|
|
|
4.4
|
|
|
(0.9
|
)
|
|
—
|
|
|
5.2
|
|
||||||
|
Balance at January 28, 2017
|
|
$
|
1,199.7
|
|
|
$
|
28.6
|
|
|
$
|
70.1
|
|
|
$
|
74.8
|
|
|
$
|
352.0
|
|
|
$
|
1,725.2
|
|
|
|
|
January 28, 2017
|
|
January 30, 2016
|
||||||||||||||||||||
|
|
|
Gross Carrying Amount
(1)
|
|
Accumulated Amortization
|
|
Net Carrying Amount
|
|
Gross Carrying Amount
|
|
Accumulated Amortization
|
|
Net Carrying Amount
|
||||||||||||
|
Intangible assets with indefinite lives:
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Trade names
|
|
$
|
43.7
|
|
|
$
|
—
|
|
|
$
|
43.7
|
|
|
$
|
51.7
|
|
|
$
|
—
|
|
|
$
|
51.7
|
|
|
Dealer agreements
|
|
409.3
|
|
|
—
|
|
|
409.3
|
|
|
210.6
|
|
|
—
|
|
|
210.6
|
|
||||||
|
Intangible assets with finite lives:
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Leasehold rights
|
|
86.4
|
|
|
(51.4
|
)
|
|
35.0
|
|
|
87.5
|
|
|
(46.2
|
)
|
|
41.3
|
|
||||||
|
Customer relationships
|
|
14.5
|
|
|
(4.1
|
)
|
|
10.4
|
|
|
14.5
|
|
|
(1.5
|
)
|
|
13.0
|
|
||||||
|
Other
|
|
39.5
|
|
|
(30.7
|
)
|
|
8.8
|
|
|
39.1
|
|
|
(25.3
|
)
|
|
13.8
|
|
||||||
|
Total
|
|
$
|
593.4
|
|
|
$
|
(86.2
|
)
|
|
$
|
507.2
|
|
|
$
|
403.4
|
|
|
$
|
(73.0
|
)
|
|
$
|
330.4
|
|
|
(1)
|
The change in the gross carrying amount of intangible assets from January 30, 2016 to January 28, 2017 is due to acquisitions (Note 3), impairments (Note 2), and the impact of exchange rate fluctuations.
|
|
Fiscal Year Ending on or around January 31,
|
|
Projected Amortization Expense
|
||
|
2018
|
|
$
|
13.5
|
|
|
2019
|
|
11.3
|
|
|
|
2020
|
|
8.6
|
|
|
|
2021
|
|
6.0
|
|
|
|
2022
|
|
4.0
|
|
|
|
|
|
$
|
43.4
|
|
|
7.
|
Income Taxes
|
|
|
|
Fiscal Year
|
||||||||||
|
|
|
2016
|
|
2015
|
|
2014
|
||||||
|
Current tax expense:
|
|
|
|
|
|
|
||||||
|
Federal
|
|
$
|
143.8
|
|
|
$
|
178.7
|
|
|
$
|
158.4
|
|
|
State
|
|
13.5
|
|
|
16.3
|
|
|
18.0
|
|
|||
|
Foreign
|
|
29.2
|
|
|
28.9
|
|
|
29.6
|
|
|||
|
|
|
186.5
|
|
|
223.9
|
|
|
206.0
|
|
|||
|
Deferred tax expense (benefit):
|
|
|
|
|
|
|
||||||
|
Federal
|
|
(1.2
|
)
|
|
0.2
|
|
|
29.3
|
|
|||
|
State
|
|
(0.2
|
)
|
|
3.6
|
|
|
(3.3
|
)
|
|||
|
Foreign
|
|
(33.6
|
)
|
|
(5.3
|
)
|
|
(16.8
|
)
|
|||
|
|
|
(35.0
|
)
|
|
(1.5
|
)
|
|
9.2
|
|
|||
|
Total income tax expense
|
|
$
|
151.5
|
|
|
$
|
222.4
|
|
|
$
|
215.2
|
|
|
|
|
Fiscal Year
|
||||||||||
|
|
|
2016
|
|
2015
|
|
2014
|
||||||
|
United States
|
|
$
|
446.8
|
|
|
$
|
553.5
|
|
|
$
|
558.8
|
|
|
International
|
|
57.9
|
|
|
71.7
|
|
|
49.5
|
|
|||
|
Total
|
|
$
|
504.7
|
|
|
$
|
625.2
|
|
|
$
|
608.3
|
|
|
|
|
Fiscal Year
|
|||||||
|
|
|
2016
|
|
2015
|
|
2014
|
|||
|
Federal statutory tax rate
|
|
35.0
|
%
|
|
35.0
|
%
|
|
35.0
|
%
|
|
State income taxes, net of federal effect
|
|
1.7
|
|
|
2.1
|
|
|
2.0
|
|
|
Foreign income tax rate differential
|
|
(0.9
|
)
|
|
(1.0
|
)
|
|
(0.4
|
)
|
|
Change in valuation allowance
|
|
4.1
|
|
|
(0.9
|
)
|
|
1.8
|
|
|
Change in unrecognized tax benefits
|
|
2.3
|
|
|
0.9
|
|
|
(0.2
|
)
|
|
Subpart F income
|
|
1.3
|
|
|
0.9
|
|
|
2.7
|
|
|
Interest income from hybrid securities
|
|
(0.6
|
)
|
|
(1.6
|
)
|
|
(5.2
|
)
|
|
Realization of losses in foreign operations not previously benefited
(1)
|
|
(8.3
|
)
|
|
—
|
|
|
(2.2
|
)
|
|
Loss on investment in foreign subsidiary
|
|
(3.2
|
)
|
|
—
|
|
|
—
|
|
|
Other (including permanent differences)
(2)
|
|
(1.4
|
)
|
|
0.2
|
|
|
1.9
|
|
|
|
|
30.0
|
%
|
|
35.6
|
%
|
|
35.4
|
%
|
|
(1)
|
In fiscal 2016, we adopted a plan of reorganization specific to certain foreign operations which resulted in our ability to recognize the benefit of foreign net operating loss carryforwards that were previously unrecognized in affected jurisdictions. As a result, we recognized a tax benefit of
$42.1 million
in the fourth quarter of fiscal 2016, which is subject to a partial valuation allowance of
$14.8 million
. The valuation allowance established for this tax benefit is reflected in the line item “Change in valuation allowance.”
|
|
(2)
|
Other is comprised of numerous items, none of which is greater than
1.75%
of earnings before income taxes.
|
|
|
|
January 28, 2017
|
|
January 30, 2016
|
||||
|
Deferred tax asset:
|
|
|
|
|
||||
|
Inventory
|
|
$
|
26.7
|
|
|
$
|
26.5
|
|
|
Deferred rents
|
|
8.3
|
|
|
8.9
|
|
||
|
Stock-based compensation
|
|
12.0
|
|
|
16.5
|
|
||
|
Net operating losses
|
|
89.6
|
|
|
52.2
|
|
||
|
Customer liabilities
|
|
19.5
|
|
|
26.1
|
|
||
|
Property and equipment
|
|
3.4
|
|
|
—
|
|
||
|
Foreign tax credit carryover
|
|
4.1
|
|
|
3.9
|
|
||
|
Accrued compensation
|
|
26.3
|
|
|
25.9
|
|
||
|
Other
|
|
22.1
|
|
|
6.6
|
|
||
|
Total deferred tax assets
|
|
212.0
|
|
|
166.6
|
|
||
|
Valuation allowance
|
|
(39.4
|
)
|
|
(18.8
|
)
|
||
|
Total deferred tax assets, net
|
|
172.6
|
|
|
147.8
|
|
||
|
Deferred tax liabilities:
|
|
|
|
|
||||
|
Property and equipment
|
|
—
|
|
|
(11.6
|
)
|
||
|
Goodwill
|
|
(75.5
|
)
|
|
(89.0
|
)
|
||
|
Prepaid expenses
|
|
(5.3
|
)
|
|
(6.6
|
)
|
||
|
Intangible assets
|
|
(47.9
|
)
|
|
(30.3
|
)
|
||
|
Other
|
|
(7.9
|
)
|
|
(0.9
|
)
|
||
|
Total deferred tax liabilities
|
|
(136.6
|
)
|
|
(138.4
|
)
|
||
|
Net deferred tax assets
|
|
$
|
36.0
|
|
|
$
|
9.4
|
|
|
The above amounts are reflected in the consolidated financial statements as:
|
|
|
|
|
||||
|
Deferred income taxes - assets
|
|
$
|
59.0
|
|
|
$
|
39.0
|
|
|
Deferred income taxes - liabilities
|
|
$
|
(23.0
|
)
|
|
$
|
(29.6
|
)
|
|
|
|
Fiscal Year
|
||||||||||
|
|
|
2016
|
|
2015
|
|
2014
|
||||||
|
Beginning balance of unrecognized tax benefits
|
|
$
|
31.9
|
|
|
$
|
21.4
|
|
|
$
|
20.6
|
|
|
Increases related to current period tax positions
|
|
3.5
|
|
|
4.0
|
|
|
1.0
|
|
|||
|
Increases related to prior period tax positions
|
|
7.9
|
|
|
9.0
|
|
|
6.1
|
|
|||
|
Reductions as a result of a lapse of the applicable statute of limitations
|
|
(0.2
|
)
|
|
(1.0
|
)
|
|
(0.5
|
)
|
|||
|
Reductions as a result of settlements with taxing authorities
|
|
(1.0
|
)
|
|
(1.5
|
)
|
|
(5.8
|
)
|
|||
|
Ending balance of unrecognized tax benefits
|
|
$
|
42.1
|
|
|
$
|
31.9
|
|
|
$
|
21.4
|
|
|
8.
|
Accrued Liabilities
|
|
|
|
January 28, 2017
|
|
January 30, 2016
|
||||
|
Customer liabilities
|
|
$
|
342.5
|
|
|
$
|
341.6
|
|
|
Deferred revenue
|
|
131.5
|
|
|
112.8
|
|
||
|
Employee benefits, compensation and related taxes
|
|
147.7
|
|
|
156.4
|
|
||
|
Checks and transfers yet to be presented for payment from zero balance cash accounts
|
|
268.4
|
|
|
264.9
|
|
||
|
Other taxes
|
|
52.0
|
|
|
52.9
|
|
||
|
Other accrued liabilities
(1)
|
|
148.8
|
|
|
112.8
|
|
||
|
Total accrued liabilities
|
|
$
|
1,090.9
|
|
|
$
|
1,041.4
|
|
|
(1)
|
Includes the current portion of acquisition-related contingent consideration of
$20.0 million
. See Note 3, "Acquisitions and Divestitures" for additional information.
|
|
9.
|
Debt
|
|
|
January 28, 2017
|
|
January 30, 2016
|
||||
|
2019 Senior Notes principal amount
|
$
|
350.0
|
|
|
$
|
350.0
|
|
|
2021 Senior Notes principal amount
|
475.0
|
|
|
—
|
|
||
|
Less: Unamortized debt financing costs
(1)
|
(10.0
|
)
|
|
(4.6
|
)
|
||
|
Long-term debt, net
|
$
|
815.0
|
|
|
$
|
345.4
|
|
|
10.
|
Leases
|
|
|
|
Fiscal Year
|
||||||||||
|
|
|
2016
|
|
2015
|
|
2014
|
||||||
|
Minimum
|
|
$
|
437.4
|
|
|
$
|
394.5
|
|
|
$
|
391.4
|
|
|
Percentage rentals
|
|
6.9
|
|
|
7.8
|
|
|
8.2
|
|
|||
|
Total rent expense
|
|
$
|
444.3
|
|
|
$
|
402.3
|
|
|
$
|
399.6
|
|
|
Fiscal Year Ending on or around January 31,
|
|
|
||
|
2018
|
|
$
|
388.6
|
|
|
2019
|
|
295.9
|
|
|
|
2020
|
|
202.3
|
|
|
|
2021
|
|
121.5
|
|
|
|
2022
|
|
68.6
|
|
|
|
Thereafter
|
|
117.7
|
|
|
|
|
|
$
|
1,194.6
|
|
|
11.
|
Commitments and Contingencies
|
|
12.
|
Common Stock and Share-Based Compensation
|
|
|
|
Fiscal Year
|
||||||||||
|
|
|
2016
|
|
2015
|
|
2014
|
||||||
|
Total number of shares purchased
|
|
3.0
|
|
|
5.2
|
|
|
8.4
|
|
|||
|
Average price per share
|
|
$
|
24.94
|
|
|
$
|
38.68
|
|
|
$
|
39.50
|
|
|
Aggregate value of shares purchased
|
|
$
|
75.1
|
|
|
$
|
202.0
|
|
|
$
|
333.4
|
|
|
|
|
Shares
(Millions)
|
|
Weighted-
Average
Exercise
Price
|
|||
|
Balance, January 30, 2016
|
|
1.4
|
|
|
$
|
35.88
|
|
|
Exercised
|
|
—
|
|
|
22.58
|
|
|
|
Expired
|
|
(0.1
|
)
|
|
47.40
|
|
|
|
Balance, January 28, 2017
|
|
1.3
|
|
|
35.43
|
|
|
|
|
|
Options Outstanding
|
|
Options Exercisable
|
||||||||||||
|
Range of Exercise Prices
|
|
Number
Outstanding
(Millions)
|
|
Weighted-
Average
Remaining
Life (Years)
|
|
Weighted-
Average
Exercise
Price
|
|
Number
Exercisable
(Millions)
|
|
Weighted-
Average
Exercise
Price
|
||||||
|
$20.32 - $38.52
|
|
0.9
|
|
|
5.26
|
|
$
|
28.97
|
|
|
0.8
|
|
|
$
|
27.88
|
|
|
$49.95
|
|
0.4
|
|
|
1.02
|
|
49.95
|
|
|
0.4
|
|
|
49.95
|
|
||
|
$20.32 - $49.95
|
|
1.3
|
|
|
3.96
|
|
$
|
35.43
|
|
|
1.2
|
|
|
$
|
35.19
|
|
|
|
|
Shares
(Millions)
|
|
Weighted-
Average
Grant Date
Fair Value
|
|||
|
Nonvested shares at January 30, 2016
|
|
1.5
|
|
|
$
|
33.77
|
|
|
Granted
|
|
0.8
|
|
|
30.27
|
|
|
|
Vested
|
|
(0.9
|
)
|
|
30.02
|
|
|
|
Forfeited
|
|
(0.1
|
)
|
|
33.14
|
|
|
|
Nonvested shares at January 28, 2017
|
|
1.3
|
|
|
$
|
34.31
|
|
|
13.
|
Earnings Per Share
|
|
|
|
Fiscal Year
|
||||||||||
|
|
|
2016
|
|
2015
|
|
2014
|
||||||
|
Net income
|
|
$
|
353.2
|
|
|
$
|
402.8
|
|
|
$
|
393.1
|
|
|
|
|
|
|
|
|
|
||||||
|
Weighted-average common shares outstanding
|
|
103.4
|
|
|
106.0
|
|
|
112.2
|
|
|||
|
Dilutive effect of stock options and restricted stock awards
|
|
0.4
|
|
|
0.7
|
|
|
1.0
|
|
|||
|
Weighted-average diluted common shares
|
|
103.8
|
|
|
106.7
|
|
|
113.2
|
|
|||
|
|
|
|
|
|
|
|
||||||
|
Basic earnings per share
|
|
$
|
3.42
|
|
|
$
|
3.80
|
|
|
$
|
3.50
|
|
|
Diluted earnings per share
|
|
$
|
3.40
|
|
|
$
|
3.78
|
|
|
$
|
3.47
|
|
|
|
|
|
|
|
|
|
||||||
|
Anti-dilutive stock options and restricted stock awards
|
|
1.4
|
|
|
1.0
|
|
|
1.6
|
|
|||
|
14.
|
Employees’ Defined Contribution Plan
|
|
15.
|
Significant Products
|
|
|
|
Fiscal Year 2016
|
|
Fiscal Year 2015
|
|
Fiscal Year 2014
|
|||||||||||||||
|
|
|
Net Sales
|
|
Percent
of Total
|
|
Net Sales
|
|
Percent
of Total
|
|
Net Sales
|
|
Percent
of Total
|
|||||||||
|
New video game hardware
(1)
|
|
$
|
1,396.7
|
|
|
16.2
|
%
|
|
$
|
1,944.7
|
|
|
20.8
|
%
|
|
$
|
2,028.7
|
|
|
21.8
|
%
|
|
New video game software
|
|
2,493.4
|
|
|
29.0
|
|
|
2,905.1
|
|
|
31.0
|
|
|
3,089.0
|
|
|
33.2
|
|
|||
|
Pre-owned and value video game products
|
|
2,254.1
|
|
|
26.2
|
|
|
2,374.7
|
|
|
25.4
|
|
|
2,389.3
|
|
|
25.7
|
|
|||
|
Video game accessories
|
|
676.7
|
|
|
7.9
|
|
|
703.0
|
|
|
7.5
|
|
|
653.6
|
|
|
7.1
|
|
|||
|
Digital
|
|
181.0
|
|
|
2.1
|
|
|
188.3
|
|
|
2.0
|
|
|
216.3
|
|
|
2.3
|
|
|||
|
Technology Brands
(2)
|
|
814.0
|
|
|
9.5
|
|
|
534.0
|
|
|
5.7
|
|
|
328.6
|
|
|
3.5
|
|
|||
|
Collectibles
|
|
494.1
|
|
|
5.7
|
|
|
309.7
|
|
|
3.3
|
|
|
75.8
|
|
|
0.8
|
|
|||
|
Other
(3)
|
|
297.9
|
|
|
3.4
|
|
|
404.3
|
|
|
4.3
|
|
|
514.7
|
|
|
5.6
|
|
|||
|
Total
|
|
$
|
8,607.9
|
|
|
100.0
|
%
|
|
$
|
9,363.8
|
|
|
100.0
|
%
|
|
$
|
9,296.0
|
|
|
100.0
|
%
|
|
|
|
Fiscal Year 2016
|
|
Fiscal Year 2015
|
|
Fiscal Year 2014
|
|||||||||||||||
|
|
|
Gross
Profit
|
|
Gross
Profit
Percent
|
|
Gross
Profit
|
|
Gross
Profit
Percent
|
|
Gross
Profit
|
|
Gross
Profit
Percent
|
|||||||||
|
New video game hardware
(1)
|
|
$
|
154.2
|
|
|
11.0
|
%
|
|
$
|
175.5
|
|
|
9.0
|
%
|
|
$
|
196.6
|
|
|
9.7
|
%
|
|
New video game software
|
|
600.4
|
|
|
24.1
|
|
|
689.3
|
|
|
23.7
|
|
|
716.9
|
|
|
23.2
|
|
|||
|
Pre-owned and value video game products
|
|
1,044.1
|
|
|
46.3
|
|
|
1,114.5
|
|
|
46.9
|
|
|
1,146.3
|
|
|
48.0
|
|
|||
|
Video game accessories
|
|
235.2
|
|
|
34.8
|
|
|
255.5
|
|
|
36.3
|
|
|
246.1
|
|
|
37.7
|
|
|||
|
Digital
|
|
155.5
|
|
|
85.9
|
|
|
149.6
|
|
|
79.4
|
|
|
152.0
|
|
|
70.3
|
|
|||
|
Technology Brands
(2)
|
|
554.6
|
|
|
68.1
|
|
|
306.6
|
|
|
57.4
|
|
|
169.1
|
|
|
51.5
|
|
|||
|
Collectibles
|
|
171.6
|
|
|
34.7
|
|
|
116.6
|
|
|
37.6
|
|
|
31.9
|
|
|
42.1
|
|
|||
|
Other
(3)
|
|
93.7
|
|
|
31.5
|
|
|
110.7
|
|
|
27.4
|
|
|
117.0
|
|
|
22.7
|
|
|||
|
Total
|
|
$
|
3,009.3
|
|
|
35.0
|
%
|
|
$
|
2,918.3
|
|
|
31.2
|
%
|
|
$
|
2,775.9
|
|
|
29.9
|
%
|
|
(1)
|
Includes sales of hardware bundles, in which physical hardware and digital or physical software are sold together as a single SKU.
|
|
(2)
|
Includes mobile and consumer electronics sold through our Technology Brands segment, which includes the operations of our Spring Mobile managed AT&T and Cricket Wireless branded stores and our Simply Mac business.
|
|
(3)
|
Includes sales of PC entertainment software, interactive game figures, strategy guides, mobile and consumer electronics sold through our Video Game Brands segments, and revenues from PowerUp Pro loyalty members receiving Game Informer magazine in print form.
|
|
16.
|
Segment Information
|
|
As of and for the Fiscal Year Ended January 28, 2017
|
|
United
States
|
|
Canada
|
|
Australia
|
|
Europe
|
|
Technology Brands
|
|
Consolidated
|
||||||||||||
|
Net sales
|
|
$
|
5,488.9
|
|
|
$
|
382.0
|
|
|
$
|
609.5
|
|
|
$
|
1,313.5
|
|
|
$
|
814.0
|
|
|
$
|
8,607.9
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Segment operating earnings
|
|
430.2
|
|
|
22.4
|
|
|
34.9
|
|
|
26.0
|
|
|
44.2
|
|
|
557.7
|
|
||||||
|
Interest income
|
|
|
|
|
|
|
|
|
|
|
|
0.8
|
|
|||||||||||
|
Interest expense
|
|
|
|
|
|
|
|
|
|
|
|
(53.8
|
)
|
|||||||||||
|
Earnings before income taxes
|
|
|
|
|
|
|
|
|
|
|
|
$
|
504.7
|
|
||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Other Information:
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Goodwill
|
|
$
|
1,199.7
|
|
|
$
|
28.6
|
|
|
$
|
70.1
|
|
|
$
|
74.8
|
|
|
$
|
352.0
|
|
|
$
|
1,725.2
|
|
|
Other long-lived assets
|
|
285.5
|
|
|
23.0
|
|
|
56.5
|
|
|
214.6
|
|
|
530.4
|
|
|
1,110.0
|
|
||||||
|
Total assets
|
|
2,583.3
|
|
|
271.6
|
|
|
434.6
|
|
|
567.9
|
|
|
1,118.5
|
|
|
4,975.9
|
|
||||||
|
Income tax expense (benefit)
|
|
140.6
|
|
|
6.0
|
|
|
7.7
|
|
|
(15.1
|
)
|
|
12.3
|
|
|
151.5
|
|
||||||
|
Depreciation and amortization
|
|
92.9
|
|
|
3.8
|
|
|
9.4
|
|
|
25.0
|
|
|
34.1
|
|
|
165.2
|
|
||||||
|
Capital expenditures
|
|
$
|
61.8
|
|
|
$
|
1.3
|
|
|
$
|
15.1
|
|
|
$
|
25.8
|
|
|
$
|
38.7
|
|
|
$
|
142.7
|
|
|
As of and for the Fiscal Year Ended January 30, 2016
|
|
United
States
|
|
Canada
|
|
Australia
|
|
Europe
|
|
Technology Brands
|
|
Consolidated
|
||||||||||||
|
Net sales
|
|
$
|
6,435.1
|
|
|
$
|
446.6
|
|
|
$
|
591.4
|
|
|
$
|
1,356.7
|
|
|
$
|
534.0
|
|
|
$
|
9,363.8
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Segment operating earnings
|
|
504.3
|
|
|
29.4
|
|
|
38.7
|
|
|
48.8
|
|
|
27.0
|
|
|
648.2
|
|
||||||
|
Interest income
|
|
|
|
|
|
|
|
|
|
|
|
0.4
|
|
|||||||||||
|
Interest expense
|
|
|
|
|
|
|
|
|
|
|
|
(23.4
|
)
|
|||||||||||
|
Earnings before income taxes
|
|
|
|
|
|
|
|
|
|
|
|
$
|
625.2
|
|
||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Other Information:
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Goodwill
|
|
$
|
1,195.5
|
|
|
$
|
26.9
|
|
|
$
|
65.7
|
|
|
$
|
75.7
|
|
|
$
|
112.9
|
|
|
$
|
1,476.7
|
|
|
Other long-lived assets
|
|
329.9
|
|
|
17.6
|
|
|
47.0
|
|
|
200.3
|
|
|
321.3
|
|
|
916.1
|
|
||||||
|
Total assets
|
|
2,698.5
|
|
|
259.2
|
|
|
382.2
|
|
|
401.7
|
|
|
588.7
|
|
|
4,330.3
|
|
||||||
|
Income tax expense
|
|
195.0
|
|
|
6.1
|
|
|
8.3
|
|
|
4.1
|
|
|
8.9
|
|
|
222.4
|
|
||||||
|
Depreciation and amortization
|
|
98.8
|
|
|
3.5
|
|
|
8.8
|
|
|
24.3
|
|
|
21.2
|
|
|
156.6
|
|
||||||
|
Capital expenditures
|
|
$
|
76.9
|
|
|
$
|
4.4
|
|
|
$
|
12.8
|
|
|
$
|
20.2
|
|
|
$
|
58.9
|
|
|
$
|
173.2
|
|
|
As of and for the Fiscal Year Ended January 31, 2015
|
|
United
States
|
|
Canada
|
|
Australia
|
|
Europe
|
|
Technology Brands
|
|
Consolidated
|
||||||||||||
|
Net sales
|
|
$
|
6,193.5
|
|
|
$
|
476.4
|
|
|
$
|
644.7
|
|
|
$
|
1,652.8
|
|
|
$
|
328.6
|
|
|
$
|
9,296.0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Segment operating earnings
|
|
483.2
|
|
|
28.3
|
|
|
38.0
|
|
|
35.9
|
|
|
32.9
|
|
|
618.3
|
|
||||||
|
Interest income
|
|
|
|
|
|
|
|
|
|
|
|
0.7
|
|
|||||||||||
|
Interest expense
|
|
|
|
|
|
|
|
|
|
|
|
(10.7
|
)
|
|||||||||||
|
Earnings before income taxes
|
|
|
|
|
|
|
|
|
|
|
|
$
|
608.3
|
|
||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Other Information:
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Goodwill
|
|
$
|
1,143.3
|
|
|
$
|
29.5
|
|
|
$
|
72.1
|
|
|
$
|
78.9
|
|
|
$
|
66.6
|
|
|
$
|
1,390.4
|
|
|
Other long-lived assets
|
|
324.0
|
|
|
18.4
|
|
|
46.4
|
|
|
214.1
|
|
|
185.9
|
|
|
788.8
|
|
||||||
|
Total assets
|
|
2,734.4
|
|
|
252.1
|
|
|
382.5
|
|
|
527.2
|
|
|
344.2
|
|
|
4,240.4
|
|
||||||
|
Income tax expense (benefit)
|
|
198.1
|
|
|
4.2
|
|
|
8.4
|
|
|
(6.7
|
)
|
|
11.2
|
|
|
215.2
|
|
||||||
|
Depreciation and amortization
|
|
102.5
|
|
|
3.8
|
|
|
9.6
|
|
|
30.8
|
|
|
7.7
|
|
|
154.4
|
|
||||||
|
Capital expenditures
|
|
$
|
92.3
|
|
|
$
|
5.1
|
|
|
$
|
11.2
|
|
|
$
|
19.9
|
|
|
$
|
31.1
|
|
|
$
|
159.6
|
|
|
17.
|
Unaudited Quarterly Financial Information
|
|
|
|
Fiscal Year 2016
|
|
Fiscal Year 2015
|
||||||||||||||||||||||||||||
|
|
|
1st
Quarter
|
|
2nd
Quarter
|
|
3rd
Quarter
|
|
4th
Quarter (1) |
|
1st
Quarter
|
|
2nd
Quarter
|
|
3rd
Quarter
|
|
4th
Quarter
(1)
|
||||||||||||||||
|
Net sales
|
|
$
|
1,971.5
|
|
|
$
|
1,631.8
|
|
|
$
|
1,959.2
|
|
|
$
|
3,045.4
|
|
|
$
|
2,060.6
|
|
|
$
|
1,761.9
|
|
|
$
|
2,016.3
|
|
|
$
|
3,525.0
|
|
|
Gross profit
|
|
675.5
|
|
|
617.7
|
|
|
708.2
|
|
|
1,007.9
|
|
|
639.0
|
|
|
580.5
|
|
|
655.6
|
|
|
1,043.2
|
|
||||||||
|
Operating earnings
|
|
114.0
|
|
|
58.3
|
|
|
98.8
|
|
|
286.6
|
|
|
123.9
|
|
|
51.7
|
|
|
90.7
|
|
|
381.9
|
|
||||||||
|
Net income
|
|
65.8
|
|
|
27.9
|
|
|
50.8
|
|
|
208.7
|
|
|
73.8
|
|
|
25.3
|
|
|
55.9
|
|
|
247.8
|
|
||||||||
|
Earnings per share:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||||
|
Basic
(2)
|
|
$
|
0.63
|
|
|
$
|
0.27
|
|
|
$
|
0.49
|
|
|
$
|
2.04
|
|
|
$
|
0.68
|
|
|
$
|
0.24
|
|
|
$
|
0.53
|
|
|
$
|
2.38
|
|
|
Diluted
(2)
|
|
0.63
|
|
|
0.27
|
|
|
0.49
|
|
|
2.04
|
|
|
0.68
|
|
|
0.24
|
|
|
0.53
|
|
|
2.36
|
|
||||||||
|
Dividend declared per common share
|
|
$
|
0.37
|
|
|
$
|
0.37
|
|
|
$
|
0.37
|
|
|
$
|
0.37
|
|
|
$
|
0.36
|
|
|
$
|
0.36
|
|
|
$
|
0.36
|
|
|
$
|
0.36
|
|
|
(1)
|
The results of operations for the fourth quarter of fiscal 2016 include asset impairments of
$33.8 million
. The results of operations for the fourth quarter of fiscal 2015 include asset impairments of
$4.6 million
.
|
|
(2)
|
The sum of the quarters may not necessarily be equal to the full year net income per common share amount.
|
|
Exhibit
Number
|
|
Description
|
|
Previously Filed as an Exhibit to and
Incorporated by Reference From
|
|
Date Filed
|
|
|
|
|
|
|
|
|
|
3.1
|
|
Third Amended and Restated Certificate of Incorporation.
|
|
Quarterly Report on Form 10-Q for the fiscal quarter ended August 3, 2013
|
|
September 11, 2013
|
|
|
|
|
|
|
|
|
|
3.2
|
|
Fifth Amended and Restated Bylaws.
|
|
Current Report on Form 8-K
|
|
March 6, 2017
|
|
|
|
|
|
|
|
|
|
4.2
|
|
Indenture, dated as of September 24, 2014, by and among GameStop Corp. as Issuer, the Subsidiary Guarantors party thereto as Subsidiary Guarantors and U.S. Bank National Association as Trustee.
|
|
Current Report on Form 8-K
|
|
September 24, 2014
|
|
|
|
|
|
|
|
|
|
4.3
|
|
Form of 5.5% Senior Notes due 2019.
|
|
Current Report on Form 8-K
|
|
September 24, 2014
|
|
|
|
|
|
|
|
|
|
4.4
|
|
First Supplemental Indenture to the Indenture
dated as of September 24, 2014, dated as of March
7, 2016, by and among GameStop Corp., the
guarantors named therein and U.S. Bank National
|
|
Current Report on Form 8-K
|
|
March 9, 2016
|
|
|
|
|
|
|
|
|
|
4.5
|
|
Indenture, dated as of March 9 2016, by and
among GameStop Corp. as Issuer, the Subsidiary
Guarantors party thereto as Subsidiary
|
|
Current Report on Form 8-K
|
|
March 9, 2016
|
|
|
|
|
|
|
|
|
|
4.6
|
|
Form of 6.75% Senior Notes due 2021.
|
|
Current Report on Form 8-K
|
|
March 9, 2016
|
|
|
|
|
|
|
|
|
|
10.1*
|
|
Fourth Amended and Restated 2001 Incentive Plan.
|
|
Definitive Proxy Statement for 2009 Annual Meeting of Stockholders
|
|
May 22, 2009
|
|
|
|
|
|
|
|
|
|
10.2*
|
|
Amended and Restated 2011 Incentive Plan.
|
|
Current Report on Form 8-K
|
|
June 27, 2013
|
|
|
|
|
|
|
|
|
|
10.3*
|
|
Second Amended and Restated Supplemental Compensation Plan.
|
|
Definitive Proxy Statement for 2008 Annual Meeting of Stockholders
|
|
May 23, 2008
|
|
|
|
|
|
|
|
|
|
10.4*
|
|
Form of Option Agreement.
|
|
Annual Report on Form 10-K for the fiscal year ended January 29, 2005
|
|
April 11, 2005
|
|
|
|
|
|
|
|
|
|
10.5*
|
|
Form of Restricted Share Agreement.
|
|
Current Report on Form 8-K
|
|
March 9, 2015
|
|
|
|
|
|
|
|
|
|
10.6*
|
|
Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and Daniel A. DeMatteo.
|
|
Current Report on Form 8-K
|
|
May 13, 2013
|
|
|
|
|
|
|
|
|
|
10.7*
|
|
Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and J. Paul Raines.
|
|
Current Report on Form 8-K
|
|
May 13, 2013
|
|
|
|
|
|
|
|
|
|
10.8*
|
|
Executive Employment Agreement between GameStop Corp. and J. Paul Raines, as amended and restated on November 13, 2013.
|
|
Current Report on Form 8-K
|
|
November 15, 2013
|
|
|
|
|
|
|
|
|
|
10.9*
|
|
Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and Tony D. Bartel.
|
|
Current Report on Form 8-K
|
|
May 13, 2013
|
|
|
|
|
|
|
|
|
|
10.10*
|
|
Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and Robert A. Lloyd.
|
|
Current Report on Form 8-K
|
|
May 13, 2013
|
|
|
|
|
|
|
|
|
|
10.11*
|
|
Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and Michael K. Mauler.
|
|
Current Report on Form 8-K
|
|
May 13, 2013
|
|
|
|
|
|
|
|
|
|
10.12*
|
|
Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and Michael P. Hogan.
|
|
Annual Report on Form 10-K for the fiscal year ended February 1, 2014
|
|
April 2, 2014
|
|
|
|
|
|
|
|
|
|
10.13*
|
|
Retirement Policy.
|
|
Current Report on Form 8-K
|
|
March 11, 2014
|
|
|
|
|
|
|
|
|
|
10.15
|
|
Mortgage, Security Agreement, and Assignment and Deeds of Trust, dated October 11, 2005, between GameStop of Texas, L.P. and Bank of America, N.A., as Collateral Agent.
|
|
Current Report on Form 8-K
|
|
October 12, 2005
|
|
|
|
|
|
|
|
|
|
10.17
|
|
Second Amended and Restated Credit Agreement, dated as of March 25, 2014, by and among GameStop Corp., certain subsidiaries of GameStop Corp., Bank of America, N.A. and the other lending institutions listed therein, Bank of America, N.A., as Issuing Bank, Bank of America, N.A., as Agent, JPMorgan Chase Bank, N.A., as Syndication Agent and Wells Fargo Bank, National Association, U.S. Bank National Association, and Regions Bank as Co-Documentation Agents and Merrill Lynch, Pierce, Jenner & Smith Incorporated as sole lead arranger and bookrunner.
|
|
Current Report on Form 8-K
|
|
March 28, 2014
|
|
|
|
|
|
|
|
|
|
10.18
|
|
Second Amended and Restated Security Agreement, dated as of March 25, 2014.
|
|
Current Report on Form 8-K
|
|
March 28, 2014
|
|
|
|
|
|
|
|
|
|
10.19
|
|
Second Amended and Restated Patent and Trademark Security Agreement, dated as of March 25, 2014.
|
|
Current Report on Form 8-K
|
|
March 28, 2014
|
|
|
|
|
|
|
|
|
|
10.20
|
|
Second Amended and Restated Pledge Agreement, dated as of March 25, 2014.
|
|
Current Report on Form 8-K
|
|
March 28, 2014
|
|
|
|
|
|
|
|
|
|
10.21
|
|
First Amendment to Second Amended and Restated Credit Agreement dated as of September 15, 2014, by and among GameStop Corp., the Borrowers party thereto, the Lenders party thereto and Bank of America, N.A.
|
|
Current Report on Form 8-K
|
|
September 16, 2014
|
|
|
|
|
|
|
|
|
|
10.22*
|
|
Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and Michael T. Buskey.
|
|
Annual Report on Form 10-K for the fiscal year ended January 30, 2015
|
|
March 28, 2016
|
|
|
|
|
|
|
|
|
|
10.23*
|
|
Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and Troy W. Crawford.
|
|
Annual Report on Form 10-K for the fiscal year ended January 30, 2015
|
|
March 28, 2016
|
|
|
|
|
|
|
|
|
|
21.1
|
|
Subsidiaries.
|
|
Filed herewith.
|
|
|
|
|
|
|
|
|
|
|
|
23.1
|
|
Consent of Deloitte & Touche LLP.
|
|
Filed herewith.
|
|
|
|
|
|
|
|
|
|
|
|
31.1
|
|
Certification of Chief Executive Officer pursuant to Rule 13a-14(a)/15d-14(a) under the Securities Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
|
|
Filed herewith.
|
|
|
|
|
|
|
|
|
|
|
|
31.2
|
|
Certification of Chief Financial Officer pursuant to Rule 13a-14(a)/15d-14(a) under the Securities Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
|
|
Filed herewith.
|
|
|
|
|
|
|
|
|
|
|
|
32.1
|
|
Certification of Chief Executive Officer pursuant to Rule 13a-14(b) under the Securities Exchange Act of 1934 and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.
|
|
Furnished herewith.
|
|
|
|
|
|
|
|
|
|
|
|
32.2
|
|
Certification of Chief Financial Officer pursuant to Rule 13a-14(b) under the Securities Exchange Act of 1934 and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.
|
|
Furnished herewith.
|
|
|
|
|
|
|
|
|
|
|
|
101.INS
|
|
XBRL Instance Document.
|
|
Submitted electronically herewith.
|
|
|
|
|
|
|
|
|
|
|
|
101.SCH
|
|
XBRL Taxonomy Extension Schema.
|
|
Submitted electronically herewith.
|
|
|
|
|
|
|
|
|
|
|
|
101.CAL
|
|
XBRL Taxonomy Extension Calculation Linkbase.
|
|
Submitted electronically herewith.
|
|
|
|
|
|
|
|
|
|
|
|
101.DEF
|
|
XBRL Taxonomy Extension Definition Linkbase.
|
|
Submitted electronically herewith.
|
|
|
|
|
|
|
|
|
|
|
|
101.LAB
|
|
XBRL Taxonomy Extension Label Linkbase.
|
|
Submitted electronically herewith.
|
|
|
|
|
|
|
|
|
|
|
|
101.PRE
|
|
XBRL Taxonomy Extension Presentation Linkbase.
|
|
Submitted electronically herewith.
|
|
|
|
|
|
|
|
|
|
|
No information found
* THE VALUE IS THE MARKET VALUE AS OF THE LAST DAY OF THE QUARTER FOR WHICH THE 13F WAS FILED.
| FUND | NUMBER OF SHARES | VALUE ($) | PUT OR CALL |
|---|
| DIRECTORS | AGE | BIO | OTHER DIRECTOR MEMBERSHIPS |
|---|
No information found
No Customers Found
No Suppliers Found
Price
Yield
| Owner | Position | Direct Shares | Indirect Shares |
|---|