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þ
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QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
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FOR THE QUARTERLY PERIOD ENDED JULY 30, 2016
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¨
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TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
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FOR THE TRANSITION PERIOD FROM
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TO
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Delaware
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20-2733559
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(State or other jurisdiction of
incorporation or organization)
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(I.R.S. Employer
Identification No.)
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625 Westport Parkway,
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76051
(Zip Code)
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Grapevine, Texas
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(Address of principal executive offices)
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Large accelerated filer
þ
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Accelerated filer
¨
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Non-accelerated filer
¨
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Smaller reporting company
¨
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(Do not check if a smaller reporting company)
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Page No.
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Item 1.
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Item 2.
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Item 3.
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Item 4.
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Item 1.
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Item 1A.
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Item 2.
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Item 3.
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Item 4.
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Item 5.
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Item 6.
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July 30,
2016 |
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August 1,
2015 |
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January 30,
2016 |
||||||
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(In millions, except par value per share)
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||||||||||
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ASSETS
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||||||||||||
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Current assets:
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||||||
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Cash and cash equivalents
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$
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289.5
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$
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136.2
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$
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450.4
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Receivables, net
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126.6
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118.3
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|
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176.5
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|||
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Merchandise inventories, net
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1,093.0
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988.3
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|
|
1,163.0
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|
|||
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Deferred income taxes — current
|
|
—
|
|
|
65.9
|
|
|
—
|
|
|||
|
Prepaid expenses and other current assets
|
|
175.3
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|
|
191.6
|
|
|
147.6
|
|
|||
|
Total current assets
|
|
1,684.4
|
|
|
1,500.3
|
|
|
1,937.5
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|
|||
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Property and equipment:
|
|
|
|
|
|
|
||||||
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Land
|
|
18.1
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|
|
17.7
|
|
|
17.3
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|
|||
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Buildings and leasehold improvements
|
|
698.8
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|
|
627.9
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|
|
668.2
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|||
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Fixtures and equipment
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|
899.9
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|
|
926.3
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|
|
874.6
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|||
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Total property and equipment
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|
1,616.8
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1,571.9
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1,560.1
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|||
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Less accumulated depreciation
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1,135.9
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1,108.6
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1,075.6
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Net property and equipment
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|
480.9
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463.3
|
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|
484.5
|
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|||
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Deferred income taxes — noncurrent
|
|
39.0
|
|
|
26.8
|
|
|
39.0
|
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|||
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Goodwill
|
|
1,490.0
|
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|
1,472.0
|
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|
1,476.7
|
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|||
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Other intangible assets, net
|
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369.7
|
|
|
301.6
|
|
|
330.4
|
|
|||
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Other noncurrent assets
|
|
69.6
|
|
|
69.5
|
|
|
62.2
|
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|||
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Total noncurrent assets
|
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2,449.2
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2,333.2
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|
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2,392.8
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|||
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Total assets
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$
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4,133.6
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$
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3,833.5
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$
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4,330.3
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||||||
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LIABILITIES AND STOCKHOLDERS’ EQUITY
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||||||||||||
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Current liabilities:
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||||||
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Accounts payable
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$
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370.7
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$
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481.1
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$
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631.9
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Accrued liabilities
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682.4
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847.4
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1,041.0
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|||
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Income taxes payable
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3.4
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3.5
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121.1
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|||
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Current portion of debt
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—
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12.5
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|
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0.4
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|||
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Total current liabilities
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1,056.5
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1,344.5
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1,794.4
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|||
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Deferred income taxes
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30.1
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|
|
96.0
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|
29.6
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|||
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Long-term debt, net
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813.5
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344.7
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345.4
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|||
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Other long-term liabilities
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82.5
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|
81.0
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79.9
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|||
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Total long-term liabilities
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926.1
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521.7
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454.9
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|||
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Total liabilities
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1,982.6
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1,866.2
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2,249.3
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|||
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Commitments and contingencies (Note 7)
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||||||
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Stockholders’ equity:
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||||||
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Preferred stock — 5.0 shares authorized; no shares issued or outstanding
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—
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—
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—
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|||
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Class A common stock — $.001 par value; 300.0 shares authorized; 104.0, 105.9 and 103.3 shares issued and outstanding
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0.1
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0.1
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0.1
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|||
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Additional paid-in capital
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5.2
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—
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—
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|||
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Accumulated other comprehensive loss
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(38.8
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)
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(55.4
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)
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(88.8
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)
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|||
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Retained earnings
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|
2,184.5
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2,022.6
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2,169.7
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|||
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Total stockholders’ equity
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2,151.0
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1,967.3
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|
2,081.0
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|||
|
Total liabilities and stockholders’ equity
|
|
$
|
4,133.6
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$
|
3,833.5
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$
|
4,330.3
|
|
|
|
|
13 Weeks Ended
|
|
26 Weeks Ended
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||||||||||||
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|
July 30,
2016 |
|
August 1,
2015 |
|
July 30,
2016 |
|
August 1,
2015 |
||||||||
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|
|
(In millions, except per share data)
|
||||||||||||||
|
Net sales
|
|
$
|
1,631.8
|
|
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$
|
1,761.9
|
|
|
$
|
3,603.3
|
|
|
$
|
3,822.5
|
|
|
Cost of sales
|
|
1,014.1
|
|
|
1,181.4
|
|
|
2,310.1
|
|
|
2,603.0
|
|
||||
|
Gross profit
|
|
617.7
|
|
|
580.5
|
|
|
1,293.2
|
|
|
1,219.5
|
|
||||
|
Selling, general and administrative expenses
|
|
518.4
|
|
|
490.8
|
|
|
1,039.2
|
|
|
970.1
|
|
||||
|
Depreciation and amortization
|
|
41.0
|
|
|
38.0
|
|
|
81.7
|
|
|
73.8
|
|
||||
|
Operating earnings
|
|
58.3
|
|
|
51.7
|
|
|
172.3
|
|
|
175.6
|
|
||||
|
Interest income
|
|
(0.3
|
)
|
|
(0.1
|
)
|
|
(0.5
|
)
|
|
(0.3
|
)
|
||||
|
Interest expense
|
|
13.9
|
|
|
5.7
|
|
|
24.9
|
|
|
11.3
|
|
||||
|
Earnings before income tax expense
|
|
44.7
|
|
|
46.1
|
|
|
147.9
|
|
|
164.6
|
|
||||
|
Income tax expense
|
|
16.8
|
|
|
20.8
|
|
|
54.2
|
|
|
65.5
|
|
||||
|
Net income
|
|
$
|
27.9
|
|
|
$
|
25.3
|
|
|
$
|
93.7
|
|
|
$
|
99.1
|
|
|
Basic net income per common share
|
|
$
|
0.27
|
|
|
$
|
0.24
|
|
|
$
|
0.90
|
|
|
$
|
0.92
|
|
|
Diluted net income per common share
|
|
$
|
0.27
|
|
|
$
|
0.24
|
|
|
$
|
0.90
|
|
|
$
|
0.92
|
|
|
Dividends per common share
|
|
$
|
0.37
|
|
|
$
|
0.36
|
|
|
$
|
0.74
|
|
|
$
|
0.72
|
|
|
Weighted average shares of common stock outstanding — basic
|
|
104.0
|
|
|
106.5
|
|
|
103.9
|
|
|
107.2
|
|
||||
|
Weighted average shares of common stock outstanding — diluted
|
|
104.3
|
|
|
107.2
|
|
|
104.2
|
|
|
107.8
|
|
||||
|
|
|
13 Weeks Ended
|
|
26 Weeks Ended
|
||||||||||||
|
|
|
July 30,
2016 |
|
August 1,
2015 |
|
July 30,
2016 |
|
August 1,
2015 |
||||||||
|
|
|
(In millions)
|
||||||||||||||
|
Net income
|
|
$
|
27.9
|
|
|
$
|
25.3
|
|
|
$
|
93.7
|
|
|
$
|
99.1
|
|
|
Other comprehensive income:
|
|
|
|
|
|
|
|
|
||||||||
|
Foreign currency translation adjustment
|
|
0.8
|
|
|
(40.4
|
)
|
|
50.0
|
|
|
(30.0
|
)
|
||||
|
Total comprehensive income
|
|
$
|
28.7
|
|
|
$
|
(15.1
|
)
|
|
$
|
143.7
|
|
|
$
|
69.1
|
|
|
|
|
Class A
Common Stock
|
|
|
|
|
|
|
|
|
|||||||||||||
|
|
|
Shares
|
|
Common
Stock
|
|
Additional
Paid-in
Capital
|
|
Accumulated
Other
Comprehensive
Loss
|
|
Retained
Earnings
|
|
Total
|
|||||||||||
|
|
|
(In millions)
|
|||||||||||||||||||||
|
Balance at January 31, 2016
|
|
103.3
|
|
|
$
|
0.1
|
|
|
$
|
—
|
|
|
$
|
(88.8
|
)
|
|
$
|
2,169.7
|
|
|
$
|
2,081.0
|
|
|
Net income for the 26 weeks ended July 30, 2016
|
|
—
|
|
|
—
|
|
|
—
|
|
|
—
|
|
|
93.7
|
|
|
93.7
|
|
|||||
|
Foreign currency translation
|
|
—
|
|
|
—
|
|
|
—
|
|
|
50.0
|
|
|
—
|
|
|
50.0
|
|
|||||
|
Dividends
(1)
|
|
—
|
|
|
—
|
|
|
—
|
|
|
—
|
|
|
(78.0
|
)
|
|
(78.0
|
)
|
|||||
|
Stock-based compensation expense
|
|
—
|
|
|
—
|
|
|
12.4
|
|
|
—
|
|
|
—
|
|
|
12.4
|
|
|||||
|
Exercise of stock options and issuance of shares upon vesting of restricted stock grants (including tax deficiency of $0.3)
|
|
0.7
|
|
|
—
|
|
|
(7.2
|
)
|
|
—
|
|
|
(0.9
|
)
|
|
(8.1
|
)
|
|||||
|
Balance at July 30, 2016
|
|
104.0
|
|
|
$
|
0.1
|
|
|
$
|
5.2
|
|
|
$
|
(38.8
|
)
|
|
$
|
2,184.5
|
|
|
$
|
2,151.0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||
|
(1)
|
Dividends declared per common share were
$0.74
in the
26 weeks ended July 30, 2016
.
|
|
|
|
Class A
Common Stock
|
|
|
|
|
|
|
|
|
|||||||||||||
|
|
|
Shares
|
|
Common
Stock
|
|
Additional
Paid-in
Capital
|
|
Accumulated
Other
Comprehensive
Income (Loss)
|
|
Retained
Earnings
|
|
Total
|
|||||||||||
|
|
|
(In millions)
|
|||||||||||||||||||||
|
Balance at February 1, 2015
|
|
107.7
|
|
|
$
|
0.1
|
|
|
$
|
—
|
|
|
$
|
(25.4
|
)
|
|
$
|
2,093.0
|
|
|
$
|
2,067.7
|
|
|
Net income for the 26 weeks ended August 1, 2015
|
|
—
|
|
|
—
|
|
|
—
|
|
|
—
|
|
|
99.1
|
|
|
99.1
|
|
|||||
|
Foreign currency translation
|
|
—
|
|
|
—
|
|
|
—
|
|
|
(30.0
|
)
|
|
—
|
|
|
(30.0
|
)
|
|||||
|
Dividends
(2)
|
|
—
|
|
|
—
|
|
|
—
|
|
|
—
|
|
|
(78.4
|
)
|
|
(78.4
|
)
|
|||||
|
Stock-based compensation expense
|
|
—
|
|
|
—
|
|
|
17.9
|
|
|
—
|
|
|
—
|
|
|
17.9
|
|
|||||
|
Repurchase of common shares
|
|
(2.6
|
)
|
|
—
|
|
|
(16.0
|
)
|
|
—
|
|
|
(91.1
|
)
|
|
(107.1
|
)
|
|||||
|
Exercise of stock options and issuance of shares upon vesting of restricted stock grants (including tax benefit of $6.6)
|
|
0.8
|
|
|
—
|
|
|
(1.9
|
)
|
|
—
|
|
|
—
|
|
|
(1.9
|
)
|
|||||
|
Balance at August 1, 2015
|
|
105.9
|
|
|
$
|
0.1
|
|
|
$
|
—
|
|
|
$
|
(55.4
|
)
|
|
$
|
2,022.6
|
|
|
$
|
1,967.3
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||
|
(2)
|
Dividends declared per common share were
$0.72
in the
26 weeks ended August 1, 2015
.
|
|
|
|
26 Weeks Ended
|
||||||
|
|
|
July 30,
2016 |
|
August 1,
2015 |
||||
|
|
|
(In millions)
|
||||||
|
Cash flows from operating activities:
|
|
|
|
|
||||
|
Net income
|
|
$
|
93.7
|
|
|
$
|
99.1
|
|
|
Adjustments to reconcile net income to net cash flows used in operating activities:
|
|
|
|
|
||||
|
Depreciation and amortization (including amounts in cost of sales)
|
|
82.4
|
|
|
74.6
|
|
||
|
Stock-based compensation expense
|
|
12.4
|
|
|
17.9
|
|
||
|
Excess tax deficiencies (benefits) related to stock-based awards
|
|
0.3
|
|
|
(6.6
|
)
|
||
|
Loss on disposal of property and equipment
|
|
3.9
|
|
|
3.3
|
|
||
|
Other
|
|
4.9
|
|
|
0.3
|
|
||
|
Changes in operating assets and liabilities:
|
|
|
|
|
||||
|
Receivables, net
|
|
51.4
|
|
|
1.2
|
|
||
|
Merchandise inventories
|
|
68.5
|
|
|
158.9
|
|
||
|
Prepaid expenses and other current assets
|
|
(13.2
|
)
|
|
(19.8
|
)
|
||
|
Prepaid income taxes and income taxes payable
|
|
(147.8
|
)
|
|
(44.5
|
)
|
||
|
Accounts payable and accrued liabilities
|
|
(591.4
|
)
|
|
(302.2
|
)
|
||
|
Changes in other long-term liabilities
|
|
(1.3
|
)
|
|
(5.2
|
)
|
||
|
Net cash flows used in operating activities
|
|
(436.2
|
)
|
|
(23.0
|
)
|
||
|
Cash flows from investing activities:
|
|
|
|
|
||||
|
Purchase of property and equipment
|
|
(66.1
|
)
|
|
(75.8
|
)
|
||
|
Acquisitions, net of cash acquired of $0.0 and $13.9 million, respectively
|
|
(47.8
|
)
|
|
(200.0
|
)
|
||
|
Other
|
|
4.9
|
|
|
2.3
|
|
||
|
Net cash flows used in investing activities
|
|
(109.0
|
)
|
|
(273.5
|
)
|
||
|
Cash flows from financing activities:
|
|
|
|
|
||||
|
Repurchase of common shares
|
|
(10.0
|
)
|
|
(104.1
|
)
|
||
|
Dividends paid
|
|
(79.3
|
)
|
|
(77.2
|
)
|
||
|
Proceeds from senior notes
|
|
475.0
|
|
|
—
|
|
||
|
Repayments of acquisition-related debt
|
|
(0.2
|
)
|
|
—
|
|
||
|
Borrowings from the revolver
|
|
100.0
|
|
|
126.0
|
|
||
|
Repayments of revolver borrowings
|
|
(100.0
|
)
|
|
(115.0
|
)
|
||
|
Payments of financing costs
|
|
(8.1
|
)
|
|
—
|
|
||
|
Issuance of common stock, net of share repurchases for withholdings taxes
|
|
(7.8
|
)
|
|
(2.4
|
)
|
||
|
Excess tax (deficiencies) benefits related to stock-based awards
|
|
(0.3
|
)
|
|
6.6
|
|
||
|
Net cash flows provided by (used in) financing activities
|
|
369.3
|
|
|
(166.1
|
)
|
||
|
Exchange rate effect on cash and cash equivalents
|
|
15.0
|
|
|
(11.3
|
)
|
||
|
Net decrease in cash and cash equivalents
|
|
(160.9
|
)
|
|
(473.9
|
)
|
||
|
Cash and cash equivalents at beginning of period
|
|
450.4
|
|
|
610.1
|
|
||
|
Cash and cash equivalents at end of period
|
|
$
|
289.5
|
|
|
$
|
136.2
|
|
|
1.
|
General Information
|
|
2.
|
Acquisitions
|
|
3.
|
Stock-Based Compensation
|
|
|
|
26 Weeks Ended July 30, 2016
|
|
26 Weeks Ended August 1, 2015
|
||||||||||
|
|
|
Quantity
|
|
Weighted Average
Grant Date Fair
Value
|
|
Quantity
|
|
Weighted Average
Grant Date Fair
Value
|
||||||
|
|
|
(In thousands, except per share data)
|
||||||||||||
|
Restricted stock awards – time-vested
|
|
594
|
|
|
$
|
30.20
|
|
|
457
|
|
|
$
|
40.42
|
|
|
Restricted stock awards – performance-based
|
|
213
|
|
|
30.50
|
|
|
189
|
|
|
40.16
|
|
||
|
Total stock-based awards
|
|
807
|
|
|
|
|
646
|
|
|
|
||||
|
4.
|
Computation of Net Income per Common Share
|
|
|
|
13 Weeks Ended
|
|
26 Weeks Ended
|
||||||||||||
|
|
|
July 30,
2016 |
|
August 1, 2015
|
|
July 30,
2016 |
|
August 1,
2015 |
||||||||
|
|
|
(In millions, except per share data)
|
||||||||||||||
|
Net income
|
|
$
|
27.9
|
|
|
$
|
25.3
|
|
|
$
|
93.7
|
|
|
$
|
99.1
|
|
|
Basic weighted average common shares outstanding
|
|
104.0
|
|
|
106.5
|
|
|
103.9
|
|
|
107.2
|
|
||||
|
Dilutive effect of stock options and restricted stock awards
(1)
|
|
0.3
|
|
|
0.7
|
|
|
0.3
|
|
|
0.6
|
|
||||
|
Diluted weighted average common shares outstanding
|
|
104.3
|
|
|
107.2
|
|
|
104.2
|
|
|
107.8
|
|
||||
|
Net income per common share:
|
|
|
|
|
|
|
|
|
||||||||
|
Basic
|
|
$
|
0.27
|
|
|
$
|
0.24
|
|
|
$
|
0.90
|
|
|
$
|
0.92
|
|
|
Diluted
|
|
$
|
0.27
|
|
|
$
|
0.24
|
|
|
$
|
0.90
|
|
|
$
|
0.92
|
|
|
(1)
|
Excludes
1.4 million
,
0.9 million
,
1.3 million
, and
0.9 million
stock-based awards for the
13 weeks ended July 30, 2016
,
13 weeks ended August 1, 2015
,
26 weeks ended July 30, 2016
, and the
26 weeks ended August 1, 2015
, respectively, because their effects were antidilutive.
|
|
5.
|
Fair Value Measurements and Financial Instruments
|
|
|
|
July 30, 2016 Level 2
|
|
August 1, 2015 Level 2
|
|
January 30, 2016 Level 2
|
||||||
|
Assets
|
|
|
|
|
|
|
||||||
|
Foreign currency contracts
|
|
|
|
|
|
|
||||||
|
Other current assets
|
|
$
|
15.7
|
|
|
$
|
44.4
|
|
|
$
|
40.6
|
|
|
Other noncurrent assets
|
|
—
|
|
|
12.2
|
|
|
0.1
|
|
|||
|
Company-owned life insurance
(1)
|
|
10.4
|
|
|
8.9
|
|
|
10.1
|
|
|||
|
Total assets
|
|
$
|
26.1
|
|
|
$
|
65.5
|
|
|
$
|
50.8
|
|
|
Liabilities
|
|
|
|
|
|
|
||||||
|
Foreign currency contracts
|
|
|
|
|
|
|
||||||
|
Accrued liabilities
|
|
$
|
6.1
|
|
|
$
|
37.2
|
|
|
$
|
32.3
|
|
|
Other long-term liabilities
|
|
—
|
|
|
6.0
|
|
|
0.5
|
|
|||
|
Nonqualified deferred compensation
(2)
|
|
1.0
|
|
|
1.2
|
|
|
1.1
|
|
|||
|
Total liabilities
|
|
$
|
7.1
|
|
|
$
|
44.4
|
|
|
$
|
33.9
|
|
|
(1)
|
Recognized in other non-current assets in our unaudited condensed consolidated balance sheets.
|
|
(2)
|
Recognized in accrued liabilities in our unaudited condensed consolidated balance sheets.
|
|
|
|
13 Weeks Ended
|
|
26 Weeks Ended
|
||||||||||||
|
|
|
July 30,
2016 |
|
August 1,
2015 |
|
July 30,
2016 |
|
August 1,
2015 |
||||||||
|
Gains (losses) on the change in fair value of derivative instruments
|
|
$
|
3.5
|
|
|
$
|
(8.1
|
)
|
|
$
|
5.5
|
|
|
$
|
(1.1
|
)
|
|
Gains (losses) on the remeasurement of related intercompany loans and foreign currency assets and liabilities
|
|
(2.9
|
)
|
|
9.7
|
|
|
(3.4
|
)
|
|
2.7
|
|
||||
|
Total
|
|
$
|
0.6
|
|
|
$
|
1.6
|
|
|
$
|
2.1
|
|
|
$
|
1.6
|
|
|
6.
|
Debt
|
|
|
July 30, 2016
|
|
August 1, 2015
|
|
January 30, 2016
|
||||||
|
2019 Senior Notes principal amount
|
$
|
350.0
|
|
|
$
|
350.0
|
|
|
$
|
350.0
|
|
|
2021 Senior Notes principal amount
|
475.0
|
|
|
—
|
|
|
—
|
|
|||
|
Less: Unamortized debt financing costs
(1)
|
(11.5
|
)
|
|
(5.3
|
)
|
|
(4.6
|
)
|
|||
|
Long-term debt, net
|
$
|
813.5
|
|
|
$
|
344.7
|
|
|
$
|
345.4
|
|
|
(1)
|
Includes the reclassification of debt financing costs from "Prepaids and other current assets" and “Other noncurrent assets” as a result of the Company adopting ASU 2015-03. See Note 1.
|
|
7.
|
Commitments and Contingencies
|
|
8.
|
Significant Products
|
|
|
|
13 Weeks Ended
|
|
26 Weeks Ended
|
||||||||||||||||||||||||
|
|
|
July 30, 2016
|
|
August 1, 2015
|
|
July 30, 2016
|
|
August 1, 2015
|
||||||||||||||||||||
|
|
|
Net
Sales
|
|
Percent
of Total
|
|
Net
Sales
|
|
Percent
of Total
|
|
Net
Sales
|
|
Percent
of Total
|
|
Net
Sales
|
|
Percent
of Total
|
||||||||||||
|
Net Sales:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
New video game hardware
(1)
|
|
$
|
216.4
|
|
|
13.3
|
%
|
|
$
|
324.9
|
|
|
18.4
|
%
|
|
$
|
529.3
|
|
|
14.7
|
%
|
|
$
|
764.6
|
|
|
20.0
|
%
|
|
New video game software
|
|
382.2
|
|
|
23.4
|
%
|
|
467.2
|
|
|
26.5
|
%
|
|
949.4
|
|
|
26.3
|
%
|
|
1,080.8
|
|
|
28.3
|
%
|
||||
|
Pre-owned and value video game products
|
|
542.6
|
|
|
33.3
|
%
|
|
560.8
|
|
|
31.8
|
%
|
|
1,103.5
|
|
|
30.6
|
%
|
|
1,143.2
|
|
|
29.9
|
%
|
||||
|
Video game accessories
|
|
119.5
|
|
|
7.3
|
%
|
|
125.8
|
|
|
7.1
|
%
|
|
282.2
|
|
|
7.8
|
%
|
|
276.3
|
|
|
7.2
|
%
|
||||
|
Digital
|
|
36.3
|
|
|
2.2
|
%
|
|
41.6
|
|
|
2.4
|
%
|
|
79.1
|
|
|
2.2
|
%
|
|
87.6
|
|
|
2.3
|
%
|
||||
|
Mobile and consumer electronics
|
|
203.3
|
|
|
12.5
|
%
|
|
142.2
|
|
|
8.1
|
%
|
|
395.9
|
|
|
11.0
|
%
|
|
279.0
|
|
|
7.3
|
%
|
||||
|
Collectibles
|
|
90.0
|
|
|
5.5
|
%
|
|
41.0
|
|
|
2.3
|
%
|
|
172.3
|
|
|
4.8
|
%
|
|
63.8
|
|
|
1.7
|
%
|
||||
|
Other
(2)
|
|
41.5
|
|
|
2.5
|
%
|
|
58.4
|
|
|
3.4
|
%
|
|
91.6
|
|
|
2.6
|
%
|
|
127.2
|
|
|
3.3
|
%
|
||||
|
Total
|
|
$
|
1,631.8
|
|
|
100.0
|
%
|
|
$
|
1,761.9
|
|
|
100.0
|
%
|
|
$
|
3,603.3
|
|
|
100.0
|
%
|
|
$
|
3,822.5
|
|
|
100.0
|
%
|
|
|
|
13 Weeks Ended
|
|
26 Weeks Ended
|
||||||||||||||||||||||||
|
|
|
July 30, 2016
|
|
August 1, 2015
|
|
July 30, 2016
|
|
August 1, 2015
|
||||||||||||||||||||
|
|
|
Gross
Profit
|
|
Gross
Profit
Percent
|
|
Gross
Profit
|
|
Gross
Profit
Percent
|
|
Gross
Profit
|
|
Gross
Profit
Percent
|
|
Gross
Profit
|
|
Gross
Profit
Percent
|
||||||||||||
|
Gross Profit:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
New video game hardware
(1)
|
|
$
|
30.0
|
|
|
13.9
|
%
|
|
$
|
33.4
|
|
|
10.3
|
%
|
|
$
|
58.3
|
|
|
11.0
|
%
|
|
$
|
70.6
|
|
|
9.2
|
%
|
|
New video game software
|
|
98.1
|
|
|
25.7
|
%
|
|
110.8
|
|
|
23.7
|
%
|
|
226.0
|
|
|
23.8
|
%
|
|
249.5
|
|
|
23.1
|
%
|
||||
|
Pre-owned and value video game products
|
|
244.0
|
|
|
45.0
|
%
|
|
257.8
|
|
|
46.0
|
%
|
|
507.2
|
|
|
46.0
|
%
|
|
543.8
|
|
|
47.6
|
%
|
||||
|
Video game accessories
|
|
45.7
|
|
|
38.2
|
%
|
|
45.7
|
|
|
36.3
|
%
|
|
102.8
|
|
|
36.4
|
%
|
|
101.5
|
|
|
36.7
|
%
|
||||
|
Digital
|
|
32.7
|
|
|
90.1
|
%
|
|
32.8
|
|
|
78.8
|
%
|
|
69.7
|
|
|
88.1
|
%
|
|
68.2
|
|
|
77.9
|
%
|
||||
|
Mobile and consumer electronics
|
|
118.5
|
|
|
58.3
|
%
|
|
64.5
|
|
|
45.4
|
%
|
|
236.2
|
|
|
59.7
|
%
|
|
119.0
|
|
|
42.7
|
%
|
||||
|
Collectibles
|
|
34.7
|
|
|
38.6
|
%
|
|
17.1
|
|
|
41.7
|
%
|
|
63.3
|
|
|
36.7
|
%
|
|
26.0
|
|
|
40.8
|
%
|
||||
|
Other
(2)
|
|
14.0
|
|
|
33.7
|
%
|
|
18.4
|
|
|
31.5
|
%
|
|
29.7
|
|
|
32.4
|
%
|
|
40.9
|
|
|
32.2
|
%
|
||||
|
Total
|
|
$
|
617.7
|
|
|
37.9
|
%
|
|
$
|
580.5
|
|
|
32.9
|
%
|
|
$
|
1,293.2
|
|
|
35.9
|
%
|
|
$
|
1,219.5
|
|
|
31.9
|
%
|
|
(1)
|
Includes sales of hardware bundles, in which physical hardware and digital or physical software are sold together as a single SKU.
|
|
9.
|
Segment Information
|
|
13 weeks ended July 30, 2016
|
|
United
States
|
|
Canada
|
|
Australia
|
|
Europe
|
|
Technology Brands
|
|
Consolidated
|
||||||||||||
|
Net sales
|
|
$
|
1,022.7
|
|
|
$
|
66.6
|
|
|
$
|
127.4
|
|
|
$
|
239.2
|
|
|
$
|
175.9
|
|
|
$
|
1,631.8
|
|
|
Operating earnings (loss)
|
|
51.2
|
|
|
1.2
|
|
|
3.0
|
|
|
(11.0
|
)
|
|
13.9
|
|
|
58.3
|
|
||||||
|
Interest income
|
|
|
|
|
|
|
|
|
|
|
|
0.3
|
|
|||||||||||
|
Interest expense
|
|
|
|
|
|
|
|
|
|
|
|
(13.9
|
)
|
|||||||||||
|
Earnings before income taxes
|
|
|
|
|
|
|
|
|
|
|
|
$
|
44.7
|
|
||||||||||
|
13 weeks ended August 1, 2015
|
|
United
States
|
|
Canada
|
|
Australia
|
|
Europe
|
|
Technology Brands
|
|
Consolidated
|
||||||||||||
|
Net sales
|
|
$
|
1,187.4
|
|
|
$
|
78.2
|
|
|
$
|
130.6
|
|
|
$
|
251.9
|
|
|
$
|
113.8
|
|
|
$
|
1,761.9
|
|
|
Operating earnings (loss)
|
|
51.9
|
|
|
1.8
|
|
|
4.6
|
|
|
(7.0
|
)
|
|
0.4
|
|
|
51.7
|
|
||||||
|
Interest income
|
|
|
|
|
|
|
|
|
|
|
|
0.1
|
|
|||||||||||
|
Interest expense
|
|
|
|
|
|
|
|
|
|
|
|
(5.7
|
)
|
|||||||||||
|
Earnings before income taxes
|
|
|
|
|
|
|
|
|
|
|
|
$
|
46.1
|
|
||||||||||
|
26 weeks ended July 30, 2016
|
|
United
States
|
|
Canada
|
|
Australia
|
|
Europe
|
|
Technology Brands
|
|
Consolidated
|
||||||||||||
|
Net sales
|
|
$
|
2,391.3
|
|
|
$
|
144.3
|
|
|
$
|
237.3
|
|
|
$
|
488.7
|
|
|
$
|
341.7
|
|
|
$
|
3,603.3
|
|
|
Operating earnings (loss)
|
|
145.6
|
|
|
5.0
|
|
|
3.5
|
|
|
(14.5
|
)
|
|
32.7
|
|
|
172.3
|
|
||||||
|
Interest income
|
|
|
|
|
|
|
|
|
|
|
|
0.5
|
|
|||||||||||
|
Interest expense
|
|
|
|
|
|
|
|
|
|
|
|
(24.9
|
)
|
|||||||||||
|
Earnings before income taxes
|
|
|
|
|
|
|
|
|
|
|
|
$
|
147.9
|
|
||||||||||
|
26 weeks ended August 1, 2015
|
|
United
States
|
|
Canada
|
|
Australia
|
|
Europe
|
|
Technology Brands
|
|
Consolidated
|
||||||||||||
|
Net sales
|
|
$
|
2,680.1
|
|
|
$
|
167.9
|
|
|
$
|
242.6
|
|
|
$
|
515.9
|
|
|
$
|
216.0
|
|
|
$
|
3,822.5
|
|
|
Operating earnings (loss)
|
|
172.4
|
|
|
5.5
|
|
|
6.3
|
|
|
(12.2
|
)
|
|
3.6
|
|
|
175.6
|
|
||||||
|
Interest income
|
|
|
|
|
|
|
|
|
|
|
|
0.3
|
|
|||||||||||
|
Interest expense
|
|
|
|
|
|
|
|
|
|
|
|
(11.3
|
)
|
|||||||||||
|
Earnings before income taxes
|
|
|
|
|
|
|
|
|
|
|
|
$
|
164.6
|
|
||||||||||
|
Item 2.
|
Management’s Discussion and Analysis of Financial Condition and Results of Operations
|
|
|
|
13 Weeks Ended
|
|
26 Weeks Ended
|
||||||||||||||||||||||||
|
|
|
July 30, 2016
|
|
August 1, 2015
|
|
July 30, 2016
|
|
August 1, 2015
|
||||||||||||||||||||
|
|
|
Dollars
|
|
Percent
|
|
Dollars
|
|
Percent
|
|
Dollars
|
|
Percent
|
|
Dollars
|
|
Percent
|
||||||||||||
|
Statement of Operations Data:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Net sales
|
|
$
|
1,631.8
|
|
|
100.0
|
%
|
|
$
|
1,761.9
|
|
|
100.0
|
%
|
|
$
|
3,603.3
|
|
|
100.0
|
%
|
|
$
|
3,822.5
|
|
|
100.0
|
%
|
|
Cost of sales
|
|
1,014.1
|
|
|
62.1
|
|
|
1,181.4
|
|
|
67.1
|
|
|
2,310.1
|
|
|
64.1
|
|
|
2,603.0
|
|
|
68.1
|
|
||||
|
Gross profit
|
|
617.7
|
|
|
37.9
|
|
|
580.5
|
|
|
32.9
|
|
|
1,293.2
|
|
|
35.9
|
|
|
1,219.5
|
|
|
31.9
|
|
||||
|
Selling, general and administrative expenses
|
|
518.4
|
|
|
31.8
|
|
|
490.8
|
|
|
27.8
|
|
|
1,039.2
|
|
|
28.8
|
|
|
970.1
|
|
|
25.4
|
|
||||
|
Depreciation and amortization
|
|
41.0
|
|
|
2.5
|
|
|
38.0
|
|
|
2.2
|
|
|
81.7
|
|
|
2.3
|
|
|
73.8
|
|
|
1.9
|
|
||||
|
Operating earnings
|
|
58.3
|
|
|
3.6
|
|
|
51.7
|
|
|
2.9
|
|
|
172.3
|
|
|
4.8
|
|
|
175.6
|
|
|
4.6
|
|
||||
|
Interest expense, net
|
|
13.6
|
|
|
0.9
|
|
|
5.6
|
|
|
0.3
|
|
|
24.4
|
|
|
0.7
|
|
|
11.0
|
|
|
0.3
|
|
||||
|
Earnings before income tax expense
|
|
44.7
|
|
|
2.7
|
|
|
46.1
|
|
|
2.6
|
|
|
147.9
|
|
|
4.1
|
|
|
164.6
|
|
|
4.3
|
|
||||
|
Income tax expense
|
|
16.8
|
|
|
1.0
|
|
|
20.8
|
|
|
1.2
|
|
|
54.2
|
|
|
1.5
|
|
|
65.5
|
|
|
1.7
|
|
||||
|
Net income
|
|
$
|
27.9
|
|
|
1.7
|
%
|
|
$
|
25.3
|
|
|
1.4
|
%
|
|
$
|
93.7
|
|
|
2.6
|
%
|
|
$
|
99.1
|
|
|
2.6
|
%
|
|
|
|
13 Weeks Ended
|
|
26 Weeks Ended
|
||||||||||||||||||||||||
|
|
|
July 30, 2016
|
|
August 1, 2015
|
|
July 30, 2016
|
|
August 1, 2015
|
||||||||||||||||||||
|
|
|
Net
Sales
|
|
Percent
of Total
|
|
Net
Sales
|
|
Percent
of Total
|
|
Net
Sales
|
|
Percent
of Total
|
|
Net
Sales
|
|
Percent
of Total
|
||||||||||||
|
Net Sales:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
New video game hardware
(1)
|
|
$
|
216.4
|
|
|
13.3
|
%
|
|
$
|
324.9
|
|
|
18.4
|
%
|
|
$
|
529.3
|
|
|
14.7
|
%
|
|
$
|
764.6
|
|
|
20.0
|
%
|
|
New video game software
|
|
382.2
|
|
|
23.4
|
%
|
|
467.2
|
|
|
26.5
|
%
|
|
949.4
|
|
|
26.3
|
%
|
|
1,080.8
|
|
|
28.3
|
%
|
||||
|
Pre-owned and value video game products
|
|
542.6
|
|
|
33.3
|
%
|
|
560.8
|
|
|
31.8
|
%
|
|
1,103.5
|
|
|
30.6
|
%
|
|
1,143.2
|
|
|
29.9
|
%
|
||||
|
Video game accessories
|
|
119.5
|
|
|
7.3
|
%
|
|
125.8
|
|
|
7.1
|
%
|
|
282.2
|
|
|
7.8
|
%
|
|
276.3
|
|
|
7.2
|
%
|
||||
|
Digital
|
|
36.3
|
|
|
2.2
|
%
|
|
41.6
|
|
|
2.4
|
%
|
|
79.1
|
|
|
2.2
|
%
|
|
87.6
|
|
|
2.3
|
%
|
||||
|
Mobile and consumer electronics
|
|
203.3
|
|
|
12.5
|
%
|
|
142.2
|
|
|
8.1
|
%
|
|
395.9
|
|
|
11.0
|
%
|
|
279.0
|
|
|
7.3
|
%
|
||||
|
Collectibles
|
|
90.0
|
|
|
5.5
|
%
|
|
41.0
|
|
|
2.3
|
%
|
|
172.3
|
|
|
4.8
|
%
|
|
63.8
|
|
|
1.7
|
%
|
||||
|
Other
(2)
|
|
41.5
|
|
|
2.5
|
%
|
|
58.4
|
|
|
3.4
|
%
|
|
91.6
|
|
|
2.6
|
%
|
|
127.2
|
|
|
3.3
|
%
|
||||
|
Total
|
|
$
|
1,631.8
|
|
|
100.0
|
%
|
|
$
|
1,761.9
|
|
|
100.0
|
%
|
|
$
|
3,603.3
|
|
|
100.0
|
%
|
|
$
|
3,822.5
|
|
|
100.0
|
%
|
|
|
|
13 Weeks Ended
|
|
26 Weeks Ended
|
||||||||||||||||||||||||
|
|
|
July 30, 2016
|
|
August 1, 2015
|
|
July 30, 2016
|
|
August 1, 2015
|
||||||||||||||||||||
|
|
|
Gross
Profit
|
|
Gross
Profit
Percent
|
|
Gross
Profit
|
|
Gross
Profit
Percent
|
|
Gross
Profit
|
|
Gross
Profit
Percent
|
|
Gross
Profit
|
|
Gross
Profit
Percent
|
||||||||||||
|
Gross Profit:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
New video game hardware
(1)
|
|
$
|
30.0
|
|
|
13.9
|
%
|
|
$
|
33.4
|
|
|
10.3
|
%
|
|
$
|
58.3
|
|
|
11.0
|
%
|
|
$
|
70.6
|
|
|
9.2
|
%
|
|
New video game software
|
|
98.1
|
|
|
25.7
|
%
|
|
110.8
|
|
|
23.7
|
%
|
|
226.0
|
|
|
23.8
|
%
|
|
249.5
|
|
|
23.1
|
%
|
||||
|
Pre-owned and value video game products
|
|
244.0
|
|
|
45.0
|
%
|
|
257.8
|
|
|
46.0
|
%
|
|
507.2
|
|
|
46.0
|
%
|
|
543.8
|
|
|
47.6
|
%
|
||||
|
Video game accessories
|
|
45.7
|
|
|
38.2
|
%
|
|
45.7
|
|
|
36.3
|
%
|
|
102.8
|
|
|
36.4
|
%
|
|
101.5
|
|
|
36.7
|
%
|
||||
|
Digital
|
|
32.7
|
|
|
90.1
|
%
|
|
32.8
|
|
|
78.8
|
%
|
|
69.7
|
|
|
88.1
|
%
|
|
68.2
|
|
|
77.9
|
%
|
||||
|
Mobile and consumer electronics
|
|
118.5
|
|
|
58.3
|
%
|
|
64.5
|
|
|
45.4
|
%
|
|
236.2
|
|
|
59.7
|
%
|
|
119.0
|
|
|
42.7
|
%
|
||||
|
Collectibles
|
|
34.7
|
|
|
38.6
|
%
|
|
17.1
|
|
|
41.7
|
%
|
|
63.3
|
|
|
36.7
|
%
|
|
26.0
|
|
|
40.8
|
%
|
||||
|
Other
(2)
|
|
14.0
|
|
|
33.7
|
%
|
|
18.4
|
|
|
31.5
|
%
|
|
29.7
|
|
|
32.4
|
%
|
|
40.9
|
|
|
32.2
|
%
|
||||
|
Total
|
|
$
|
617.7
|
|
|
37.9
|
%
|
|
$
|
580.5
|
|
|
32.9
|
%
|
|
$
|
1,293.2
|
|
|
35.9
|
%
|
|
$
|
1,219.5
|
|
|
31.9
|
%
|
|
(1)
|
Includes sales of hardware bundles, in which physical hardware and digital or physical software are sold together as a single SKU.
|
|
(2)
|
Other products include revenues from sales of PC entertainment software, interactive game figures, strategy guides and revenues from PowerUp Pro loyalty members receiving
Game Informer
magazine in physical form.
|
|
|
|
13 Weeks Ended
|
|
Change
|
|||||||||||
|
|
|
July 30, 2016
|
|
August 1, 2015
|
|
$
|
|
%
|
|||||||
|
|
|
(Dollars in millions)
|
|
|
|||||||||||
|
Statement of Operations Data:
|
|
|
|
|
|
|
|
|
|||||||
|
Net sales
|
|
$
|
1,631.8
|
|
|
$
|
1,761.9
|
|
|
$
|
(130.1
|
)
|
|
(7.4
|
)%
|
|
Cost of sales
|
|
1,014.1
|
|
|
1,181.4
|
|
|
(167.3
|
)
|
|
(14.2
|
)
|
|||
|
Gross profit
|
|
617.7
|
|
|
580.5
|
|
|
37.2
|
|
|
6.4
|
|
|||
|
Selling, general and administrative expenses
|
|
518.4
|
|
|
490.8
|
|
|
27.6
|
|
|
5.6
|
|
|||
|
Depreciation and amortization
|
|
41.0
|
|
|
38.0
|
|
|
3.0
|
|
|
7.9
|
|
|||
|
Operating earnings
|
|
58.3
|
|
|
51.7
|
|
|
6.6
|
|
|
12.8
|
|
|||
|
Interest expense, net
|
|
13.6
|
|
|
5.6
|
|
|
8.0
|
|
|
142.9
|
|
|||
|
Earnings before income tax expense
|
|
44.7
|
|
|
46.1
|
|
|
(1.4
|
)
|
|
(3.0
|
)
|
|||
|
Income tax expense
|
|
16.8
|
|
|
20.8
|
|
|
(4.0
|
)
|
|
(19.2
|
)
|
|||
|
Net income
|
|
$
|
27.9
|
|
|
$
|
25.3
|
|
|
$
|
2.6
|
|
|
10.3
|
%
|
|
|
|
13 Weeks Ended
|
|
Change
|
|||||||||||
|
|
|
July 30, 2016
|
|
August 1, 2015
|
|
$
|
|
%
|
|||||||
|
|
|
(Dollars in millions)
|
|
|
|||||||||||
|
Net Sales:
|
|
|
|
|
|
|
|
|
|||||||
|
New video game hardware
(1)
|
|
$
|
216.4
|
|
|
$
|
324.9
|
|
|
$
|
(108.5
|
)
|
|
(33.4
|
)%
|
|
New video game software
|
|
382.2
|
|
|
467.2
|
|
|
(85.0
|
)
|
|
(18.2
|
)
|
|||
|
Pre-owned and value video game products
|
|
542.6
|
|
|
560.8
|
|
|
(18.2
|
)
|
|
(3.2
|
)
|
|||
|
Video game accessories
|
|
119.5
|
|
|
125.8
|
|
|
(6.3
|
)
|
|
(5.0
|
)
|
|||
|
Digital
|
|
36.3
|
|
|
41.6
|
|
|
(5.3
|
)
|
|
(12.7
|
)
|
|||
|
Mobile and consumer electronics
|
|
203.3
|
|
|
142.2
|
|
|
61.1
|
|
|
43.0
|
|
|||
|
Collectibles
|
|
90.0
|
|
|
41.0
|
|
|
49.0
|
|
|
119.5
|
|
|||
|
Other
(2)
|
|
41.5
|
|
|
58.4
|
|
|
(16.9
|
)
|
|
(28.9
|
)
|
|||
|
Total
|
|
$
|
1,631.8
|
|
|
$
|
1,761.9
|
|
|
$
|
(130.1
|
)
|
|
(7.4
|
)%
|
|
|
|
13 Weeks Ended
|
|
Change
|
|||||||||||
|
|
|
July 30, 2016
|
|
August 1, 2015
|
|
$
|
|
%
|
|||||||
|
|
|
(Dollars in millions)
|
|
|
|||||||||||
|
Gross Profit:
|
|
|
|
|
|
|
|
|
|||||||
|
New video game hardware
(1)
|
|
$
|
30.0
|
|
|
$
|
33.4
|
|
|
$
|
(3.4
|
)
|
|
(10.2
|
)%
|
|
New video game software
|
|
98.1
|
|
|
110.8
|
|
|
(12.7
|
)
|
|
(11.5
|
)
|
|||
|
Pre-owned and value video game products
|
|
244.0
|
|
|
257.8
|
|
|
(13.8
|
)
|
|
(5.4
|
)
|
|||
|
Video game accessories
|
|
45.7
|
|
|
45.7
|
|
|
—
|
|
|
—
|
|
|||
|
Digital
|
|
32.7
|
|
|
32.8
|
|
|
(0.1
|
)
|
|
(0.3
|
)
|
|||
|
Mobile and consumer electronics
|
|
118.5
|
|
|
64.5
|
|
|
54.0
|
|
|
83.7
|
|
|||
|
Collectibles
|
|
34.7
|
|
|
17.1
|
|
|
17.6
|
|
|
102.9
|
|
|||
|
Other
(2)
|
|
14.0
|
|
|
18.4
|
|
|
(4.4
|
)
|
|
(23.9
|
)
|
|||
|
Total
|
|
$
|
617.7
|
|
|
$
|
580.5
|
|
|
$
|
37.2
|
|
|
6.4
|
%
|
|
(1)
|
Includes sales of hardware bundles, in which physical hardware and digital or physical software are sold together as a single SKU.
|
|
(2)
|
Other products include revenues from sales of PC entertainment software, interactive game figures, strategy guides and revenues from PowerUp Pro loyalty members receiving
Game Informer
magazine in physical form.
|
|
•
|
New video game hardware sales decreased
$108.5 million
, or
33.4%
, for the
13 weeks ended July 30, 2016
compared to the
13 weeks ended August 1, 2015
primarily due to a decline in the quantity of hardware units sold driven by the announcement of form-factor changes to the current console models to be released in coming quarters combined with a reduction in selling price as the console cycle matures.
|
|
•
|
New video game software sales decreased
$85.0 million
, or
18.2%
, for the
13 weeks ended July 30, 2016
compared to the
13 weeks ended August 1, 2015
, due to a stronger lineup of new title releases in the prior year quarter.
|
|
•
|
Pre-owned and value video game product sales decreased
$18.2 million
, or
3.2%
, for the
13 weeks ended July 30, 2016
compared to the
13 weeks ended August 1, 2015
, primarily due to the decrease in store traffic as a result of fewer new release titles and hardware unit sales declines in the current year quarter.
|
|
•
|
Other sales decreased
$16.9 million
, or
28.9%
, for the
13 weeks ended July 30, 2016
compared to the
13 weeks ended August 1, 2015
, due to the decline in sales of interactive game figures.
|
|
•
|
Video game accessories sales decreased
$6.3 million
, or
5.0%
, for the
13 weeks ended July 30, 2016
compared to the
13 weeks ended August 1, 2015
, mainly driven by lower sales of accessories related to the decrease in new video game hardware sales as discussed above.
|
|
•
|
Digital sales decreased
$5.3 million
, or
12.7%
, for the
13 weeks ended July 30, 2016
compared to the
13 weeks ended August 1, 2015
, primarily due to a change in the mix of sales and the related commissions on the digital products we sold as well as lower subscription revenue.
|
|
•
|
Mobile and consumer electronics sales increased
$61.1 million
, or
43.0%
, for the
13 weeks ended July 30, 2016
compared to the
13 weeks ended August 1, 2015
, primarily due to the acquisition and opening of stores within the Technology Brands segment.
|
|
•
|
Collectibles sales increased
$49.0 million
, or
119.5%
, for the
13 weeks ended July 30, 2016
compared to the
13 weeks ended August 1, 2015
, due to the acquisition of ThinkGeek in July 2015, the growth of collectibles sales in our Video Game Brands stores and the growth in the number of stand-alone collectibles stores.
|
|
•
|
Gross profit as a percentage of sales on mobile and consumer electronics increased to
58.3%
in the
13 weeks ended July 30, 2016
from
45.4%
in the
13 weeks ended August 1, 2015
, due to the increased mix of sales in the Technology Brands segment, which have higher margins than other mobile and consumer electronics sales in the category.
|
|
•
|
Gross profit as a percentage of sales on new video game hardware increased to
13.9%
in the
13 weeks ended July 30, 2016
from
10.3%
in the
13 weeks ended August 1, 2015
, due to a higher mix of hardware warranty sales and higher cooperative advertising funds as a percentage of sales in the current year quarter.
|
|
•
|
Gross profit as a percentage of sales on new video game software increased to
25.7%
in the
13 weeks ended July 30, 2016
from
23.7%
in the
13 weeks ended August 1, 2015
, due to higher cooperative advertising funds as a percentage of sales in the current year quarter.
|
|
•
|
Gross profit as a percentage of sales on digital increased to
90.1%
in the
13 weeks ended July 30, 2016
from
78.8%
in the
13 weeks ended August 1, 2015
, due to a shift in the mix of the digital products we sell and their related margin.
|
|
•
|
Gross profit as a percentage of sales on collectibles decreased to
38.6%
in the
13 weeks ended July 30, 2016
from
41.7%
in the
13 weeks ended August 1, 2015
, due to the addition of the ThinkGeek.com business in July 2015 which carries higher fulfillment costs compared to our in-store sales.
|
|
•
|
Gross profit as a percentage of sales on pre-owned and value video game products decreased to
45.0%
in the
13 weeks ended July 30, 2016
from
46.0%
in the
13 weeks ended August 1, 2015
, due to a greater mix of sales of next generation video game products, which carry lower gross margins than the previous generation products.
|
|
|
|
26 Weeks Ended
|
|
Change
|
|||||||||||
|
|
|
July 30, 2016
|
|
August 1, 2015
|
|
$
|
|
%
|
|||||||
|
|
|
(Dollars in millions)
|
|
|
|||||||||||
|
Statement of Operations Data:
|
|
|
|
|
|
|
|
|
|||||||
|
Net sales
|
|
$
|
3,603.3
|
|
|
$
|
3,822.5
|
|
|
$
|
(219.2
|
)
|
|
(5.7
|
)%
|
|
Cost of sales
|
|
2,310.1
|
|
|
2,603.0
|
|
|
(292.9
|
)
|
|
(11.3
|
)%
|
|||
|
Gross profit
|
|
1,293.2
|
|
|
1,219.5
|
|
|
73.7
|
|
|
6.0
|
%
|
|||
|
Selling, general and administrative expenses
|
|
1,039.2
|
|
|
970.1
|
|
|
69.1
|
|
|
7.1
|
%
|
|||
|
Depreciation and amortization
|
|
81.7
|
|
|
73.8
|
|
|
7.9
|
|
|
10.7
|
%
|
|||
|
Operating earnings
|
|
172.3
|
|
|
175.6
|
|
|
(3.3
|
)
|
|
(1.9
|
)%
|
|||
|
Interest expense, net
|
|
24.4
|
|
|
11.0
|
|
|
13.4
|
|
|
121.8
|
%
|
|||
|
Earnings before income tax expense
|
|
147.9
|
|
|
164.6
|
|
|
(16.7
|
)
|
|
(10.1
|
)%
|
|||
|
Income tax expense
|
|
54.2
|
|
|
65.5
|
|
|
(11.3
|
)
|
|
(17.3
|
)%
|
|||
|
Net income
|
|
$
|
93.7
|
|
|
$
|
99.1
|
|
|
$
|
(5.4
|
)
|
|
(5.4
|
)%
|
|
|
|
26 Weeks Ended
|
|
Change
|
|||||||||||
|
|
|
July 30, 2016
|
|
August 1, 2015
|
|
$
|
|
%
|
|||||||
|
|
|
(Dollars in millions)
|
|
|
|||||||||||
|
Net Sales:
|
|
|
|
|
|
|
|
|
|||||||
|
New video game hardware
(1)
|
|
$
|
529.3
|
|
|
$
|
764.6
|
|
|
$
|
(235.3
|
)
|
|
(30.8
|
)%
|
|
New video game software
|
|
949.4
|
|
|
1,080.8
|
|
|
(131.4
|
)
|
|
(12.2
|
)
|
|||
|
Pre-owned and value video game products
|
|
1,103.5
|
|
|
1,143.2
|
|
|
(39.7
|
)
|
|
(3.5
|
)
|
|||
|
Video game accessories
|
|
282.2
|
|
|
276.3
|
|
|
5.9
|
|
|
2.1
|
|
|||
|
Digital
|
|
79.1
|
|
|
87.6
|
|
|
(8.5
|
)
|
|
(9.7
|
)
|
|||
|
Mobile and consumer electronics
|
|
395.9
|
|
|
279.0
|
|
|
116.9
|
|
|
41.9
|
|
|||
|
Collectibles
|
|
172.3
|
|
|
63.8
|
|
|
108.5
|
|
|
170.1
|
|
|||
|
Other
(2)
|
|
91.6
|
|
|
127.2
|
|
|
(35.6
|
)
|
|
(28.0
|
)
|
|||
|
Total
|
|
$
|
3,603.3
|
|
|
$
|
3,822.5
|
|
|
$
|
(219.2
|
)
|
|
(5.7
|
)%
|
|
|
|
26 Weeks Ended
|
|
Change
|
|||||||||||
|
|
|
July 30, 2016
|
|
August 1, 2015
|
|
$
|
|
%
|
|||||||
|
|
|
(Dollars in millions)
|
|
|
|||||||||||
|
Gross Profit:
|
|
|
|
|
|
|
|
|
|||||||
|
New video game hardware
(1)
|
|
$
|
58.3
|
|
|
$
|
70.6
|
|
|
$
|
(12.3
|
)
|
|
(17.4
|
)%
|
|
New video game software
|
|
226.0
|
|
|
249.5
|
|
|
(23.5
|
)
|
|
(9.4
|
)
|
|||
|
Pre-owned and value video game products
|
|
507.2
|
|
|
543.8
|
|
|
(36.6
|
)
|
|
(6.7
|
)
|
|||
|
Video game accessories
|
|
102.8
|
|
|
101.5
|
|
|
1.3
|
|
|
1.3
|
|
|||
|
Digital
|
|
69.7
|
|
|
68.2
|
|
|
1.5
|
|
|
2.2
|
|
|||
|
Mobile and consumer electronics
|
|
236.2
|
|
|
119.0
|
|
|
117.2
|
|
|
98.5
|
|
|||
|
Collectibles
|
|
63.3
|
|
|
26.0
|
|
|
37.3
|
|
|
143.5
|
|
|||
|
Other
(2)
|
|
29.7
|
|
|
40.9
|
|
|
(11.2
|
)
|
|
(27.4
|
)
|
|||
|
Total
|
|
$
|
1,293.2
|
|
|
$
|
1,219.5
|
|
|
$
|
73.7
|
|
|
6.0
|
%
|
|
(1)
|
Includes sales of hardware bundles, in which physical hardware and digital or physical software are sold together as a single SKU.
|
|
(2)
|
Other products include revenues from sales of PC entertainment software, interactive game figures, strategy guides and revenues from PowerUp Pro loyalty members receiving
Game Informer
magazine in physical form.
|
|
•
|
New video game hardware sales decreased
$235.3 million
, or
30.8%
, for the
26 weeks ended July 30, 2016
compared to the
26 weeks ended August 1, 2015
, primarily due to a decline in the quantity of hardware units sold driven by the announcement of form-factor changes to the current console models to be released in the coming quarters combined with a reduction in selling price as the console cycle matures.
|
|
•
|
New video game software sales decreased
$131.4 million
, or
12.2%
, for the
26 weeks ended July 30, 2016
compared to the
26 weeks ended August 1, 2015
, primarily due to a stronger line-up of new titles released in the prior year period compared to the current year period.
|
|
•
|
Pre-owned and value video game product sales decreased
$39.7 million
, or
3.5%
, for the
26 weeks ended July 30, 2016
compared to the
26 weeks ended August 1, 2015
, primarily due to a decrease in store traffic as a result of fewer new release titles and hardware unit sales declines in the current year period.
|
|
•
|
Other sales decreased
$35.6 million
, or
28.0%
, for the
26 weeks ended July 30, 2016
compared to the
26 weeks ended August 1, 2015
, due to the decline in sales of interactive game figures.
|
|
•
|
Mobile and consumer electronics sales increased
$116.9 million
, or
41.9%
, for the
26 weeks ended July 30, 2016
compared to the
26 weeks ended August 1, 2015
, primarily due to the acquisition and opening of stores within the Technology Brands segment.
|
|
•
|
Collectibles sales increased
$108.5 million
, or
170.1%
, for the
26 weeks ended July 30, 2016
compared to the
26 weeks ended August 1, 2015
, due to the acquisition of ThinkGeek in July 2015, the growth of collectibles sales in our Video Game Brands stores and the growth in the number of stand-alone collectibles stores.
|
|
•
|
Gross profit as a percentage of sales on digital increased to
88.1%
in the
26 weeks ended July 30, 2016
from
77.9%
in the
26 weeks ended August 1, 2015
, primarily due to a change in the mix of sales and the related commissions on the digital products we sold.
|
|
•
|
Gross profit as a percentage of sales on mobile and consumer electronics increased to
59.7%
in the
26 weeks ended July 30, 2016
from
42.7%
in the
26 weeks ended August 1, 2015
, due to the increased mix of sales in the Technology Brands segment, which have higher margins than other mobile and consumer electronics sales in the category.
|
|
•
|
Gross profit as a percentage of sales on collectibles decreased to
36.7%
in the
26 weeks ended July 30, 2016
from
40.8%
in the
26 weeks ended August 1, 2015
, due to the addition of the ThinkGeek.com business in July 2015 which carries higher fulfillment costs compared to our in-store sales.
|
|
•
|
Gross profit as a percentage of sales on pre-owned and value video game products decreased to
46.0%
in the
26 weeks ended July 30, 2016
from
47.6%
in the
26 weeks ended August 1, 2015
, due to a greater mix of sales of current generation products, which carry lower gross margin than previous generation products.
|
|
As of and for the 13 weeks ended July 30, 2016
|
|
United
States
|
|
Canada
|
|
Australia
|
|
Europe
|
|
Technology Brands
|
|
Consolidated
|
||||||||||||
|
Net sales
|
|
$
|
1,022.7
|
|
|
$
|
66.6
|
|
|
$
|
127.4
|
|
|
$
|
239.2
|
|
|
$
|
175.9
|
|
|
$
|
1,631.8
|
|
|
Operating earnings (loss)
|
|
$
|
51.2
|
|
|
$
|
1.2
|
|
|
$
|
3.0
|
|
|
$
|
(11.0
|
)
|
|
$
|
13.9
|
|
|
$
|
58.3
|
|
|
Segment Operating data:
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Store count
|
|
3,949
|
|
|
323
|
|
|
454
|
|
|
1,278
|
|
|
1,137
|
|
|
7,141
|
|
||||||
|
Comparable store sales
(1)
|
|
(12.5
|
)%
|
|
(11.4
|
)%
|
|
(3.0
|
)%
|
|
(5.7
|
)%
|
|
n/a
|
|
|
(10.6
|
)%
|
||||||
|
As of and for the 13 weeks ended August 1, 2015
|
|
United
States
|
|
Canada
|
|
Australia
|
|
Europe
|
|
Technology Brands
|
|
Consolidated
|
||||||||||||
|
Net sales
|
|
$
|
1,187.4
|
|
|
$
|
78.2
|
|
|
$
|
130.6
|
|
|
$
|
251.9
|
|
|
$
|
113.8
|
|
|
$
|
1,761.9
|
|
|
Operating earnings (loss)
|
|
$
|
51.9
|
|
|
$
|
1.8
|
|
|
$
|
4.6
|
|
|
$
|
(7.0
|
)
|
|
$
|
0.4
|
|
|
$
|
51.7
|
|
|
Segment Operating data:
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Store count
|
|
4,083
|
|
|
327
|
|
|
427
|
|
|
1,296
|
|
|
731
|
|
|
6,864
|
|
||||||
|
Comparable store sales
(1)
|
|
10.8
|
%
|
|
8.5
|
%
|
|
10.2
|
%
|
|
(3.8
|
)%
|
|
n/a
|
|
|
8.1
|
%
|
||||||
|
(1)
|
Comparable store sales is a measure commonly used in the retail industry and indicates store performance by measuring the growth in sales for certain stores for a particular period over the corresponding period in the prior year. Our comparable store sales are comprised of sales from our Video Game Brands stores operating for at least 12 full months as well as sales related to our websites and sales we earn from sales of pre-owned merchandise to wholesalers or dealers. Comparable store sales for our international operating segments exclude the effect of changes in foreign currency exchange rates. The calculation of comparable store sales for the
13 weeks ended July 30, 2016
compares the 13 weeks for the period ended
July 30, 2016
to the most closely comparable weeks for the prior year period. The method of calculating comparable store sales varies across the retail industry. As a result, our method of calculating comparable store sales may not be the same as other retailers’ methods. Our Technology Brands stores are excluded from the calculation of comparable store sales. We do not consider comparable store sales to be a meaningful metric in evaluating the performance of our Technology Brands stores due to the frequently changing nature of revenue streams and commission structures associated with this segment of our business. We believe our calculation of comparable store sales best represents our strategy as an omnichannel retailer who provides its consumers several ways to access its products.
|
|
As of and for the 26 Weeks Ended July 30, 2016
|
|
United
States
|
|
Canada
|
|
Australia
|
|
Europe
|
|
Technology Brands
|
|
Consolidated
|
||||||||||||
|
Net sales
|
|
$
|
2,391.3
|
|
|
$
|
144.3
|
|
|
$
|
237.3
|
|
|
$
|
488.7
|
|
|
$
|
341.7
|
|
|
$
|
3,603.3
|
|
|
Operating earnings (loss)
|
|
$
|
145.6
|
|
|
$
|
5.0
|
|
|
$
|
3.5
|
|
|
$
|
(14.5
|
)
|
|
$
|
32.7
|
|
|
$
|
172.3
|
|
|
Segment Operating data:
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Store count
|
|
3,949
|
|
|
323
|
|
|
454
|
|
|
1,278
|
|
|
1,137
|
|
|
7,141
|
|
||||||
|
Comparable store sales
(1)
|
|
(9.2
|
)%
|
|
(7.8
|
)%
|
|
(2.3
|
)%
|
|
(6.1
|
)%
|
|
n/a
|
|
|
(8.2
|
)%
|
||||||
|
As of and for the 26 Weeks Ended August 1, 2015
|
|
United
States
|
|
Canada
|
|
Australia
|
|
Europe
|
|
Technology Brands
|
|
Consolidated
|
||||||||||||
|
Net sales
|
|
$
|
2,680.1
|
|
|
$
|
167.9
|
|
|
$
|
242.6
|
|
|
$
|
515.9
|
|
|
$
|
216.0
|
|
|
$
|
3,822.5
|
|
|
Operating earnings (loss)
|
|
$
|
172.4
|
|
|
$
|
5.5
|
|
|
$
|
6.3
|
|
|
$
|
(12.2
|
)
|
|
$
|
3.6
|
|
|
$
|
175.6
|
|
|
Segment Operating data:
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
Store count
|
|
4,083
|
|
|
327
|
|
|
427
|
|
|
1,296
|
|
|
731
|
|
|
6,864
|
|
||||||
|
Comparable store sales
(1)
|
|
9.9
|
%
|
|
10.6
|
%
|
|
10.9
|
%
|
|
(0.3
|
)%
|
|
n/a
|
|
|
8.4
|
%
|
||||||
|
(1)
|
Comparable store sales is a measure commonly used in the retail industry and indicates store performance by measuring the growth in sales for certain stores for a particular period over the corresponding period in the prior year. Our comparable store sales are comprised of sales from our Video Game Brands stores operating for at least 12 full months as well as sales related to our websites and sales we earn from sales of pre-owned merchandise to wholesalers or dealers. Comparable store sales for our international operating segments exclude the effect of changes in foreign currency exchange rates. The calculation of comparable store sales for the
26 weeks ended July 30, 2016
compares the 26 weeks for the period ended
July 30, 2016
to the most closely comparable weeks for the prior year period. The method of calculating comparable store sales varies across the retail industry. As a result, our method of calculating comparable store sales may not be the same as other retailers’ methods. Our Technology Brands stores are excluded from the calculation of comparable store sales. We do not consider comparable store sales to be a meaningful metric in evaluating the performance of our Technology Brands stores due to the frequently changing nature of revenue streams and commission structures associated with this segment of our business. We believe our
|
|
Item 3.
|
Quantitative and Qualitative Disclosures About Market Risk
|
|
Item 4.
|
Controls and Procedures
|
|
Item 1.
|
Legal Proceedings
|
|
Item 1A.
|
Risk Factors
|
|
Item 2.
|
Unregistered Sales of Equity Securities and Use of Proceeds
|
|
Item 3.
|
Defaults Upon Senior Securities
|
|
Item 4.
|
Mine Safety Disclosures
|
|
Item 5.
|
Other Information
|
|
Item 6.
|
Exhibits
|
|
|
GAMESTOP CORP.
|
||
|
|
|
|
|
|
|
By:
|
|
/s/ R
OBERT
A. L
LOYD
|
|
|
|
|
Robert A. Lloyd
|
|
|
|
|
Executive Vice President and Chief Financial Officer
|
|
|
|
|
(Principal Financial Officer)
|
|
|
|
|
|
|
Date: September 7, 2016
|
|
|
|
|
|
|
||
|
|
GAMESTOP CORP.
|
||
|
|
|
|
|
|
|
By:
|
|
/s/ T
ROY
W. C
RAWFORD
|
|
|
|
|
Troy W. Crawford
|
|
|
|
|
Senior Vice President and Chief Accounting Officer
|
|
|
|
|
(Principal Accounting Officer)
|
|
|
|
|
|
|
Date: September 7, 2016
|
|
|
|
|
Exhibit
Number
|
|
Description
|
|
3.1
|
|
Fourth Amended and Restated Bylaws of GameStop Corp., effective June 21, 2016 (previously filed as and incorporated by reference from Exhibit 3.2 to the Current Report on Form 8-K of GameStop Corp. filed on June 24, 2016).
|
|
31.1
|
|
Certification of Chief Executive Officer pursuant to Rule 13a-14(a)/15d-14(a) under the Securities Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
(1)
|
|
31.2
|
|
Certification of Chief Financial Officer pursuant to Rule 13a-14(a)/15d-14(a) under the Securities Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
(1)
|
|
32.1
|
|
Certification of Chief Executive Officer pursuant to Rule 13a-14(b) under the Securities Exchange Act of 1934 and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.
(2)
|
|
32.2
|
|
Certification of Chief Financial Officer pursuant to Rule 13a-14(b) under the Securities Exchange Act of 1934 and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.
(2)
|
|
101.INS
|
|
XBRL Instance Document
(3)
|
|
101.SCH
|
|
XBRL Taxonomy Extension Schema
(3)
|
|
101.CAL
|
|
XBRL Taxonomy Extension Calculation Linkbase
(3)
|
|
101.DEF
|
|
XBRL Taxonomy Extension Definition Linkbase
(3)
|
|
101.LAB
|
|
XBRL Taxonomy Extension Label Linkbase
(3)
|
|
101.PRE
|
|
XBRL Taxonomy Extension Presentation Linkbase
(3)
|
|
(1)
|
Filed herewith.
|
|
(2)
|
Furnished herewith.
|
|
(3)
|
Submitted electronically herewith.
|
No information found
* THE VALUE IS THE MARKET VALUE AS OF THE LAST DAY OF THE QUARTER FOR WHICH THE 13F WAS FILED.
| FUND | NUMBER OF SHARES | VALUE ($) | PUT OR CALL |
|---|
| DIRECTORS | AGE | BIO | OTHER DIRECTOR MEMBERSHIPS |
|---|
No information found
No Customers Found
No Suppliers Found
Price
Yield
| Owner | Position | Direct Shares | Indirect Shares |
|---|