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|
[X]
|
QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES
EXCHANGE ACT OF 1934
|
|
[ ]
|
TRANSITION REPORT UNDER SECTION 13 OR 15(d) OF THE EXCHANGE ACT OF
1934
|
|
Delaware
|
47-1990734
|
|
(State or other jurisdiction of incorporation or
organization)
|
(IRS Employer Identification No.)
|
|
Large accelerated filer
|
[ ]
|
Accelerated filer
|
[ ]
|
|
Non-accelerated filer
|
[ ]
|
Smaller reporting company
|
[X ]
|
|
|
Emerging growth company
|
[X]
|
|
|
Title of each class
|
Trading Symbol(s)
|
Name of each exchange on which registered
|
|
Common Stock, par value $0.001 per share
|
SLGG
|
NASDAQ Capital Market
|
|
|
|
Page
|
|
|
|
|
|
|
|
|
|||
|
|
|
|
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|
|
1
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||
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|
|
|
|
|
|
15
|
||
|
|
|
|
|
|
|
28
|
||
|
|
|
|
|
|
|
28
|
||
|
|
|
|
|
|
|
|||
|
|
|
|
|
|
|
29
|
||
|
|
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||
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29
|
||
|
|
|
||
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|
46
|
||
|
|
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||
|
|
47
|
||
|
|
|
||
|
|
47
|
||
|
|
|
||
|
|
47
|
||
|
|
|
||
|
|
47
|
||
|
ASSETS
Current
Assets
|
June
30,
2019
|
December 31,
2018
|
|
|
(Unaudited)
|
|
|
Cash
|
$
16,180,000
|
$
2,774,000
|
|
Accounts
receivable
|
470,000
|
488,000
|
|
Prepaid expenses
and other current assets
|
1,238,000
|
487,000
|
|
Total current
assets
|
17,888,000
|
3,749,000
|
|
|
|
|
|
Property and
Equipment, net
|
272,000
|
531,000
|
|
Intangible and
other assets, net
|
1,369,000
|
707,000
|
|
Goodwill
|
2,565,000
|
-
|
|
|
|
|
|
Total
assets
|
$
22,094,000
|
$
4,987,000
|
|
|
|
|
|
LIABILITIES
AND STOCKHOLDERS’ EQUITY (DEFICIT)
|
|
|
|
Current
Liabilities
|
|
|
|
Accounts payable
and accrued expenses
|
$
1,120,000
|
$
813,000
|
|
Deferred
revenue
|
65,000
|
45,000
|
|
Convertible
debt and accrued interest, net
|
-
|
10,923,000
|
|
|
|
|
|
Total current
liabilities
|
1,185,000
|
11,781,000
|
|
|
|
|
|
Stockholders’
Equity (Deficit)
|
|
|
|
Preferred stock,
par value $0.001 per share; 10,000,000 shares authorized; no shares
issued or outstanding
|
-
|
-
|
|
Common stock, par
value $0.001 per share;100,000,000 shares authorized; 8,569,922 and
4,610,109 shares issued and outstanding as of June 30, 2019 and
December 31, 2018, respectively
|
18,000
|
14,000
|
|
Additional paid-in
capital
|
97,598,000
|
48,325,000
|
|
Accumulated
deficit
|
(76,707,000
)
|
(55,133,000
)
|
|
Total
stockholders’ equity (deficit)
|
20,909,000
|
(6,794,000
)
|
|
|
|
|
|
Total liabilities
and stockholders’ equity
|
$
22,094,000
|
$
4,987,000
|
|
|
Three Months
Ended June 30,
|
Six Months
Ended June 30,
|
||
|
|
2019
|
2018
|
2019
|
2018
|
|
|
|
|
|
|
|
REVENUES
|
$
223,000
|
$
358,000
|
$
472,000
|
$
487,000
|
|
|
|
|
|
|
|
COST
OF REVENUES
|
113,000
|
182,000
|
187,000
|
305,000
|
|
|
|
|
|
|
|
GROSS
PROFIT
|
110,000
|
176,000
|
285,000
|
182,000
|
|
|
|
|
|
|
|
OPERATING
EXPENSES
|
|
|
|
|
|
Selling, marketing
and advertising
|
271,000
|
173,000
|
472,000
|
669,000
|
|
Technology platform
development
|
682,000
|
558,000
|
1,392,000
|
1,115,000
|
|
General and
administrative
|
4,662,000
|
3,047,000
|
10,062,000
|
6,137,000
|
|
Total operating
expenses
|
5,615,000
|
3,778,000
|
11,926,000
|
7,921,000
|
|
|
|
|
|
|
|
NET
OPERATING LOSS
|
(5,505,000
)
|
(3,602,000
)
|
(11,641,000
)
|
(7,739,000
)
|
|
|
|
|
|
|
|
OTHER
INCOME (EXPENSE)
|
|
|
|
|
|
Accrued interest
expense
|
-
|
(363,000
)
|
(187,000
)
|
(397,000
)
|
|
Accretion of debt
discount
|
-
|
-
|
(2,684,000
)
|
-
|
|
Beneficial
conversion feature
|
-
|
-
|
(7,067,000
)
|
-
|
|
Other
|
-
|
2,000
|
5,000
|
2,000
|
|
Total other income
(expense)
|
-
|
(361,000
)
|
(9,933,000
)
|
(395,000
)
|
|
|
|
|
|
|
|
NET
LOSS
|
$
(5,505,000
)
|
$
(3,963,000
)
|
$
(21,574,000
)
|
$
(8,134,000
)
|
|
|
|
|
|
|
|
Net
loss attributable to common stockholders - basic and
diluted
|
|
|
|
|
|
Basic and diluted
loss per common share
|
$
(0.65
)
|
$
(0.86
)
|
$
(3.00
)
|
$
(1.77
)
|
|
Weighted-average
number of shares outstanding, basic and diluted
|
8,413,090
|
4,604,104
|
7,199,829
|
4,603,741
|
|
|
Three Months Ended June 30
|
Six Months Ended June 30
|
||
|
|
2019
|
2018
|
2019
|
2018
|
|
Common stock (Shares)
|
|
|
|
|
|
Balance,
beginning of period
|
8,368,833
|
4,603,000
|
4,610,109
|
4,603,000
|
|
Initial
public offering of common stock, net of issuance costs (Note
7)
|
-
|
-
|
2,272,727
|
-
|
|
Automatic
conversion of convertible debt to common stock (Note
6)
|
-
|
-
|
1,475,164
|
-
|
|
Common
stock issued for Framerate Acquisition (Notes 5)
|
134,422
|
-
|
134,422
|
-
|
|
Stock-based
compensation
|
-
|
-
|
10,833
|
-
|
|
Warrant
Exercises
|
66,667
|
-
|
66,667
|
-
|
|
|
-
|
-
|
-
|
-
|
|
Balance, end of period
|
8,569,922
|
4,603,000
|
8,569,922
|
4,603,000
|
|
|
|
|
|
|
|
Common stock (Amount):
|
|
|
|
|
|
Balance,
beginning of period
|
$
18,000
|
$
14,000
|
$
14,000
|
$
14,000
|
|
Initial
public offering of common stock, net of issuance costs (Note
7)
|
-
|
-
|
2,000
|
-
|
|
Automatic
conversion of convertible debt to common stock (Note
6)
|
-
|
-
|
2,000
|
-
|
|
Common
stock issued for Framerate Acquisition
|
-
|
-
|
-
|
-
|
|
Balance, end of period
|
$
18,000
|
$
14,000
|
$
18,000
|
$
14,000
|
|
|
|
|
|
|
|
Additional paid-in-capital:
|
|
|
|
|
|
Balance,
beginning of period
|
$
94,351,000
|
$
39,373,000
|
$
48,325,000
|
$
38,191,000
|
|
Initial
public offering of common stock, net of issuance costs (Note
7)
|
-
|
-
|
22,456,000
|
-
|
|
Automatic
conversion of convertible debt to common stock (Note
6)
|
-
|
-
|
13,791,000
|
-
|
|
Issuance
of warrants with convertible notes (Note 6)
|
-
|
1,830,000
|
|
2,151,000
|
|
Beneficial
conversion feature (Note 6)
|
-
|
-
|
7,067,000
|
-
|
|
Common
stock issued for Framerate Acquisition (Note 5)
|
1,000,000
|
-
|
1,000,000
|
-
|
|
Framerate Earn-Out (Note 5)
|
454,000
|
-
|
454,000
|
-
|
|
Stock-based
compensation
|
1,773,000
|
827,000
|
4,485,000
|
1,688,000
|
|
Warrant
exercises
|
20,000
|
-
|
20,000
|
-
|
|
Balance,
end of period
|
$
97,598,000
|
$
42,030,000
|
$
97,598,000
|
$
42,030,000
|
|
|
|
|
|
|
|
Accumulated Deficit:
|
|
|
|
|
|
Balance,
beginning of period
|
(71,202,000
)
|
(38,678,000
)
|
(55,133,000
)
|
(34,507,000
)
|
|
Net
Loss
|
(5,505,000
)
|
(3,963,000
)
|
(21,574,000
)
|
(8,134,000
)
|
|
Balance,
end of period
|
(76,707,000
)
|
(42,641,000
)
|
(76,707,000
)
|
(42,641,000
)
|
|
Total
stockholders’ equity (deficit)
|
$
20,909,000
|
$
(597,000
)
|
$
20,909,000
|
$
(597,000
)
|
|
|
Six Months Ended June 30,
|
|
|
|
2019
|
2018
|
|
CASH FLOWS FROM OPERATING ACTIVITIES
|
|
|
|
Net
loss
|
$
(21,574,000
)
|
$
(8,134,000
)
|
|
Adjustments
to reconcile net loss to net cash used in operating
activities:
|
|
|
|
Depreciation
and amortization
|
485,000
|
536,000
|
|
Stock-based
compensation
|
4,529,000
|
1,688,000
|
|
Amortization
of discount on convertible notes (Note 6)
|
2,684,000
|
298,000
|
|
Beneficial
conversion feature (Note 6)
|
7,067,000
|
-
|
|
In-kind
contribution of services
|
-
|
295,000
|
|
Changes
in assets and liabilities:
|
|
|
|
Accounts
receivable
|
33,000
|
(289,000
)
|
|
Prepaid
expenses and other current assets
|
(598,000
)
|
109,000
|
|
Accounts
payable and accrued expenses
|
284,000
|
(96,000
)
|
|
Deferred
revenue
|
20,000
|
-
|
|
Accrued
interest on convertible notes
|
187,000
|
99,000
|
|
Net cash used in operating activities
|
(6,883,000
)
|
(5,494,000
)
|
|
CASH FLOWS FROM INVESTING ACTIVITIES
|
|
|
|
Cash
paid for acquisition of Framerate
|
(1,491,000
)
|
-
|
|
Purchase
of property and equipment
|
(33,000
)
|
(135,000
)
|
|
Capitalization
of software development costs
|
(560,000
)
|
(80,000
)
|
|
Acquisition
of other intangible assets
|
(105,000
)
|
(27,000
)
|
|
Net cash used in investing activities
|
(2,189,000
)
|
(242,000
)
|
|
CASH FLOWS FROM FINANCING ACTIVITIES
|
|
|
|
Proceeds
from issuance of common stock, net of issuance costs
|
22,458,000
|
-
|
|
Proceeds
from convertible note payable, net
|
-
|
4,812,000
|
|
Proceeds
from common stock purchase warrant exercises
|
20,000
|
-
|
|
Net cash provided by financing activities
|
22,478,000
|
4,812,000
|
|
|
|
|
|
INCREASE (DECREASE) IN CASH
|
13,406,000
|
(924,000
)
|
|
Cash –
beginning of
period
|
2,774,000
|
1,709,000
|
|
Cash
– end of period
|
$
16,180,000
|
$
785,000
|
|
|
|
|
|
SUPPLEMENTAL NONCASH FINANCING ACTIVITIES
|
|
|
|
Automatic c
onversion of convertible
debt to common stock (Note 6)
|
$
13,793,000
|
-
|
|
Issuance of common stock for
Framerate Acquisition (Note 5)
|
1,000,000
|
-
|
|
|
|
|
|
1.
|
DES
C
RIPTION OF BUSINESS
|
|
2.
|
SUMMARY OF SIGNIFICANT ACCOUNTING POLICIES
|
|
|
Three Months
Ended
June
30,
|
Six Months
Ended
June
30,
|
||
|
|
2019
|
2018
|
2019
|
2018
|
|
Stock
options
|
$
1,339,000
|
$
597,000
|
$
2,631,000
|
$
1,229,000
|
|
Warrants
|
367,000
|
227,000
|
1,654,000
|
453,000
|
|
Restricted
stock units
|
85,000
|
3,000
|
236,000
|
6,000
|
|
Earn-out
compensation expense (Note 5)
|
8,000
|
-
|
8,000
|
-
|
|
Total
noncash stock compensation expense
|
$
1,799,000
|
$
827,000
|
$
4,529,000
|
$
1,688,000
|
|
3.
|
PROPERTY AND EQUIPMENT
|
|
|
June 30,
2019
|
December 31,
2018
|
|
|
(Unaudited)
|
|
|
Furniture
and fixtures
|
$
325,000
|
$
207,000
|
|
Computer
hardware
|
3,111,000
|
3,195,000
|
|
|
3,436,000
|
3,402,000
|
|
Less:
accumulated depreciation
|
(3,164,000
)
|
(2,871,000
)
|
|
Property and
equipment, net
|
$
272,000
|
$
531,000
|
|
4.
|
INTANGIBLE AND OTHER ASSETS
|
|
|
June
30,
2019
|
December
31,
2018
|
|
|
(Unaudited)
|
|
|
Capitalized
software development costs
|
$
1,841,000
|
$
1,281,000
|
|
Domain
|
70,000
|
68,000
|
|
Trade name (Note
5)
|
189,000
|
-
|
|
Copyrights and
other
|
229,000
|
126,000
|
|
|
2,329,000
|
1,475,000
|
|
Less: accumulated
amortization
|
(960,000
)
|
(768,000
)
|
|
Intangible and
other assets, net
|
$
1,369,000
|
$
707,000
|
|
Remainder of
2019
|
$
244,000
|
|
2020
|
461,000
|
|
2021
|
390,000
|
|
2022
|
114,000
|
|
2023
|
69,000
|
|
Thereafter
|
91,000
|
|
Total
|
$
1,369,000
|
|
5.
|
BUSINESS
COMBINATIONS
|
|
|
Amount
|
|
|
|
|
Cash
consideration at closing
|
$
1,515,000
|
|
Equity
consideration at closing
|
1,000,000
|
|
Fair value of
Earn-Out shares
|
254,000
|
|
Total
|
$
2,769,000
|
|
|
Amount
|
|
|
|
|
|
|
|
Accounts
receivable
|
$
15,000
|
|
Intangible Assets -
Trade name
|
189,000
|
|
Goodwill
|
2,565,000
|
|
Total
purchase price
|
$
2,769,000
|
|
Description
|
|
Valuation Method
|
|
Valuation Method Description
|
|
Assumptions
|
|
Trade Name
|
|
Relief-from-Royalty method under the income approach
|
|
Under the Relief-from-Royalty method, the royalty savings is
calculated by estimating a reasonable royalty rate that a third
party would negotiate in a licensing agreement. Such royalties are
most commonly expressed as a percentage of total revenue involving
a trade name.
|
|
Useful life: 5 years; Royalty Rate: 05%; Discount Rate:
50%
|
|
|
|
|
|
|
|
|
|
Earn-Out
|
|
Scenario Based Model
|
|
The payoff structure was determined to be linear and the Earn-Out
is payable within two years. Revenue scenarios were estimated and a
probability for each scenario based on the likelihood of achieving
the forecasted revenues was estimated. The estimated payments from
the scenarios were then discounted based on the Company's credit
risk and the related risk-free rate. The value per share was then
adjusted for the time period through the payout date. The option
methodology employed was the Black-Scholes Option
Model.
|
|
Volatility: 75% - 100%; Term 1 -2 years; Risk Free Rate 2.21% -
1.95%;
|
|
6.
|
CONVERTIBLE
NOTES PAYABLE
|
|
7.
|
STOCKHOLDERS’ EQUITY
|
|
8.
|
SUBSEQUENT EVENTS
|
|
●
|
Traditionally,
we have created our own gameplay experiences to generate audience
and content and attracted brand and sponsorship dollars to those
offers. This continues to be a core revenue.
|
|
●
|
We also
have new potential partners, including game publishers, retailers
and brands across various categories who engage us to develop their
own branded gameplay experiences, powered by our gaming and content
technology platform for their own customers. Platform-as-a- Service
is emerging as a revenue stream for 2019 and beyond, that can not
only deliver strong margin over time, but also adds to our audience
and content growth. This is most notably evidenced by our first
quarter 2019 activation with Samsung Retail, where Super
League’s platform powered a live retail experience, held in
New York in March 2019, built around Fortnite and the influencer
Ninja, that drove traffic to our website and viewership to our
Twitch channel, and our second quarter partnerships with Capcom.,
Ltd. (“
Capcom
”)
and their Street Fighter® V: Arcade Edition title and Sony
Pictures Entertainment (
“
Sony
”)
related to certain build competitions and related
experiences.
|
|
●
|
We can monetize our content commercially through advertising
revenues on our own digital channels and by selling our content to
third-party broadcasters similar to the content Nickelodeon
contracted from Super League in 2018 to supplement their YouTube
channel programming. We believe we have only begun to scratch the
surface on proprietary and third-party content distribution value
that can be derived from our platform.
|
|
●
|
The
second way we monetize content is through direct-to-consumer pay
walls for access to premium digital and physical experiences and
viewing content. We have historically offered a freemium model
where consumers can join Super League for free-to-play, casual
competitive experiences and charged for access to premium gameplay
experiences. We intend to expand our breadth of consumer digital
offers in 2019 and have already launched a beta product, a digital
monthly subscription offer for our youth demographic.
|
|
●
|
Game titles
: We ended fiscal 2018 with four game titles in
our portfolio and currently have six game titles with the addition
Capcom's Street Fighter® V: Arcade Edition during the second
quarter of 2019 and Tencent America's Player Unknown's
Battlgrounds, also known as PUBG, during the third quarter of 2019.
We continue to engage in discussions with several other identified
titles to further expand our reach across various genres, ages of
players and skill levels.
|
|
●
|
Retail Partner Venues
: While we are just seeding the build
out and monetization of our retail footprint, our recent
national-level announcements with Top Golf and ggCircuit LAN
centers provides access to hundreds of physical venue locations. We
ended fiscal 2018 with 46 active venues and grew to 93 total active
venues as of June 30, 2019.
|
|
●
|
Registered Users
: We ended fiscal 2018 with approximately
300,000 registered users. During the six months ended June 30,
2019, we increased our registered users by approximately 70%, to
509,000 registered users.
|
|
●
|
Gameplay Hours:
As of June 30, 2019, including our live
gaming experiences and our expanding digital gameplay channels, we
generated 4.96 million hours of gameplay experiences,
as compared to approximately 1.8 million full year 2018 gameplay
hours.
|
|
●
|
Viewership
: Proving that we can attract viewers to our
platform and leverage the audiences our brand partners provide, we
generated 5.95 million views during the first six months of 2019,
which was 643% of
our full-year 2018 views of 925,000, leveraging our own
programming, the Samsung Retail Fortnite experience held in March
2019 and the significant expansion of our audience reach in
connection with the acquisition of Framerate.
|
|
|
Three Months Ended
June 30,
|
Six Months Ended
June 30,
|
||
|
|
2019
|
2018
|
2019
|
2018
|
|
REVENUES
|
$
223,000
|
$
358,000
|
$
472,000
|
$
487,000
|
|
COST OF REVENUES
|
113,000
|
182,000
|
187,000
|
305,000
|
|
GROSS PROFIT
|
110,000
|
176,000
|
$
285,000
|
$
182,000
|
|
|
|
|
|
|
|
OPERATING EXPENSES
|
|
|
|
|
|
Selling,
marketing and advertising
|
271,000
|
173,000
|
472,000
|
669,000
|
|
Technology
Platform development
|
682,000
|
558,000
|
1,392,000
|
1,115,000
|
|
General
and administrative
|
4,662,000
|
3,047,000
|
10,062,000
|
6,137,000
|
|
Total
operating expenses
|
5,615,0000
|
3,778,000
|
11,926,000
|
7,921,000
|
|
|
|
|
|
|
|
NET LOSS FROM OPERATIONS
|
(5,505,000
)
|
(3,602,000
)
|
(11,641,000
)
|
(7,739,000
)
|
|
|
|
|
|
|
|
OTHER INCOME (EXPENSE), NET
|
-
|
(363,000
)
|
(9,933,000
)
|
(395,000
)
|
|
|
|
|
|
|
|
NET LOSS
|
$
(5,505,000
)
|
$
(3,963,000
)
|
$
(21,574,000
)
|
$
(8,134,000
)
|
|
|
|
|
|
|
|
|
Three
Months Ended
June
30,
|
|
|
|
|
|
2019
|
2018
|
$
Change
|
%
Change
|
|
Brand and Media
Sponsorships
|
$
127,000
|
$
276,000
|
$
(149,000
)
|
(54
%)
|
|
Platform-as-a-service
|
91,000
|
-
|
91,000
|
100
%
|
|
Advertising and
content sales
|
-
|
70,000
|
(70,000
)
|
(100
%)
|
|
Direct to
Consumer
|
5,000
|
12,000
|
(7,000
)
|
(58
%)
|
|
|
$
223,000
|
$
358,000
|
$
(135,000
)
|
(38
%)
|
|
●
|
Brand and Media Sponsorships
. The period over period
decrease in brand and media sponsorship revenue was primarily
attributable to fluctuations in brand and media sponsorship
activities period to period, which is based on the specific
partnership arrangements with activities during a particular
period, the related performance obligations satisfied during the
period, the contractual consideration associated with the
activities during the period and the timing associated with the
execution of new arrangements. Brand and media sponsorship revenues
for the three months ended June 30, 2019 included revenues for our
Red Bull North America, Inc. (“
Red Bull
”) brand partnership, Red
Bull Allstars experience in April 2019 and our Logitech G Challenge
online tournament completed in April 2019. Brand and media
sponsorship revenues for the three months ended June 30, 2018 was
primarily comprised of revenues from our Logitech, Inc. and Red
Bull brand sponsorships and our June 2018 Red Bull Allstars
experience.
|
|
●
|
Platform-As-A-Service.
We generate PaaS revenues pursuant to
arrangements with brand and media partners, retail venues, game
publishers and broadcasters that allow our partners to run amateur
esports experiences, and or capture specifically curated gameplay
content that is tailored for our partners’ distribution
channels, leveraging and powered by our Super League gaming and
content technology platform. PaaS revenue for the three months
ended June 30, 2019 included revenues from Capcom, Inc. related to
our Street Fighter® V: Arcade Edition partnership and from
Sony related to certain build competitions and related
experiences.
|
|
●
|
Advertising and Content Sales
. Revenues
for the 2018 period presented included revenues from the sale of
gameplay and other content generated by us to Nickelodeon
(third-party broadcaster) to supplement their YouTube channel
programming. We expect to continue to expand our revenue generation
from the sale of our proprietary and third-party content derived
from our technology platform in future periods.
|
|
●
|
Direct to Consumer.
The
decrease in direct to consumer revenue was primarily due to a
decrease in the number of paid experiences offered during the three
months ended June 30, 2019 compared to the prior year quarter. In
the first and second quarter of 2019, we offered experiences that
were free to play, consistent with our strategic focus on
increasing the volume of new gamers and spectators introduced into
our customer funnel to increase the number of registered users on
our platform, drive consumer conversion, and increase the overall
awareness of the Super League brand and technology platform
offerings. We intend to continue to offer a combination of paid and
free to play experiences going forward. During the three months
ended June 30, 2018, we charged tournament fees for,
our
City Champs youth esports league offer
. Digital subscription revenues for the three
months ended June 30, 2019 were primarily comprised of subscription
revenues related to our Minehut asset acquisition in June 2018,
which provides various Minecraft server hosting services on a
subscription basis to the Minecraft gaming
community.
|
|
|
Three Months Ended
June 30,
|
|
||
|
|
2019
|
2018
|
$ Change
|
% Change
|
|
Cost
of revenue
|
$
113,000
|
$
182,000
|
$
(69,000
)
|
(38
%)
|
|
|
Three Months Ended
June 30,
|
|
||
|
|
2019
|
2018
|
$ Change
|
% Change
|
|
Selling,
marketing and advertising
|
$
271,000
|
$
173,000
|
$
98,000
|
56
%
|
|
Technology
platform development
|
682,000
|
558,000
|
124,000
|
22
%
|
|
General
and administrative expense
|
4,662,000
|
3,047,000
|
1,615,000
|
53
%
|
|
Total
operating expenses
|
$
5,615,000
|
$
3,778,000
|
$
1,837,000
|
49
%
|
|
|
Three Months Ended
June 30,
|
|
|
|
|
|
2019
|
2018
|
$ Change
|
% Change
|
|
Personnel
costs
|
$
1,523,000
|
$
1,315,000
|
208,000
|
16
%
|
|
Office
and facilities
|
101,000
|
85,000
|
16,000
|
19
%
|
|
Professional
fees
|
181,000
|
214,000
|
(33,000
)
|
(15
%)
|
|
Stock-based
compensation
|
1,799,000
|
827,000
|
972,000
|
118
%
|
|
Depreciation
and amortization
|
55,000
|
211,000
|
(156,000
)
|
(74
%)
|
|
Other
|
1,003,000
|
395,000
|
608,000
|
154
%
|
|
Total
general and administrative expense
|
$
4,662,000
|
$
3,047,000
|
$
1,615,000
|
53
%
|
|
|
Three Months Ended
June 30,
|
|
|
|
|
|
2019
|
2018
|
$ Change
|
% Change
|
|
Accretion
of discount on convertible notes
|
$
-
|
$
250,000
|
(250,000
)
|
(100
%)
|
|
Accrued
interest expense on convertible notes
|
-
|
85,000
|
(85,000
)
|
(100
%)
|
|
Accretion
of convertible note issuance costs
|
-
|
28,000
|
(28,000
)
|
(100
%)
|
|
|
$
|
$
363,000
|
$
(363,000
)
|
(100
%)
|
|
|
Six
Months Ended
June
30,
|
|
|
|
|
|
2019
|
2018
|
$
Change
|
%
Change
|
|
Brand and Media
Sponsorships
|
$
198,000
|
$
366,000
|
$
(168,000
)
|
(46
%)
|
|
Platform-as-a-service
|
258,000
|
-
|
258,000
|
100
%
|
|
Advertising and
content sales
|
-
|
70,000
|
(70,000
)
|
(100
%)
|
|
Direct to
Consumer
|
16,000
|
51,000
|
(35,000
)
|
(69
%)
|
|
|
$
472,000
|
$
487,000
|
$
(15,000
)
|
(3
%)
|
|
●
|
Brand and Medi
a Sponsorships
. Period over period
changes in brand and media sponsorship revenue are typically
attributable to fluctuations in brand and media sponsorship
activities period to period, which is based on the specific
partnership arrangements with activities during a particular
period, the related performance obligations satisfied during the
period and the contractual consideration associated with the
activities during the period. Brand and media sponsorship revenues
for the six months ended June 30, 2019 included revenues for our
Red Bull North America, Inc. (“Red Bull”) brand
partnership, Red Bull Allstars experience in April 2019, and our
Logitech G Challenge and Play/Train/Win online tournaments held or
completed during the second quarter of 2019. Brand and media
sponsorship revenues for the three months ended June 30, 2018 was
primarily comprised of revenues from our Logitech, Inc. and Red
Bull brand sponsorships and our 2018 Red Bull Allstars
experience.
|
|
●
|
Platform-As-A-Service.
We generate PaaS revenues pursuant to
arrangements with brand and media partners, retail venues, game
publishers and broadcasters that allow our partners to run amateur
esports experiences, and or capture specifically curated gameplay
content that is tailored for our partners’ distribution
channels, leveraging and powered by our Super League gaming and
content technology platform. PaaS revenue for the six months ended
June 30, 2019 included revenues for our Samsung Fortnite event held
in New York in March 2019, from Capcom, Inc. related to our Street
Fighter® V: Arcade Edition partnership and from Sony related
to certain build competitions and related experiences.
|
|
●
|
Advertising and Content Sales.
Revenues for the 2018 period
presented included revenues from the sale of gameplay and other
content generated by us to Nickelodeon
(third-party broadcaster) to supplement their YouTube channel
programming. We expect to continue to expand our revenue generation
from the sale of our proprietary and third-party content derived
from our technology platform in future periods.
|
|
●
|
Direct to Consumer.
The
decrease in direct to consumer revenue was primarily due to a
decrease in the number of paid events held during the six months
ended June 30, 2019 as compared to the prior year period. During
the six months ended June 30, 2019, we held events that were free
to play, consistent with our strategic focus on increasing the
volume of new gamers and spectators introduced into our customer
funnel to increase the number of registered users on our platform,
drive consumer conversion, and increase the overall awareness of
the Super League brand and technology platform offerings. We intend
to continue to offer a combination of paid and free to play
experiences going forward.
During
the six months ended June 30, 2018, we charged tournament fees for,
two of our City Champs amateur esports competition offers.
Digital subscription revenues for the
six months ended June 30, 2019 were primarily comprised of
subscription revenues related to our Minehut asset acquisition in
June 2018, which provides various Minecraft server hosting services
on a subscription basis to the Minecraft gaming
community.
|
|
|
Six Months Ended
June 30,
|
|
||
|
|
2019
|
2018
|
$ Change
|
% Change
|
|
Cost
of revenue
|
$
187,000
|
$
305,000
|
$
(118,000
)
|
(39
%)
|
|
|
Six Months Ended
June 30,
|
|
||
|
|
2019
|
2018
|
$ Change
|
% Change
|
|
Selling,
Marketing and Advertising
|
$
472,000
|
$
669,000
|
$
(197,000
)
|
(29
%)
|
|
Technology
Platform Development
|
1,392,000
|
1,115,000
|
277,000
|
25
%
|
|
General
and Administrative
|
10,062,000
|
6,137,000
|
3,925,000
|
64
%
|
|
Total
operating expenses
|
$
11,926,000
|
$
7,921,000
|
$
4,005,000
|
51
%
|
|
|
Six Months Ended
June 30,
|
|
|
|
|
|
2019
|
2018
|
$ Change
|
% Change
|
|
Personnel
costs
|
$
2,895,000
|
$
2,587,000
|
308,000
|
12
%
|
|
Office
and facilities
|
205,000
|
169,000
|
36,000
|
21
%
|
|
Professional
fees
|
391,000
|
495,000
|
(104,000
)
|
(21
%)
|
|
Stock-based
compensation
|
4,529,000
|
1,688,000
|
2,841,000
|
168
%
|
|
Depreciation
and amortization
|
313,000
|
420,000
|
(107,000
)
|
(25
%)
|
|
Other
|
1,729,000
|
778,000
|
951,000
|
122
%
|
|
Total
general and administrative expense
|
$
10,062,000
|
$
6,137,000
|
$
3,925,000
|
64
%
|
|
|
Six Months Ended
June 30,
|
|
|
|
|
|
2019
|
2018
|
$ Change
|
% Change
|
|
Accretion
of discount on convertible notes
|
$
2,475,000
|
$
270,000
|
2,205,000
|
>300
%
|
|
Accrued
interest expense on convertible notes
|
187,000
|
99,000
|
88,000
|
89
%
|
|
Accretion
of convertible note issuance costs
|
209,000
|
28,000
|
181,000
|
>300
%
|
|
Beneficial
conversion feature
|
7,067,000
|
-
|
7,067,000
|
100
%
|
|
|
$
9,938,000
|
$
397,000
|
$
9,541,000
|
>300
%
|
|
|
Six Months Ended
June 30,
|
|
|
|
2019
|
2018
|
|
|
|
|
|
Net
cash used in operating activities
|
$
(6,883,000
)
|
$
(5,494,000
)
|
|
Net
cash used in investing activities
|
(2,189,000
)
|
(242,000
)
|
|
Net
cash provided by financing activities
|
22,478,000
|
4,812,000
|
|
Increase
(decrease) in cash
|
13,406,000
|
(924,000
)
|
|
Cash
at beginning of period
|
2,774,000
|
1,709,000
|
|
Cash
at end of period
|
$
16,180,000
|
$
785,000
|
|
|
Six Months Ended
June 30,
|
|
|
|
2019
|
2018
|
|
|
|
|
|
Cash
paid for acquisition of Framerate
|
$
(1,491,000
)
|
$
-
|
|
Purchase
of property and equipment
|
(33,000
)
|
(135,000
)
|
|
Capitalization
of software development costs
|
(560,000
)
|
(80,000
)
|
|
Acquisition
of other intangible and other assets
|
(105,000
)
|
(27,000
)
|
|
Net cash used in investing activities
|
$
(2,189,000
)
|
$
(242,000
)
|
|
|
Six Months Ended
June 30,
|
|
|
|
2019
|
2018
|
|
|
|
|
|
Proceeds
from issuance of common stock, net of issuance costs
|
$
22,458,000
|
$
-
|
|
Proceeds
from convertible notes payable, net of issuance cost
|
-
|
4,812,000
|
|
Proceeds
from common stock purchase warrant exercises
|
20,000
|
-
|
|
Net cash provided by financing activities
|
$
22,478,000
|
$
4,812,000
|
|
ITEM
1.
LEGAL
PROCEEDINGS
|
|
ITEM 1A.
RISK
FACTORS
|
|
ITEM 2.
UNR
EGI
S
TERED SALES OF EQUITY SECURITIES AND USE OF
PROCEEDS
|
|
ITEM 3.
D
E
F
AULTS UPON SENIOR
SECURITIES
|
|
ITEM 4.
MINE
SAFETY
DISCLOSURES
|
|
|
|
ITEM 5.
OTHER
INFORMATION
|
|
IT
EM 6.
EXHIBITS
|
|
(b)
|
Exhibits
|
|
Exhibit No.
|
|
Description
|
|
|
|
|
|
2.1
+
|
|
Agreement and Plan of Merger Agreement and Plan of Merger by and
among Super League Gaming, Inc., SLG Merger Sub, Inc. and
Framerate, Inc., dated June 3, 2019 (incorporated by reference from
Exhibit 2.1 to the Current Report on Form 8-K, filed on June 7,
2019).
|
|
|
|
|
|
|
Certification
of the Principal Executive Officer, pursuant to Section
302 of the Sarbanes-Oxley Act of 2002
|
|
|
|
|
|
|
|
Certification
of the Principal Financial Officer, pursuant to Section 302 of the
Sarbanes-Oxley Act of 2002
|
|
|
|
|
|
|
|
Certification
of the Principal Executive Officer and Principal
Financial Officer, pursuant to 18 U.S.C. Section 1350, as adopted
pursuant to Section 906 of the Sarbanes-Oxley Act of
2002
|
|
|
|
|
|
|
101.INS
|
|
XBRL
Instance Document
|
|
|
|
|
|
101.SCH
|
|
XBRL
Taxonomy Extension Schema
|
|
|
|
|
|
101.CAL
|
|
XBRL
Taxonomy Extension Calculation Linkbase
|
|
|
|
|
|
101.DEF
|
|
XBRL
Taxonomy Extension Definition Linkbase
|
|
|
|
|
|
101.LAB
|
|
XBRL
Taxonomy Extension Label Linkbase
|
|
|
|
|
|
101.PRE
|
|
XBRL
Taxonomy Extension Presentation Linkbase
|
|
+
|
We
have omitted the schedules to this Exhibit in accordance with
Regulation S-K Item 601(b)(2). A copy of any omitted
schedule and/or exhibit will be furnished to the Securities and
Exchange Commission upon its request.
|
|
|
|
SUPER LEAGUE GAMING, INC.
|
|
|
|
|
|
|
|
|
|
By
|
/s/ Ann Hand
|
|
|
|
|
Ann Hand
President and Chief Executive Officer
(Principal Executive Officer)
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By
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/s/ Clayton Haynes
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Clayton Haynes
Chief Financial Officer
(Principal Financial and Accounting Officer)
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Date: August 14, 201
9
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No information found
* THE VALUE IS THE MARKET VALUE AS OF THE LAST DAY OF THE QUARTER FOR WHICH THE 13F WAS FILED.
| FUND | NUMBER OF SHARES | VALUE ($) | PUT OR CALL |
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| DIRECTORS | AGE | BIO | OTHER DIRECTOR MEMBERSHIPS |
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No information found
No Customers Found
No Suppliers Found
Price
Yield
| Owner | Position | Direct Shares | Indirect Shares |
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